symbiote right 24032025
/

Sentinel

VIDEO ADVERTISEMENT

Tier List

Villain, Global, Tech, Protector, Orchis

Arena★ ★ ★ ★ ★
Alliance War Offense★ ★ ★ ★ ★
Alliance War Defense★ ★ ★ ★ ★
Blitz/Real-Time Arena★ ★ ★ ★ ★
Raid★ ★ ★ ★ ★
Dark Dimension★ ★ ★ ★ ★
Cosmic Crucible★ ★ ★ ★ ★

Iso-8

Sentinel has a great Basic ability that can apply Counter to all of his Orchis allies and the Iso-8 follow-up attack has the same effects, so the Striker Iso will be a great fit for him.

T4 Priority

P – Passive ability

U – Ultimate ability

S – Special ability

B – Basic ability

Passive – Is an invaluable one: on Sentinel’s first turn, he will apply Safeguard for 2 turns to self and all Orchis allies. This works in all game modes, which makes it even better.

Ultimate – will always summon one Sentinel (Gun) and one Sentinel (Sword) minion (instead of summoning just one random). The quantity of Sentinel minions (or Tech minions) is very important for the Orchis team, so this is an essential upgrade. Not to mention that both Sentinels can be quite useful.

Basic – will allow Sentinel to apply Counter to all Orchis allies, instead of random 3. Considering that he will be a Striker, this upgrade might not be as essential since he’ll be able to reapply Counters more often, but it is still very valuable and it is better to have it.

Special – will bonus attack the primary target 3 times (instead of 2) and will apply 2 Deflect to all allies (instead of 1). This one is not essential as it doesn’t change the ability drastically, but it will still improve it enough for us to recommend upgrading it. But only if/when you get some spare T4s

Infographics

sentinel +

Theory-Craft

Created by Dr. Bolivar Trask and later advanced by various governments and organizations, Sentinels are humanoid robots designed to detect, capture, and eliminate Mutants. These ruthless robots possess superhuman strength, durability, and advanced adaptive technology to counter Mutant abilities. And though they’re often several stories tall, the Sentinels of MARVEL Strike Force are human-sized for their battlefield missions.

Sentinel is a Protector character that can Taunt on his own, or summon endless Minions which can also gain Taunt. He is slow, but as a Protector, he boasts high Health and Resistance stats and can gain Safeguard and Taunt on his first turn. In Raids his Speed will be improved due to the Passive ability of his teammate, but in other game modes, he may prove less useful.

Basic – Sentinel Blast

This ability will hit the primary target for damage, apply Offense Down to the target, and Counter to all Orchis allies.

It’s a simple Basic, but an effective one, especially if he has his full team present.

Safety Attack (Iso-8/Assist/Counterattack)

Works nearly identical to the Basic, with the only exception that the damage will be slightly lower.

Special – Neutralize Target

Energy Cost – 4/4

This ability starts by summoning 1 random Sentinel reinforcement ally. Then Sentinel will attach the primary for damage and bonus attacks it 3 more times, dealing less damage than the initial hit.

After, he will apply Defense Up for 2 turns and 2 Deflects to all allies.

This is a better-than-average ability for a modern-day Protector but only because his minions provide a lot of value in the full Orchis team, and nothing here is locked to Raids.

Ultimate – Elimination Protocol

Energy Cost – 4/4

This ability starts by summoning 2 Sentinel Reinforcement allies, one Gun Sentinel and one Sword Sentinel.

Then, Sentinel will attack the primary and adjacent targets dealing damage and applying Offense Down. The damage is increased by +50% for each Sentinel minion present.

This attack is Unavoidable.

This is a good ability, especially for Raids, even though it might seem too simple. In Raids, the battles can last longer than normal War or CC battles, so Sentinel can have the max amount of minions (up to 5), which can significantly increase the damage of this attack. On top of it being on a short cooldown, this is also Unavoidable. And because he has Orchis allies who can provide him Ability Energy, he might even end up using this very often.

