Hero, Global, Bio, Protector, Wave – I Avenger, Gamma, Avenging Asgard
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Hulk should be equipped with either Skirmisher (because he can retaliate often), Striker, or Healer ISO-8 Class.
More importantly, Hulk’s role in the GAMMA team requires that he is someone who places Vulnerabilities that can be exploited by Strikers. In ideal conditions, Hulk should be equipped with the Striker class to maximize his damage potential. However, if the team has problems with removing enemy buffs, especially in PVE, Hulk needs Skirmisher. It is true that he doesn’t need Focus at all, but with his constant removal of enemy buffs, he can really turn the tide in your favor.
The final decision should depend on the ISO-8 class distribution of the rest of the GAMMA team.
Keep in mind that most people give him Healer class because he plays really often meaning that he will place a lot of Regeneration buffs.
In my team, he is a Striker alongside Red Hulk and She-Hulk. Brawn and Abomination are Skirmishers.
P – Passive ability
S – Special ability
B – Basic ability
U – Ultimate ability
Passive – Fill Speed Bar by +25% (100% in total) when Hp drops below 50%; Fill Speed Bar by +5% (15% in total) when GAMMA or Wave I-Avenger member is attacked. For having an efficient Hulk at full potential spending T4 on passive is mandatory. This is not debatable.
Special – +100% Increased Damage; Clear all negative effects. T4 investment in Hulk’s special is justified if you wanna have the GAMMA team at full efficiency. This will make an enormous difference in mirror matchups and against teams who rely on debuffs. I can’t say that spending T4 on Hulk’s special is mandatory, but it is definitely recommended.
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