Howard the Duck
Tier List
Hero, Cosmic, Tech, Blaster, Starjammer
| Arena | ★ ★ ★ ★ ★ |
| Alliance War Offense | ★ ★ ★ ★ ★ |
| Alliance War Defense | ★ ★ ★ ★ ★ |
| Cosmic Crucible Offense | ★ ★ ★ ★ ★ |
| Cosmic Crucible Defense | ★ ★ ★ ★ ★ |
| Raid | ★ ★ ★ ★ ★ |
| Dark Dimension | ★ ★ ★ ★ ★ |
| Battleworld | ★ ★ ★ ★ ★ |
Iso-8
Howard the Duck excels as both a Raider and a Striker. If we aim to maximize his passive damage – dealing passive damage, to enemies with a Barrier whenever they take a turn – he should be assigned the Raider class.
T4 Priority
P – Passive ability
U – Ultimate ability
S – Special ability
B – Basic ability
Passive – Prevents enemies from filling their Speed Bar or reducing the Speed Bar of our Starjammers in the Crucible before he takes his turn (he prevents Speed ​​Bar manipulation for the entire match if he is in full Starjammer team and is not Exhausted). The Starjammer team is significantly faster in Crucible than in other game modes, making it crucial to hinder the opponent’s ability to manipulate Speed Bars.
Ultimate – Deals more Piercing damage and inflicts Trauma for 2 turns on both primary and adjacent targets, in Crucible, provided he has 4 or more Starjammer allies. This is a significant improvement because Piercing damage ignores the opponent’s Armor, making it essential to upgrade abilities that deliver this type of damage. Inflicting Trauma for 2 turns is also a key objective of this attack.
Special – Higher damage output—nothing more, nothing less. However, since this damage is Piercing and Howard the Duck attacks all targets with his Special, it’s advantageous to enhance this ability as well. This way, we can deal significantly more damage overall.
Basic – Results in a substantial damage increase. Not only does the primary damage increase, but in Crucible, he performs 2 additional Bonus Attacks. The sequence works like this: Howard attacks the primary target and then executes 3 Bonus Attacks on that same target. Outside of Crucible, he only performs one Bonus Attack. However, for our team’s strategy, the Crucible settings are critical.
Infographics

About Character
Howard the Duck is a Blaster who significantly enhances the Starjammer team’s performance, making them an APEX Crucible team. His attacks are all Piercing, allowing him to ignore opponents’ Armor and deal massive damage. Additionally, most of his attacks hit multiple enemies, making his damage output a crucial asset for the team. He also boosts the Starjammer team’s speed in the Crucible and can prevent opponents from increasing their Speed or Speed Bar before he takes his first turn. As a result, teams that typically rely on gaining speed advantages at the start will find themselves at a disadvantage against the Starjammers until Howard has his turn.
You can find detailed information about Howard the Duck on the Starjammer team page HERE.
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