Hero, Global, Bio, Protector, S.H.I.E.L.D., Military, Wave – I Avenger, Avenging Asgard
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Captain America needs to stay alive as much as possible so go with either the Fortifier ISO-8 class to increase his survivability or the Healer class to increase the overall sustenance of the entire team.
S – Special ability
U – Ultimate ability
P – Passive ability
B – Basic ability
Special – It will clear all negativities from Captain, and while he is in the raids with the Rebirth team, he will give 4 Ability Energy to random 4 Rebirth allies (up from 2). It is a way of generating Energy while protecting others and increasing their potency.
Ultimate – Increased damage; +30% Speed Bar. Improving ultimate will allow you to play another turn almost instantly. It will double the amount Speed Bar gained, and Captain America can play his next move sooner. It will also increase the chain to an additional target.
Passive – +10% Block Amount; In WAR +20% Max HP for self and Wave I Avenger.
It will increase the duration of Taunt when any of the Rebirth allies drop below 50% hp to two turns. He is a team protector, so increasing the time he protects his teammates is always good.
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