Iron Man
Tier List
Hero, Global, Tech, Blaster, Wave I -Avenger, Power Armor, Legendary, Avenging Asgard, Iron-Willed
Arena | ★ ★ ★ ★ ★ |
Alliance War Offense | ★ ★ ★ ★ ★ |
Alliance War Defense | ★ ★ ★★ ★ |
Blitz/Real-Time Arena | ★ ★ ★ ★ ★ |
Raid | ★ ★ ★ ★ ★ |
Dark Dimension | ★ ★ ★ ★ ★ |
Cosmic Crucible | ★ ★ ★ ★ ★ |
Iso-8
To further increase his Critical Chance, Iron Man needs to be equipped with Raider ISO-8 class.
T4 Priority
P – Passive ability
S – Special ability
U – Ultimate ability
B – Basic ability
Passive – Increased Crit Damage and Crit Chance for Iron Man (+15%/+20%) and all Bionic Avengers (+10%/+10%) in Raids. This improvement is significant and improves BA damage potential considerably. Investing in Level 5 of Passive ability immediately is the only logical option.
Special – Increased Damage; Prolonged duration of all negative effects by 1. Improving Iron Man’s special is mandatory for having a capable BA in Doom 2 and Doom 3 Raids. This is not open for debate at the moment.
Infographics

Similarly to recent rebalance changes for other characters Iron Man got an increase in his base stats:
- Health +56%
- Damage +29%
- Focus +93%
- Resist +47%
Basic Attack
Basic Attack will now place Defense Down, and it will always chain to up to two adjacent targets. It will be always Assisted by Hulkbuster and Counterattack will not break the Chain anymore.
This seems like a slight change compared to the original kit, but in reality, it is significant and essential knowing that Iron man will always Assist Hulkbuster. Being able to place Def Down with a Basic Attack makes characters special (think of SSM or Kestrel for example).
Special Ability
Special Ability received an increase in damage and will now always cause the damage as if Captain America were in the team (either with him or not). What is new is that this AOE will now prolong the duration of all negative effects on all targets, and it will generate Ability Energy for Bionic Avengers in Raids.
The damage of this AOE is now decent but not ground-breaking. Prolonging debuffs is one of the most underrated effects in the game and can crucially affect the outcome of battles but its importance will depend on debuffs that will be at disposal of Bionic Avengers. As for now, we know that Vision’s Ability Block will play an important part in this.
The fact that Iron Man will also be a battery in Raids already makes Bionic Avengers extremely important for this feature, but to be honest, having a specialized Raid team that can’t be used in other features was never tempting.
Ultimate Ability
Ultimate Ability is known as Unibeam – Iron Man trademark. The initial damage is increased by 100% and it now grants Ability Energy to Bionic allies. Ultimate now cannot be blocked or dodged if there are at least 3 Bionic Avenger allies alongside Iron Man.
The difference in damage is big but not significant and the Ability Energy generation doesn’t crucially change the Iron Man Kit. Ok, Iron Man and Hulkbuster together grant Bionic Avengers always useable abilities but will this be enough depends solely on the real strength of those abilities. Unfortunately, we can’t have a clear picture without the whole team.
Passive Ability
Iron Man’s Passive Ability remained almost the same in the concept. He increases the Critical Chance of all allies, especially Bionic Avengers and Tech. He also increases Damage as before with the addition of Bionic Avengers to Power Armor and Wave I. What is important is that he now also increases Critical Damage as well but only for self and Bionic Avengers. Critical Chance and Critical Damage increase is significantly boosted in Raids obviously.
As you can see, Iron Man’s passive is only improved in strength while the mechanics are the same. I am not saying that this change is irrelevant, I am just pointing out that nothing but the damage will be affected by this rebalance. Do not get me wrong – I love more damage.
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