Hero, City, Mystic, Brawler, Shadowland
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Moon Knight should be equipped with ISO-8 Class that will synergize with the ISO-8 of the rest of his team (mainly White Tiger). Depending on needs he should be equipped with either Striker, Raider, or Skirmisher Class and he will deliver everything that is needed in almost any situation.
U – Ultimate ability
P – Passive ability
B – Basic ability
S – Special ability
Ultimate – Increased damage; Apply negative effects for 2 turns; In War clears all positive effects. For having a useful Shadowland team, one of the first priorities should be improving Moon Knight’s ultimate. You should do this only if you are prepared to spend T4 on all other necessary abilities for all Shadowland members.
Passive – +20% Max HP for all Shadowland members. If you already decided to spend T4 materials Shadowland (that is a LOT of T4), you should spend it on Moon Knight’s passive as well. Obviously, it will make a difference.
Basic – Increased Damage; Always apply a random positive effect for 2 turns. Maximizing Basic is important for Moon Knight. Important but not mandatory. If you have spare T4 materials and want that your Shadowland is up to the task, spending on Basic is justified.
Search new character
Type the name of the character in the search box. The character’s name will appear below the search box. Click on the title.