Passive – Mutant Hunter

On Spawn and on Revive, Sentinel will summon one Sentinel Reinforcement ally.

On Spawn, if Sentinel has 2 or more Orchis allies, the summoned Sentinel Reinforcement ally will gain Taunt. And Sentinel will apply Immunity to himself and all Orchis allies.

When Sentinel takes his first turn, he will apply Safeguard for 2 turns to self all Orchis allies and will gain Taunt for 1 turn. This can be beneficial when facing characters who can remove Safeguard on Spawn (like Apocalypse or Ares), but because Sentinel is slow on his own (his team can provide him with Speed stat increases and Speed Ups) he won’t have a lot of use cases as a plug-and-play.

If Sentinel has 3 or more Orchis allies, enemies cannot gain Deathproof. This can be very useful everywhere since there are a lot of enemies with tons of Deathproofs (Lizard, Black Cat, etc.) Additionally, Sentinel’s minions also have the Orchis tag, so this effect should trigger even if he doesn’t have his full team, but still has 3 minions present.

Speaking of minions – Sentinel can summon 2 different minion variations – Sentinel Reinforcement (Gun) and Sentinel Reinforcement (Sword), both have only passive and basic abilities

Sentinel Gun

Passive – On spawn, flip all negative effects on self and all Orchis allies.

In Raids:

  • On Turn, generate 1 Ability Energy for a random non-summoned Tech ally that is not at full energy.
  • On Turn, if a Sentinel ally has died and is currently not an ally, Revive Sentinel with 30% base Health, then attack self for 100% of this character’s Max Health, ignoring Deathproof.
  • On non-summoned Tech ally Turn, fill Speed Bar by 5%.

Basic – will attack the primary and adjacent targets dealing damage.

In Raids:

  • Reduce Speed Bar by 10% on primary and adjacent targets.
  • Gain Taunt.

Sentinel Sword

Passive – On Spawn, apply Deflect to self and all Orchis allies

In Raids:

  • On Turn, generate 1 Ability Energy for a random non-summoned Tech ally that is not at full energy.
  • On Turn, if a Sentinel ally has died and is currently not an ally, Revive Sentinel with 30% base Health, then attack self for 100% of this character’s Max Health, ignoring Deathproof.
  • On non-summoned Tech ally Turn, fill Speed Bar by 5%.

Basic – will hit the primary target dealing damage

In Raids:

  • Flip 2 positive effects to a negative effects + apply Bleed to primary target.
  • Gain Taunt

Both minions have a very useful Passive ability in Raids, which allows them to sacrifice themselves and Revive Sentinel if he has fallen, and once Sentinel revives he can passively summon 1 minion, so it’s essentially a free revive, or even better because it will trigger the On Spawn ability of the minion.

In Raids, minions can also gain Taunt after using their Basic attack, meaning that they can redirect a lot of enemy fire because there will often be a lot of minions present on the battlefield.

Unfortunately, almost all utility of the minions is lockdown behind Raids. In all other game modes only On Spawn abilities will be useful, which is still pretty good since getting all negative effects flipped or getting more Deflects is always welcomed.

Conclusion

If we were to judge Sentinel only by his own kit and abilities, he would not get a good score. While his stats are all great, his Speed is incredibly low (at 107). He could have had some great use as a plug-and-play Protector since he gains Safeguard and Taunt after his first turn and maybe being slow can be used to our advantage since he won’t clear his own Taunt too fast, but normally we want to have a Taunt up before the enemies get to take their turns. His summons are also nearly useless outside of Raids, and the only good ability he has is his Ultimate. It doesn’t have a lot of great controlling effects, but it can apply Offense Down and is Unavoidable, and it gains bonus damage per each Sentinel minion.

