Villain, Cosmic, Mystic, Controller, Supernatural, Dark Hunter
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Mordo should use either Raider or Skirmisher ISO-8 class depending on what you want to rely – on his debuffs and ability to cleanse or on the ability to place Vulnerability on multiple targets at the start of combat.
U – Ultimate ability
S – Special ability
P – Passive ability
B – Basic ability
Ultimate – Increased damage; On War offense, if there are 2 or more Dark Hunter allies, apply Defense Up for 2 Turns to all Dark Hunter members. This improvement is really important for Dark Hunters and Mordo’s role in the team. It will increase the teams sustain significantly, this is mandatory only if all your Dark Hunters are improved and ready to be used in WAR.
Special – Always apply Stun. This is not a mandatory improvement, but it is helpful. If you prefer Stun over Blind, you may want to spend T4 on this ability.
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