Black Knight
Tier List
Hero, Global, Skill, Protector, Out Of Time
Arena | ★ ★ ★ ★ ★ |
Alliance War Offense | ★ ★ ★ ★ ★ |
Alliance War Defense | ★ ★ ★ ★ ★ |
Blitz/Real-Time Arena | ★ ★ ★ ★ ★ |
Raid | ★ ★ ★ ★ ★ |
Dark Dimension | ★ ★ ★ ★ ★ |
Cosmic Crucible | ★ ★ ★ ★ ★ |
Iso-8
Black Knight is a powerful protector and could benefit from staying alive as long as possible. Fortifier will allow him to have plenty of Barrier which should help, especially until you have more Yellow/Red Stars on him.
In the long term, Striker also looks to be another great option because his follow-up attacks would always deal Piercing damage and he always adds some bonus damage that’s equal to the bonus Armor he gains.
T4 Priority
P – Passive ability
S – Special ability
U – Ultimate ability
B – Basic ability
Passive – His Passive will allow Black Knight to Spawn in War with more Charged, will allow him to gain Charged on turn and once he loses all Charged he will gain +100% Speed Bar (instead of 60%) which will allow him to immediately regain Charged. The Charged mechanic is very important for Black Knight since it allows him to be a vengeful Protector who attacks anyone who dares to harm his allies, so this Passive is essential.
Special – will also apply Immunity and Safeguard to himself (Immunity to all Out Of Time allies and 1 random adjacent ally). This ability applies Taunt too and the Taunt/Safeguard/Immunity combination is incredibly useful making his another essential T4.
Ultimate – His Ultimate will massively increase the damage he deals because it will also hit for 30% of his Max Health (instead of 10%).
Basic – while it will simply increase the damage, it does deal Piercing damage and the increase is substantial enough. If you don’t have spare T4s you can ignore it, but it is good to have.
Infographics
Theory Craft
Percival of Scandia was a member of the court of King Arthur in the 6th Century who operated in secret as the Black Knight. Along with being an elite athlete and fighter, the Black Knight wielded the Ebony Blade in battle – a sword forged by the sorcerer Merlin that could cut through any substance. But the Ebony Blade was cursed to slowly corrupt any user and cause a lust for violence, bloodshed, and death. Percival constantly struggled to fight the curse while fighting alongside the Avengers against the likes of Morgan Le Fay, both in his own century and across time.
Black Knight is an incredible Protector with a taste for blood. He has High Heath and Armor stats and each time an enemy attacks him or an ally Black Knight will retaliate dealing massive damage. He will retaliate as long as he has Charged and both his abilities allow him to gain more Charged, on top of that he can also gain Charged on turn.
Basic – Flesh Wound
This attack will hit the primary targets for piercing damage and will clear 1 random positive effect.
Then it will apply +1 Deflect to self or the most-injured non-summoned ally. If that character is Out Of Time he will gain +1 additional Deflect (up to 5 max).
This attack gains additional Piercing equal to this character’s Bonus Armor percentage.
His basic can hit hard because he always gains at least +40% Bonus Armor. And in War, he will gain another +5% for any Out Of Time ally.
Iso-8/Counterattack/Assist
Will attack the primary target for slightly less damage and will clear 1 random positive effect. Then it will apply +1 Deflect to self or the most-injured non-summoned ally. If that character is Out Of Time he will gain +1 additional Deflect (up to 5 max).
This attack gains additional Piercing equal to this character’s Bonus Armor percentage.
The follow-up attack is essentially identical to the Basic.
Special – None Shall Pass
Energy Cost: 4/4
First, he will clear all negative effects from self and all allies and if he clears any from himself he will heal by +5% per effect cleared. Then he will do a bonus heal to himself for 20% of his Max Health.
Then he will attack the primary target dealing piercing damage and applying Ability Block.
After that, he will gain Taunt, Safeguard, Immunity, and +2 Charged (up to 3 max), he will also apply Speed Up and Immunity to 1 random adjacent ally and all Out Of Time allies.
Enemies killed by this attack cannot be revived. This attack gains additional Piercing equal to this character’s Bonus Armor percentage, ignores Defense Up, is Unavoidable, and cannot be blocked or counterattacked.
This ability has great offensive and defensive utility, not only will it neutralize a target with an Ability Block, but it will also boost his allies (specifically Out Of Time teammates) and will grant him a Taunt+Immunity+Safeguard combo that will indeed allow none to pass him.
Ultimate – ‘Tis But A Slash
Energy Cost: 3/5
Will attack the primary and adjacent targets for a ton of piercing damage + 30% of Black Knight’s Max Health as damage.
Then he will apply Defense Up to self and all allies, Offense Up to Brawler allies, and will gain +1 Charged (up to 3 max)
Enemies killed by this attack cannot be revived. This attack gains additional Piercing equal to this character’s Bonus Armor percentage, and cannot be dodged or counterattacked.
Passive – Merlin’s Champion
On Spawn Black Knight will gain Taunt, Defense Up for 2 turns, Immunity, and 3 Charged (or 5 Charged in War).
When an enemy attacks this character or any ally, if this character has Charged and does not have Exhausted:
- Clear all Barrier on that enemy.
- Attack that enemy for 30% of this character’s Max Health.
- Enemies killed by this attack cannot be revived.
- Clear Immunity on that enemy.
- Apply Heal Block, Trauma, and 3 Bleed to that enemy.
- Lose 1 Charged.
- This attack is Unavoidable, cannot be blocked, and gains +1,000% Extra Focus.
This makes him one of the best characters in the game because not only he is an effective Protector, but he will also often be the character that will deal the most damage in a given fight due to him being able to gain more Charged either through his abilities or on Turn.
The first time black Knight drops below 50% Max Health, he will Barrier himself for 30% of his Max Health and will clear Taunt. When a Protector ally drops below 50% Max Health, if Black Knight is above 50% he will gain Taunt.
On any turn, the first time Black Knight doesn’t have any Charged he will gain +100% Speed Bar. He gains +1 Charged on turn, which means that he will be able to stay Charged for most of the fight’s duration.
In Arena, while he has Charged, his Speed Bar cannot be reduced.
Gain +50% Max Health. On Defence, gain an additional +40% Max Health.
Gain +40% Armor. In War, gain an additional +5% Armor per Out Of Time ally.
Gain +50% Resistance. In War, gain an additional +25% Resistance per Out Of Time ally.
While this character has Defense Up, this character gains +1,000% Extra Resistance.
Conclusion
Black Knight has one of the best Health stats in the game and since his retaliation attacks deal damage based on his Max Health this will make him incredibly dangerous, allowing him to carry not only the teams’ defenses but also the offense. On top of that, his retaliation attacks also will prevent Revive’s, so if Black Knight has his eye on you there’s no coming back from it. All of his abilities also boost his damage by adding in his bonus Armor percentage which should make even his Basic attack a dangerous one.
While he doesn’t Spawn with Safeguard, he passively gains 1,000% Resistance when he has Defense Up, which he does on Spawn. This makes his Taunt to be very hard to clear and if you attack him for too long you either will suffer heavy casualties, or he will lose all Charged, which will grant him an immediate Bonus turn and he will regain Taunt with Safeguard + Immunity, and a couple of Charged as well.
This incredible kit allows him to be a great option for any game mode.
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