[Update] shortly after Sentinel released he got a few updates to the kit. One of the updates will allow the summoned Sentinel to gain Taunt if the original Sentinel has at least 2 Orchis allies. This already improves Sentinel’s usability outside of Raids, even if we will be forced to use 2 Orchis allies with him. Additionally, his special got changed, and will now apply Defense Up for 2 turns and 2 Deflects to all allies. And his Passive ability to prevent Deathproofs will now work everywhere, as long as he has 3 or more Orchis allies. These changes are welcomed and will allow Sentinel to be an effective tool even outside of Raids

In Raids he’s almost like a different character. As long as he has any minions present, he’s undying. He can quickly regain energy from his minions to spam his abilities and can summon them endlessly, as long as there is space on the battlefield. Even his Speed won’t be an issue when he’s with the full Orchis team since Nimrod will passively increase the Speed Stat of the team, and Scientist Supreme can apply Speed Up early on.

Search new character

Type the name of the character in the search box. The character’s name will appear below the search box. Click on the title.

Annihilus
Maestro
Silver Surfer (Breaker)
Blade (Mighty)
Spider-Woman (Julia)
Rachel Cole-Alves
Quicksilver (Symbiote)
Toxin
Riot
Storm (Mighty)
Morph
Angel
Malekith
Executioner
High Evolutionary
Blue Marvel
Sentry
Eclipse
Night Thrasher
Speedball
Magneto (Phoenix Force)
Nova (Sam Alexander)
Moon Girl
Thunderstrike
Jeff the Land Shark
Ursa Major
Darkstar
Warlock
Wolfsbane
Cannonball
Kestrel (Zombie)
Sword Master
Lady Bullseye
Steel Serpent
Professor Xavier
Daimon Hellstrom
Hellcat
Living Mummy
Blastaar
Hobgoblin
Superior Spider-Man
Scorpion
Phantom Rider
Sebastian Shaw
Azazel
Rachel Summers
Franklin Richards
Mister Fantastic (MCU)
Invisible Woman (MCU)
Quasar
Knull
The Hood
Satana
Hellverine
Victoria Hand
Songbird
Hyperion
Odin
Daredevil (Modern)
Silver Sable
Hit-Monkey
Mephisto
Omega Red (Phoenix Force)
Lilandra
Howard the Duck
Havok
Peggy Carter
Patriot
Falcon (Joaquin)
Jean Grey
Hercules
Shadow King
Kahhori
Ms. Marvel (Classic)
Medusa
Ancient One
Emma Frost (X-Men)
Scarlet Witch (Zombie)
Blade
Oath
Man-Thing
Sentinel
Nimrod
Omega Sentinel
Thanos (Endgame)
Gorr
Gladiator
Ares
Old Man Logan
Captain Britain
Hank Pym
Black Panther (Shuri)
Guardian
Northstar
Sasquatch
Pandapool
Peter B. Parker
Daken
Peni Parker
Spider-Man (Pavitr)
Black Knight
The Leader
Iron Patriot
Cosmic Ghost Rider
Starbrand
Red Goblin
Void Knight
Gwenom
Nightcrawler
Sunspot
Forge
Green Goblin (Classic)
Kraven The Hunter
Lizard
Spider-Slayer
Iron Man (Infinity War)
Darkhawk
Ironheart (MK ||)
Juggernaut (Zombie)
Black Cat
Mockingbird
Tigra
Ronin
Ghost Rider (Robbie)
Ms. Marvel (Hard Light)
Photon
Vahl
Beta Ray Bill
Sylvie
