Captain America [Sam]
Hero, Global, Skill, Protector, Secret Avenger
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Choosing ISO-8 Class for Sam Wilson is tricky because he benefits from all classes.
The safest choice is to put him in the Fortifier or the Healer class depending on circumstances. On some occasions, you can use Sam Wilson as support with every other Class.
In short, whatever you choose, you won’t make mistake.
S – Special ability
B – Basic ability
P – Passive ability
U – Ultimate ability
Special – Taunt last 2 turns; gain 3 Deflects; grants Ability Energy to 2-3 Skill allies. Increasing the duration of the Taunt and increasing the number of Skill allies that will get additional Ability Energy proved to be essential from both Raids and Dark Dimension.
Basic – Increased Damage; Always remove 1 positive effect for the target. The Raid experience proved that improving Basic to Sam is mandatory. His effectiveness on Doom 3 nodes depends on it.
Passive – Increased block Amount; increased Max Hp to SA and Skill allies. The increase in HP is not significant but every increase in HP is important and makes a difference. Since Sam will mostly be under the effect of Deflect and he has insane Block chance, passive also permanently increases his overall damage resistance. This improvement is important but not mandatory.
Ultimate – Increase Damage; fill Speed Bar by an additional 5%. Sam Wilson is one of the characters who’s ultimate AOE needs to be maximized. That is not because of additional damage – it is because of the additional Speed Bar that is granted to him and his Skill allies. This proved to be the difference between win and failure in Doom 3 nodes.
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