Doctor Strange
Tier List
Hero, Cosmic, Mystic, Support, Supernatural
| Arena | ★ ★ ★ ★ ★ |
| Alliance War Offense | ★ ★ ★ ★ ★ |
| Alliance War Defense | ★ ★ ★ ★ ★ |
| Blitz/Real-Time Arena | ★ ★ ★ ★ ★ |
| Raid | ★ ★ ★ ★ ★ |
| Dark Dimension | ★ ★ ★ ★ ★ |
| Cosmic Crucible | ★ ★ ★ ★ ★ |
Iso-8
Doctor Strange should be equipped with either Healer or Raider ISO-8 class depending on the needs of his current team.
If you intend to use him with Secret Defenders, he will benefit more from the Skirmisher class since he provides enough Healing with his Passive ability.
In an Astral team, it is better to be either a Healer or a Raider, depending on the team’s needs. If you do not assign Healer Iso-8 to any other Astral character, Strange is the ideal choice for that role.
T4 Priority
U – Ultimate ability
P – Passive ability
S – Special ability
B – Basic ability
The Ultimate ability will now revive 2 fallen allies (increased from 1) with 65% Health (up from 40%). It will also generate 3 Ability Energy for Strange and apply the following buffs to the entire Astral team in Battleworld: 2 Counter, 2 Deathproof, and 2 Deflect. If we upgrade the Ultimate to the Awakened level, all benefits gained in Battleworld will be also tied to War.
When the Passive ability is at max level, it will generate 2 Ultimate Ability Energy for Strange the first time an ally dies. This allows him to use his Ultimate as soon as possible to revive a fallen ally. The Awakened Passive in War provides the same buffs to Wong as he has in Battleworld upon his summon: 2 Deathproof, Safeguard (for 2 turns), and 80% Speed Bar.
The Maximized Special will deal increased Piercing damage to opponents and additional damage equal to 5% of each target’s Max Health, representing a significant upgrade. It will also always convert positive effects into negative effects on all enemies (increased from 90%). This change is important because it eliminates reliance on RNG, ensuring a consistent outcome.
The Basic attack will deal additional Piercing damage and extra damage equal to 3% of the target’s Max Health. Additionally, it will apply Offense Down for 2 turns (increased from 1 turn).
Infographics

Theory Craft
Basic – Bolt of Balthak
Attack primary target for 260% Piercing +3% of target’s Max Health + apply Offense Down (2 turns). Barrier self for 5% of Max Health. When forced to attack an ally, deals less damage to Astral characters. This attack is Unavoidable.
Iso – 8/Counter Attack/Assists:
Attack the primary target for Piercing Damage and apply Offense Down. This attack is Unavoidable. Barrier self for 5% of Max Health. If forced to attack an ally, deals reduced damage to Astral characters.
Special – Winds of Watoomb
Energy Cost: 4/4
Attack all enemies for 230% Piercing +5% of each target’s Max Health + flip all positive effects into negative effects.
Apply 2 random negativities to the primary target.
Unavoidable, cannot be counterattacked or blocked. Great for flipping positive effects on all opponents.
Ultimate – Book of the Vishanti
Energy Cost: 4/7
Clear all negative effects from self and all allies + Revive 2 dead allies with 65% Health. Heal all allies for 20% of Strange Max Health.
In Battleworld:
- Gain 3 Ability Energy
- Apply 2 Counter. 2 Deathproof, and 2 Deflect to self and all Astral allies.
Awakened Ultimate provides all Battleworld bonuses in War as well.
Passive – Master of the Arcane Arts
On Turn:
- Fill the Speed Bar of the ally with the lowest Speed Bar by 15%.
- Heal himself and all allies for 5% of this character’s Max Health.
When a Positive Effect is Applied to an Enemy:
- Heal for 5% of this character’s Max Health.
- Gain +1 Deflect, up to a maximum of 5.
The first time an ally dies, generates 2 Ultimate Ability Energy.
When an enemy attack Strange or an ally, gain +1 Charged. On Turn End, if Strange has 5 or more Charged and does not have a summoned Wong ally – Summon Wong and clear 5 Charged.
In Battleworld, the summoned wong spawns with 2 Deathproof, Safeguard (2 turns), and 80% Speed Bar.
Awakened Passive provides all Battleworld bonuses for Wong in War as well.
Wong as a classic Protector capable of countering and covering the rest of the team with Taunt is an amazing addition to the Astral team.
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