Villain, Global, Mystic, Controller, Darkhold, Horseman, Legendary, Vigilant
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
To make sure she will place Ability Block and Trauma to all Controllers at the start of combat Morgan must be equipped with the Skirmisher class. Additionally, that will help Darkhold to remove enemies’ positive effects more efficiently (lack of remove-buffs abilities is the only slight weakness of the Darkhold team).
The other option is to give her the Striker class to emphasize her damage. This is especially effective in the full Darkhold set-up where she will assist Agatha often.
U – Ultimate ability
P – Passive ability
S – Special ability
B – Basic ability
For Horsemen characters, it is advisable to improve all abilities. Additional levels from Sagas can be linked with any ability so the best way to be prepared is to improve all abilities. Nonetheless, some T4 abilities are more important than others.
Ultimate – Extra Crit Chance; Places Trauma and Ability Block on all Controller enemies. MLF’s ultimate without level 7 is not the same ability. Its main power (to incapacitate enemy controllers) is not available on Level 6, so improving it on Level 7 is mandatory.
Passive – On Enemy Turn Fill Speed Barr of all Darkhold members by 10%; +30% HP to all Darkhold allies. Level 5 of passive is needed for Level 6 MLF’s unique passive ability, but even without it, it changes her potential enough, so spending T4 ability material is justified.
Special – Clear all positive effects from all enemies; Apply Speed Up for 2 turns. Special Level 7 is needed for Special Level 8 – MLFs unique Ability gained from Pestilence Saga.
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