Sasquatch
Tier List
Hero, Global, Bio, Protector, Alpha Flight
| Arena | ★ ★ ★ ★ ★ |
| Alliance War Offense | ★ ★ ★ ★ ★ |
| Alliance War Defense | ★ ★ ★ ★ ★ |
| Blitz/Real-Time Arena | ★ ★ ★ ★ ★ |
| Raid | ★ ★ ★ ★ ★ |
| Dark Dimension | ★ ★ ★ ★ ★ |
| Cosmic Crucible | ★ ★ ★ ★ ★ |
Iso-8
Sasquatch has an important mechanic involving Defense Up, and his Iso-8 attack applies Defense Up to himself, which makes Striker Iso a strong recommendation for him.
That said, he also gains Defense Up on Spawn, and if the fight lasts less than 3 Sasquatch’s turns, there is no real worry that he will lose it, not unless it gets cleared from him. In this case, he could even be a Fortifier – which will provide Barrier for him and increase the overall protection he can provide.
T4 Priority
P – Passive ability
U – Ultimate ability
S – Special ability
B – Basic ability
Passive – in Raids and on War Defense Sasquatch will gain an additional +100% Health, and while he has Defense Up and is not Exhausted, he will provide extra +100% Damage for self and all Alpha Flight allies. Increasing the damage of the whole team is incredibly good, so this is an essential upgrade.
Ultimate – will apply Trauma to all enemies in Raids and on War Defense. Another essential upgrade because Trauma is one of the most important debuffs.
Special – will apply Safeguard to self and all Alpha Flight characters. This is another essential upgrade and the best thing is that this will work in all game modes.
Basic – will just increase the damage of the attack and will apply 2 Deflect to him (instead of 1). Can be ignored
Infographics

Theory Craft
Dr. Walter Langkowski attempts to replicate Bruce Banner’s Gamma Radiation experiments led to him transforming into the gigantic, furry, super-powered Sasquatch!
Sasquatch is the Protector of the Alpha Flight team that provides an immense amount of support by applying Safeguard and Trauma, and even passively increasing the damage of the team. He can also clear Barrier from all enemies with his Special and Ultimate, and will reflexively Taunt whenever he’s healthy enough.
Basic – Savage Strike
Will hit the primary target for damage, and will apply Defense Up and Deflect to himself.
In Raids and on War Defense, he will also clear 1 random negative effect from self and all Alpha Flight allies
Iso-8/Counterattack/Assist
The safety attack has the same effects.
Special – Rocky Pummel
Energy Cost: 4/4
First, he will clear all Barrier from all enemies. Then, he will attack the primary target for damage, will apply +1 Slow (up to 3 max), and will reduce their Speed Bar by 100%.
Then he will apply Safeguard to himself and all Alpha Flight allies.
This is an incredible ability, not only because he can provide Safeguard to his whole team, but he will also neutralize an enemy almost completely. Normally the effectiveness of Slow debuff varies, because if you applied Slow to an enemy with the Speed Bar at 90%, that enemy will still end up taking his turn soon because you’re only slowing down his last 10% Speed Bar gain, Sasquatch instead will reduce your Speed Bar to 0 and will apply Slow, which will effectively make that character no faster than a turtle. In Raids, Sasquatch will also have a good way of getting energy fast so he could use this ability fairly often.
Ultimate – Thrashing Rampage
Energy Cost: 7/7
First, Sasquatch will clear all Barrier from all enemies.
Then, he will attack the primary and adjacent targets for damage and will apply Offense Down for 2 turns to all enemies. In Raids and on War Defense he will also apply Trauma for 2 turns to all enemies.
After that, he will prolong the duration of all positive effects on himself by +1 (up to 3 max)
This attack gains an extra +500% Focus
In all game modes, he can use this ability on his first turn, which can be good if there are enemies that have a lot of Barrier. But the best is saved for War Defense or Raids, where he’ll also apply Trauma to all enemies.
Passive – Woodland wanderer
On Spawn, Sasquatch will apply Defense Up for 2 turns, and 2 Deathproof to all Alpha Flight allies.
Defense Up is incredibly important for his Passive because then he can provide additional +100% damage to self and all Alpha Flight allies. On his first turn, he will use his Ult when controlled by the game (on War Defense), which will prolong his Defense Up so he will end up having a total of 3 turns of it before it expires, which should line up with him using his Basic on his third turn to re-apply Defense Up. Alternatively, as a Striker, he could apply Defense Up to himself on his follow-up attacks, which should ensure that he has Def Up almost always.
On any Turn, if Sasquatcj’s Health is greater than 75%, he will gain Taunt for 2 turns. This means that he essentially Spawns with Taunt because even if the enemy character takes the first turn, he will still gain Taunt at the start of the enemy, turn before they attack.
Whenever he falls below 35% Health, he will gain Stealth for 2 turns and will apply 2 Deathproof and 2 Regens to self and all Alpha Flight allies. This is a common mercy mechanic for Protectors, that prevents them from being eliminated too fast.
On enemy death, Sasquatch will heal himself for %5 of his Max Health.
Passively, Sasquatch also provides himself and all Alpha Flight allies with +50% Drain and +50% Armor in all game modes.
In Raids, he also gains 100% Chance to counterattack
In Raids and on War Defense:
- If Sasquatch is not Exhausted, he will apply Safeguard for 2 turns to self and all Alpha Flight allies.
- On enemy death, he will apply Offense Down to all enemies
- He will gain additional +100% Health and +50% Drain
- Alpha Flight will also gain +50% Drain
- While Sasquatch has Defense Up and is not Exhausted, he will provide +100% Damage to self and all Alpha Flight allies.
Conclusion
One of the biggest weaknesses Sasquatch has is his low Speed stat, this is partially rectified in Raids and on War Defense, where he gains bonus Speed from his Northstar ally. But in all other game modes, he will end up being very cumbersome.
He will still have some value as a plug-and-play because of his reflexive Taunt and if we’re lucky, he could survive long enough to take a turn and clear all Barrier from all enemies. This could have been a great thing for Dark Dimension, where enemies have tons of Barrier due to their boosted Health but alas, if you can’t find a way to speed him up he won’t be as good in DD.
On War Defense and in Raids he will be incredible, not only he will provide everyone with Safeguard there, but he will also boost their damage and will even be relatively fast, which will make him useful since he’ll be able to use his abilities before the fight is over.
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