Hero, Global, Mystic, Protector, Spider-Verse, Tangled Web
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Spider Weaver is the first Spider Protector. The amount of her current Health crucially influences her offensive capabilities, so it is important trying to protect her from being injured.
The logical course of action is to give her the Fortifier ISO-8 class. Additional Barrier is the only way of protecting her Health and it is in synergy with her passive ability to gain Barrier each turn.
A lot of players avoid placing Fortifier on their characters, so if you are one of them you have only 2 options –
- to increase the damage output of Spider Weaver by giving her the Striker class
- to try to make sure that she will always land Bleed, Stun, and Trauma by giving her the Skirmisher Class
Striker is ideal for her because enemies killed by her cannot revive. Increasing her damage output and giving her additional attacks on vulnerable targets is the best way to secure some kills for her.
U – Ultimate ability
S – Special ability
P – Passive ability
B – Basic ability
Ultimate – With Ultimate on Level 7, Spider Weaver will get 1 additional Charge (3 in Cosmic Crucible) and its damage will be increased by a third. It is definitely something that crucially changes Spider Weaver’s efficiency.
Special – Maximized Special will grant an additional Charge to Spider Weaver and will transfer all positive effects to all Tangled Web allies and 2 random positive allies. Despite the increase in damage, another Charge and the ability to transfer positive effects to allies make a crucial difference. Spider Weaver will be crippled without it.
Passive – Passive on Level 5 grants 1 Ability Energy whenever a Tangled Web member is attacked, along with increasing their Speed bar by 10%. In practice, this means that Spider Weaver will have her ultimate ready twice as often, dramatically increasing the number of Charges available to her. More Charges = more misses on enemy turns.
Unlike all other spiders, Spider-Weaver is a Global Mystic Protector whose unique ability is to lower the Accuracy of enemies while healing and protecting her allies.
Basic Ability – Ethereal Strike
Spider-Weavers basic causes moderate damage to the single target and grants additional effects depending on her Current HP:
- 25%+ HP – 1 Bonus Piercing attack + 1 Bleed; clears 1 negative effect from Spider Weaver; clears 1 negative effect from a random ally if Spider Weaver doesn’t have negative effects
- 50%+ HP – 2 Bonus Piercing attack + 2 Bleed; clears 2 negative effects from Spider Weaver; clears 2 negative effects from a random ally if Spider Weaver doesn’t have negative effects
- 90%+ HP – 3 Bonus Piercing attack + 3 Bleed; clears 3 negative effects from Spider Weaver; clears 3 negative effects from a random ally if Spider Weaver doesn’t have negative effects
- 100% HP – 4 Bonus Piercing attack + 4 Bleed; clears 4 negative effects from Spider Weaver; clears 4 negative effects from a random ally if Spider Weaver doesn’t have negative effects
Spider Weaver’s basic can be devastating if her HP is at maximum. She can cause up to 225% damage + 500% Piercing damage and place 4 Bleeds if she uses her basic with 100% HP. There is no other character in the game who can do anything similar to a basic attack. However, it is highly unlikely that you will have a lot of opportunities to do that because maintaining 100% HP in MSF is a very hard thing to do.
Special Ability – Fateful Decision
Spider Weaver’s special ability costs 4 Energy and can be used on start. It has multiple amazing effects. Initially, it buffs Spider Weaver with Defense Up, Offense Up, and Immunity (only in CC) for 2 turns after which her buffs are spread to all tangled Web allies + 2 random allies. Also, if Spider Weaver is without Charges, it grants +1 Charged. After that, it heals all allies (additional Healing to Tangled Web).
In the end, the special causes high damage to the primary target and Rebound Chains to up to 3 adjacent targets with slightly decreased damage. This ability ignores Stealth, Dodge, and Block, but the chain is broken if counterattacked.
This is an insane special ability. Depending on Spider-Weaver’s speed and her allies those buffs can fully change the course of battles. It can be a liability against enemies who can flip positive effects but still, it is better than most existing special abilities. The damage caused is nothing special. However, any skill that cannot be dodged or blocked, which will also affect targets in Stealth, is more than useful.
Ultimate – Threads of Fate
Spider Weaver’s ultimate costs 8 Energy and can be used on start. It causes heavy damage against a single target while placing Trauma and Stun. It also grants Safeguard to Spider Weaver for up to 2 turns and fills her with 3 Charged (5 Charged in Cosmic Crucible)
Ok, the ultimate doesn’t sound bombastic but nonetheless, it is really amazing and fully utilizes Spider Weaver’s main strength. As you can see, you can decide to use ultimate at the start of combat, which will protect Spider-Woman’s buffs when she uses special in the second turn (having Safeguard can fully protect you from flipping and clearing your buffs). Also, it will eliminate your target for at least 1 Turn giving you an opportunity to control the course of the battle.
The most important thing about the ultimate grants is those Charges. As you will see in passive with each Charge, Spider Weaver prevents a single enemy from causing damage. Depending on your team set-up and your enemies you will have to decide either to use ultimate first or special.
Passive Ability – Weaver of Destiny
Passive ability grants all Tangled Web characters Stealth for up to 2 turns on spawn. In addition, in Cosmic Crucible all Tangled Web and 2 random allies will spawn with Barrier. Spider-Weaver will generate an additional Barrier each turn. Whenever any Tangled Web character is attacked, Spider Weaver will generate 1 Ability energy and her Speed Bar will be increased by up to 10%.
While Spider Weaver is charged, she lowers the Accuracy of all enemies by 100%. When an enemy misses, she loses Charged. Enemies killed by Spider Weaver, cannot be revived. Lastly, Spider Weaver permanently increases the HP of all allies by up to 40%.
This passive ability basically divides Spider Weaver from other characters. It says that all Tangled Web characters will be in stealth when a battle starts. This is an important piece of information for several reasons. It is true that they will be vulnerable against Eternals, but at the same time, they will be fully protected from teams like Bionic Avengers who will not have an opportunity to use Ability Block on them (for example).
The most important thing about this passive is its charge mechanics. With each Charged, Spider Weaver will lower accuracy for 100% of all enemies. She will lose Charged when the first enemy misses. In simple words, the number of Charged grants you the same number of harmless attacks against you.
It is like Spider Weaver passively places Blind on the next enemy with one major difference – you can easily clear Blind, but you cannot easily increase Accuracy. Well, Bullseye increases accuracy by 10% if you know what I mean 😉
The number of charges will closely depend on how often you can use Spider Woman’s ultimate which costs 8 energy. Keep in mind that she will gain energy every time the Tangled Web character is attacked. Mathematics says that in the first 2 turns Spider Woman will have a maximum of 4 Charged (6 in Cosmic Crucible).
That means that enemies will perform only 6 attacks out of 10 in the first 2 turns. Depending on enemy rotation this can literally make you invulnerable, especially since Immunity will not work for enemies.
With Ability Energy refills, Spider Weaver will be able to generate Charged very fast but keep in mind that enemies must hit your Tangled Web characters. I don’t know if I succeeded in explaining how this Spider Weaver Charged mechanics is insane, but trust me, Tangled Web will be an extremely difficult opponent.
Characters with guaranteed hits (abilities that cannot be dodged or blocked) will be the only counter against Spider-Weaver at the moment.
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