Villain, City, Skill, Brawler, Spider-Verse, Superior Six, Sinister Six
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
All of Kraven’s attacks will hit multiple targets, so he makes a perfect candidate for a Raider class. This will ensure that Kraven applies a lot of Vulnerable effects to a lot of enemies.
P – Passive ability
S – Special ability
U – Ultimate ability
B – Basic ability
Passive – this is incredibly important to have maxed out since it will apply Safeguard to his Sinister Six allies if he starts out with 2 or more Sinister Six allies.
Special – Special will flip Immunity before applying Ability Block and it can be crucial in some situations.
Ultimate – will increase his damage slightly and will flip all Stealth on every enemy. This may not be as essential because he can flip stealth with his Passive when he’s not Charged. But if you have enough T4 ability materials it will be useful.
Sergei Kravinoff – a.k.a. Kraven the Hunter – was a skilled big-game hunter who grew tired of hunting animals. After seeing the capabilities of Spider-Man, Kraven turned his sights onto the wall-crawler. He spent years studying Spidey’s movements and ingested a magical elixir that gave him enhanced strength, speed, and agility before confronting the wall-crawler on multiple occasions.
Kraven is a Brawler who can hunt down any target that tries to slip into Stealth, he can also apply Safeguard to his team and has a Charged mechanic that can massively increase his damage.
Basic – Knife Work
This ability will hit the primary target and chain to 1 adjacent target. It will apply Offense Down to each of them, and apply Counter to Kraven.
A fairly straightforward attack, although getting Counter often will be useful for Kraven.
ISO – 8/Counter Attack/Assists
This attack will hit just the primary target, it will deal slightly less damage than the Basic, but will still apply Offense Down.
Special – Can’t Run, Can’t Hide
Energy Cost: 5/5
This will attack the primary target for moderate damage, flip Immunity, and then apply Ability Block to them. After that, it will Chain to 4 adjacent targets dealing the same damage, apply Offense Down for 2 turns to them, and flip 2 random Positive effects to Negative. After that Kraven will lose Charged
In Cosmic Crucible, this will instead:
- Attack all enemies
- Apply Ability Block to all Controller enemies
- And will gain extra Crit Chance against Support enemies
This attack cannot be dodged or counterattacked.
A great ability in Cosmic Crucible that loses some of its shine in all other game modes but the main functionality remains intact and it can still deal a lot of damage, especially if Kraven has a lot of Charged. This will also be the ability that he uses on his first turn.
Ultimate – Breaking News
Energy Cost: 4/6
Ultimate ability will attack all targets for moderate damage and will apply 2 Bleed, Offense Down, and Slow to them. It will also flip all Deathproof and clear all Stealth from every target. After that Kraven will lose Charged.
If a target has Offense Down, apply 2 additional Bleed to them and Slow for 2 turns.
A strong ability that can help against teams that often use Stealth of have a lot of Deathproofs. Even if not, it can still deal a decent amount of damage when Kraven is Charged, and will Slow the enemy team down.
Passive – Most Dangerous Game
On Spawn, if Kraven has 2 or more Sinister Six allies he will apply Safeguard to all Sinister Six. Safeguard is incredibly valuable so having it on Spawn is always very good. And it also opens up the possibility of using mixed teams since Kraven needs only 2 Sinister Six allies. He will also provide bonus +60% Focus to all Sinister Six.
On enemy Turn:
- Gain 1 Charged (up to 10 max)
- Flip Slow on a non-summoned ally with Slow
- Flip Heal Block on a non-summoned ally with Heal Block
When Kraven gains Charged, if he doesn’t currently have Charged, he will flip Stealth to Disrupted on all enemies. Since he will clear all Charged when using his Special all Ultimate, thi effect can trigger fairly often.
For each Charged, Kraven will gain +5% Damage, this can make him very useful for drawn-out battles.
Additionally, enemies with Offense Down cannot gain Deathproof, which makes sense because Kraven despises weakness.
Kraven will be a very useful ally who will make sure that there’s nowhere for the enemies to hide. His Charged mechanic can also make him very dangerous, especially if the enemy os fast and takes a lot of turns before Kraven takes his turn. This can be very good in Dark Dimension or maybe even Raids, where there will be a lot of enemies so Kraven’s Charged will go up fast. So, depending on who you pair him with, he will be very dangerous there.
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