Hero, Global, Tech, Controler, Bionic Avenger, Iron-Willed
|Arena||★ ★★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Vision needs either Raider or Skirmisher ISO-8 class. The decision mainly depends on the needs of the rest of the Bionic Avengers.
Personally, I prefer Skirmisher to make sure that his Abi Block and his utility will be at full efficiency. However, utilities and debuffs are usually easily placed in Raids, therefore, if you are about to use Bionic Avengers only in Raids, Vision should have Raider ISO-8 class instead.
For having a viable attacking option in Bionic Avengers for AW and CC, placing Skirmisher on Vision is definitely a better option
U – Ultimate ability
P – Passive ability
S – Special ability
B – Basic ability
Ultimate – Upgrading will increase damage and generate 1 Ability Energy to all adjacent allies. It’s good to have it, so upgrading Ultimate will not be a mistake. The Bionic Avenger team is working on an ability energy circulation system – every time you spend it, you will get some back (on other characters).
Passive – Bionic Avengers are a slow team. Most of the enemies will play before them. So having Immunity (for two turns) on spawn is crucial. Work only in Raids, but they are one of the best – currently the best – teams for that game mode. That means you will use them a lot in Raids.
Special – Increased Damage; Generate 1 Ability Energy to Viv Vision. The key for the Bionic Avengers team is Viv Vision’s ultimate. Being able to grant Viv to use her ultimate more often is crucial!
Basic Attack for Vision is the same as before with one major difference. From now on, Viv Vision will always assist Vision’s basic attacks.
So, we finally learned that the fourth member of Bionic Avengers will be a character known as Viv Vision. When the time comes, I will tell you more about this character. For now, it is only important that you know this will be the second duo in Bionic Avengers that will assist each other.
Special Ability will also remain the same for Vision. The only difference is that his Ability Block will last for 2 Turns on Tech characters and that he will now grant Ability Energy for a random Bionic Avenger and Viv Vision.
Vision’s special ability was always extremely important because opening the battle with Ability Block crucially influences the battle outcome. Generating more Ability Energy for Bionic Avengers? You will welcome this most certainly!
Ultimate Ability now causes 50% more damage to each target and places Bleed (like with Scarlet Witch earlier). If there are 3 or more Bionic Avengers in the team this AOE is unavoidable. In raids, it additionally reduces the Speed bar of all enemies by 30% and generates Ability Energy to adjacent Bionic Avengers allies.
The ultimate also remained the same except in Raids. In Raids, it will prevent enemies from taking normal rotation and it will generate Ability Energy in addition to Vision’s special, Iron Man and Hulkbuster.
As you can see, Bionic Avengers will totally disregard cooldowns since their energy will always be at full. It is hard for me to accurately judge the fact that we will have a team that can use all their abilities whenever they want. This will be either totally Overpowered or totally useless, depending on the kit of Viv Vision and the mystery fifth character.
Vision’s Passive Ability is now considerably stronger. In addition to Def Up which is granted on spawn to all Tech characters he now also passively increases Focus for self and all Bionic Avengers. His permanent Dodge chance remains the same (25%). When his ally Viv Vision drops below 50% HP, he will place a Deathproof on her. Also, if Viv Vision is affected by an enemy Ability Block, Vision will instantly cleanse all debuffs on her.
In Raids, Vision will grant Immunity on Spawn to all bionic Avengers and his Focus increase will be doubled.
Passive increase of Focus is extremely important for Vision. It grants placing of Ability Block even if Vision is not equipped with Skirmisher. That opens a lot of possibilities for ISO-8 team building outside of Raids.
Passive immunity in Raids is good, especially for Doom III Tech nodes but that alone is not something that will crucially affect your Raid progression. As I said – it is good, but it is not necessary.
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