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Ancient One

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Tier List

Hero, Global, Mystic, Brawler, Astral

Arena★ ★ ★ ★ ★
Alliance War Offense★ ★ ★ ★ ★
Alliance War Defense★ ★ ★ ★ ★
Blitz/Real-Time Arena★ ★ ★ ★ ★
Raid★ ★ ★ ★ ★
Dark Dimension★ ★ ★ ★ ★
Cosmic Crucible★ ★ ★ ★ ★

Iso-8

The Ancient One is an exceptional Raider due to her ability to deal increased critical damage. Whenever any member of the Astral team lands a critical hit, the entire team gains Ability Energy. Therefore, having as many Raiders as possible on the Astral team is advantageous, and the Ancient One is the best choice for this role.

T4 Priority

P – Passive ability

U – Ultimate ability

S – Special ability

B – Basic ability

The Ancient One’s Passive ability provides 1 Ability Energy to herself and all Astral allies whenever any member of the Astral team deals a critical hit, if upgraded to level 5. In Battleworld, if she has 3 or more Astral allies, enemy characters cannot spawn with Taunt at the start of any match. The Awakened Passive grants all Battleworld bonuses in War as well. This includes Safeguard on spawn for the entire team, the inability for enemies to spawn with Taunt at the start, and prolonging the duration of all positive effects by +1 on herself and all Astral allies during her turn.

Her Ultimate ability, when fully upgraded, delivers increased Piercing damage to primary and secondary targets and reduces the Speed Bar of the most injured enemy by 100% (up from 50%). This upgrade significantly enhances her control over opponents.

When maxed, her Special ability allows the Ancient One to deal more damage and applies 3 Counters to herself and all allies (up from 1 Counter). The Awakened Special will grant Speed Up to Moondragon and all allies in War, similar to its effect in Battleworld.

Basic attack deals increased Piercing damage to the primary and adjacent targets, and on a critical hit, it applies 2 additional Bleed effects to the target.

Infographics

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Theory Craft

The Ancient One is the Brawler, capable of dealing immense damage while providing the team with Ability Energy. All her attacks are Piercing, meaning she ignores enemy Defense.

Basic – Soul Strike

Attack primary and adjacent targets for 200% Piercing + apply 2 Bleed.

On Crit, apply an additional 2 Bleed to that target.

When forced to attack an ally, this character deals less damage to Astral characters.

Here we see the benefit of the Raider Iso-8 class because if Crit with Basic, Ancient One will apply an additional 2 Bleed.

Iso – 8/Counter Attack/Assists:

Attack primary target for 157% Piercing + apply 2 Bleed.

On Crit, apply an additional 2 Bleed to that target.

If the target is an Astral ally, attack for 25% damage instead.

Special – Serene Devastation

Energy Cost: 4/4

Flip all positive effects into negative effects on all enemies.

Attack all enemies for 200% Piercing + 5% of each target’s Max Health + apply Heal Block for 2 turns.
This attack gains +50% Extra Crit Damage.

Apply 3 Counter to self and all allies.
In Battleworld (and War if Special is Awakened), apply Speed Up to self and all allies.

This attack is Unavoidable and cannot be blocked.

With the Ancient One’s Special ability, she attacks all opponents, converting their positive effects into negative ones and dealing substantial damage. She also provides her team with three Counters, which not only bolster her allies but also reduce the enemy’s critical chance. This reduction occurs passively whenever she has a Counter.

Ultimate – Arcane Reign

Energy cost: 4/6

Attack primary target for 250% Piercing + Rebound Chain to 3 adjacent enemies for 250% Piercing.

Attack the most injured enemy for 250% Piercing + apply Stun + reduce Speed Bar by 100%.

Apply Safeguard to self and all Astral allies.

Counterattack breaks this Chain.

A good way to prevent buff removal from the Ancient One team while applying Stun to one of her opponents.

Passive – Master of the Mystic Arts

On Turn, flip Heal Block on self and all allies.

On self and Astral ally Crit, generate 1 Ability Energy for self and all Astral allies.

In Battleworld and War:

  • If this character has 3 or more ASTRAL allies, at the start of any match, enemy characters cannot spawn with Taunt.
  • On Spawn, apply Safeguard to self and all ASTRAL allies.
  • On Turn, prolong the duration of all positive effects by +1, up to a maximum of 3, on self and all ASTRAL allies.

While this character has Counter, reduce enemy Crit Chance by 50%.

Gain +100% chance to Counterattack.

Gain +25% Crit Damage.

The Focus of this character and each Astral ally can only be reduced by Offense Down.

The Ancient One passively prevents the Heal Block debuff from being applied to her team, allowing for healing in most situations. When she or any Astral ally scores a critical hit, everyone on the team receives Ability Energy, which enhances the team’s sustain. Additionally, she has the ability to always counter attacks, and ensure that the entire Astral team’s Focus cannot be reduced in any way, except through the Offense Down debuff.

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