Hero, City, Mystic, Controller, New Warrior, Vigilant
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Skirmisher Class is the only logical option for Cloak.
Someone would say that he already has increased Focus but in the end game, every additional percent of Focus is much needed. He always assists Dagger on basic attacks so the urge for Skirmisher, placing Vulnerability and cleansing positive effects is even greater.
P – Passive ability
S – Special ability
U – Ultimate ability
B – Basic ability
Passive – +40% Increased focus for all Mystic Heroes and New Warriors; +20% Dodge chance while Cloak has Offense Up. This ability allows Cloak to increase the Focus of Mystic Heros to the point where they can replace the Skirmisher ISO-8 class with something else. The improvement is not significant, but experience proved that it is crucial. Also, whenever Cloak is buffed with Offense Up his dodge chance becomes the highest in the game.
Special – Increased damage; Slow + Defense Down + Offense Down lasts 2 Turns. Increasing the duration of debuffs is not mandatory for all characters. However, for Cloak it can be important, especially in Dark Dimension and Raids.
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