Loki (Teen)
Spider-Man (Big Time)
Super Skrull
Nova
Cosmo
Thor (Infinity War)
Star-Lord (Annihilation)
Korg
Gwenpool
Firestar
Quicksilver
Captain America (WW II)
Bucky Barnes
Union Jack
Iron Fist (WW II)
Apocalypse
Moonstone
Kang the Conqueror
Absorbing Man
Titania
U. S. Agent
Agent Venom
Captain Carter
Nemesis
Archangel
Dark Beast
Black Panther (1MM)
Nakia
Iron Man [Zombie]
Mister Negative
Spider-Weaver
Spider-Man (2099)
Spider-Man [Noir]
Red Hulk
Abomination
Brawn
Hulkbuster
Deathlok
Viv Vision
Rogue
Sunfire
Mighty Thor
Valkyrie
Wong
Star-Lord [T’Challa]
Spider-Punk
Sersi
Scarlet Spider
Morgan Le Fay
Morbius
Magik
Madelyne Pryor
Kate Bishop
Ikaris
Ghost-Spider
Echo
Dormammu
Doctor Voodoo
Doctor Strange [Heartless]
Agatha Harkness
Spider-Woman
Nico Minoru
Gambit
Fantomex
Dazzler
Omega Red
Lady Deathstrike
Silver Samurai
Deathpool
Cloak
Dagger
Shang Chi
Sharon Carter
Maria Hill
Captain America [Sam Wilson]
Adam Warlock
Moondragon
Phyla-Vell
Doctor Doom
Kestrel
Jubilee
Colleen Wing
Misty Knight
Bishop
Ghost
Stature
Yellowjacket
Anti-Venom
Scream
Shatterstar
She-Hulk
Doctor Octopus
Swarm
Electro
Baron Zemo
Beast
Squirrel Girl
Emma Frost
X-23
Yelena Belova
Negasonic
Domino
Ebony Maw
Cull Obsidian
Taskmaster
Corvus Glaive
Proxima Midnight
Red Skull
Jessica Jones
Mister Sinister
Mystique
Juggernaut
Agent Coulson
America Chavez
Ant-Man
Black Bolt
Black Panther
Black Widow
Blob
Bullseye
Cable
Captain America
Captain Marvel
Carnage
Colossus
Crossbones
Crystal
Cyclops
Daredevil
Phoenix
Deadpool
Doctor Strange
Drax
Elektra
Elsa Bloodstone
Falcon
Gamora
Ghost Rider
Graviton
Green Goblin
Groot
Hawkeye
Heimdall
Hela
Hulk
Human Torch
Iceman
Invisible Woman
Iron Fist
Iron Man
Ironheart
Karnak
Killmonger
Kingpin
Kitty Pryde
Korath the Pursuer
Loki
Longshot
Luke Cage
Magneto
Mantis
M’Baku
Minn-Erva
Mister Fantastic
Mordo
Moon Knight
Ms.Marvel
Multiple Man
Mysterio
Namor
Nebula
Nick Fury
Night Nurse
Nobu
Okoye
Polaris
Psylocke
Punisher
Pyro
Quake
Red Guardian
Rescue
Rhino
Rocket Raccoon
Ronan the Accuser
Sabretooth
Scarlet Witch
Scientist Supreme
Shocker
Shuri
Silver Surfer
Sif
Spider-Man
Spider-Man (Miles)
Spider-Man [Symbiote]
Star-Lord
Storm
Stryfe
Thanos
The Thing
Thor
Toad
Ultimus
Ultron
Venom
Vision
Vulture
War Machine
Wasp
White Tiger
Winter Soldier
Wolverine
Yondu
Yo-Yo
Hydra Armored Guard
Hand Sorceress
Hand Sentry
Hand Blademaster
Hand Assassin
Hand Archer
A.I.M. Security
A.I.M. Researcher
A.I.M. Monstrosity
A.I.M. Infector
A.I.M. Assaulter
S.H.I.E.L.D. Trooper
S.H.I.E.L.D. Security
S.H.I.E.L.D. Operative
S.H.I.E.L.D. Medic
S.H.I.E.L.D. Assault
Ravager Stitcher
Ravager Bruiser
Ravager Boomer
Mercenary Soldier
Mercenary Sniper
Mercenary Riot Guard
Mercenary Lieutenant
Kree Reaper
Kree Royal Guard
Kree Oracle
Kree Noble
Kree Cyborg
Hydra Sniper
Hydra Rifle Troper
Hydra Scientist
Hydra Grenadier