Nova

ADVERTISEMENT

Tier list

Hero, Cosmic, Bio, Blaster, Knowhere, Legendary

Arena
Alliance War Offense
Alliance War Defense
Blitz/Real-Time Arena★ ★
Raid
Dark Dimension
Cosmic Crucible

Iso-8

Thanks to his Passive, Nova will play every fight first (at least on her team). Knowing that his attacks hit more targets, that and the fact that he plays first weighed in favor of the Raider Iso-8 Class. The damage potential will be the highest with the Raider Class, and he will open the fight so he will have the chance to put vulnerability on more targets and thus create a good foundation for the rest of the team.

Striker can be a good option, considering that his follow-up attack removes 2 positives from the target. Again, as I mentioned before, the fact that he plays first and as a Raider, he has a higher maximum damage potential prevails because he hits more than 1 target with all his attacks.

ADVERTISEMENT

You won’t go wrong, even if you give him the Striker Iso-8 class. He is certainly a too strong character and will have benefits from the Striker class as well. The choice is not crucial, but the Knowhere team will have a better synergy with Nova as a Raider.

T4 Priority

P – Passive ability

S – Special ability

U – Ultimate ability

B – Basic ability

Nova is a Legendary Character, so we definitely need to upgrade all his Abilities to the max. And each of those Abilities is worth upgrading.

Passive

The Passive upgrade applies only to War but is certainly essential for that game mode. While the Nova has been Charged, no one from the Knowhere team can get Trauma if they have Safeguard on them. This is important because upgrading this ability directly counters Red Hulk’s
Ultimate.

ADVERTISEMENT

Also, on Spawn, Nova will get 10% on Speed ​​Bar and an extra 15% for each Knowhere ally. Safeguard and Evade on Spawn for the Knowhere team are also there when we upgrade his Passive to the max.

You can clearly see the importance of Passive at max. By improving it, we boost the entire Knowhere team in War and make them by far the strongest team for that game mode.

Special

We will get additional Damage improving Special and a few more functional things that will be important for the War because they will be valid only in that game mode. Namely, Trauma on the primary target will last for 2 turns (up from 1), and Safeguard will be applied to the Knowhere team.

Even if we are not getting anything by upgrading the Specials apart from Damage outside of War, the upgrade is again crucial for War, so you should surely upgrade this ability to the max.

ADVERTISEMENT

Ultimate

Similar to the Special, only with a slightly smaller upgrade. Damage is vital, but the supreme thing is Safeguard (in War). When we upgrade Special and Ultimate to max, we get Nova, who passively Spawns and casts Safeguard on the entire Knowhere team in War with both abilities.

Basic

With advanced Basic, Nova will apply +1 Deflect on self and all Knowhere allies. We all know how crucial a buff Deflect is to Knowhere, so this is a vital upgrade.

Infographics

nova

Theory Craft

Nova is the newest Legendary Character who will soon join us in the Marvel Strike Force game. He is the leader of the Knowhere team specializing in Alliance War.

As a teenager, Richard Rider was selected from the last surviving members of the Nova Corps to become the new Nova. By controlling Nova Force – an immense energy resource, Nova possesses superhuman strength, durability, and enormous quantities of energy. During his adventures, he fought on the side of many heroes against many villains to protect the universe.

ADVERTISEMENT

This legendary character leads his Knowhere team and has high Damage and Focus stats. In addition to being a dangerous damage dealer, he helps his team with a lot of effects such as Safeguard on allies, Trauma on enemies, Speed ​​Bar manipulation, and above all, the new Battlefield Effect (first positive) Nova Force, which makes him a central member of the Knowhere team.

This new Battlefield Effect can clear Red Hulk’s Gamma Radiation and helps Nova’s allies by removing negativities, healing, and applying Deflect, which will boost a character’s Damage.

Of course, you have to be careful because during the battle, only one Battelfield Effect can be present, so when you are fighting Red Hulk, it is not in your interest to cast Nova Force so that a little later, Red Hulk will take off with his Ultimatum and cast his Battelfield Effect Gamma Radiation. It’s in your best interest this time to let Red Hulk use his Ultimate and cross him with the Nova Ultimate.

ADVERTISEMENT

Basic – Cosmic Beam

With her Basic attack, Nova will attack primary and adjacent targets and remove 2 positive effects from them (4 in War). The Damage with which it attacks is high. He will also apply +1 Deflect up to a maximum of 5 to himself and all Knowhere allies.

Every time she uses Basic, Nova has a 50% chance to revive a dead Korg ally with 10% Max Health. In War, that chance is 100%.

This is an efficient Basic with high Damage and the possibility of removing buffs on multiple enemies. In War, this blow is even better since the number of positive effects which can be cleared is doubled.

As you noticed, the Nova Basic attack has a chance to revive Korg, who is otherwise the protector of the Knowhere team. Practically all team members with Basic attacks have that chance. In War, every time Nova uses his Basic, as long as Korg is dead – he will be revived.

ADVERTISEMENT

ISO – 8/Counter Attack/Assists:

Very similar to the Basic attack, with clearing 2 positive effects (4 in War), only slightly less Damage. Also, reviving Korg is not possible with these attack types.

Special – Nova Blast

Energy Cost: 7/7

Nova will attack primary and adjacent targets with high Damage. Flip Defense Up and two random positive effects. In addition, he will apply Disrupted and Heal Block (2 turns both) to all targets. This attack will Stun the primary target.

Now we come to the exceptional parts of the Nova Special attack that are only active in War. In War, Nova will clear Revive Once from all targets with this attack and apply Trauma to the primary target for 2 turns. This attack is Unavoidable in War. And he will help his team with Safeguard to everyone.

ADVERTISEMENT

A fantastic Special with massive Damage that can be used at the very beginning of the fight. It requires 7 Energy to use – in practice can turn out to be a lot (especially in some other game modes). However, it is so good that it is enough to use once in a War battle.

Nova has the highest Speed ​​in his team, so in most cases, he will play first and open the fight with this move. Due to the fact that he has a high Speed ​​and will play among the first against any opponent, Nova will be able to buff his team with Safeguard at the very start of the fight. And at the same time, create Damage to opponents with excellent debuffs (which are even better in War).

ADVERTISEMENT

Ultimate – Neutron Star

Energy Cost: 6/8

Nova’s Ultimate is a crucial move that will practically solve fights. The Damage is colossal, and characters killed by this attack cannot be revived. 

He will clear all negative effects from himself. Barrier self and all allies for 10% of his Max Health. Adds one Deflect to the entire Knowhere team. It will clear every Battelfield Effect on the allied side and apply Nova Force Battelfield Effect on the allied side.

In addition, in War, he will apply Safeguard, Speed ​​Up (2 turns), and fill Speed ​​Bar by 20% to himself and all Knowhere allies.

Let’s see what the Nova Force Battlefield Effect is like:

Whenever anyone from Nova’s team takes their turn to play, they will take 1 negative effect, gain 2 Deflect (max 10) and heal for 5% of Max Health. When someone drops below 50% Health, they will heal for 50% of Max Health. This can only happen once per match for each character. Anyone on the team who have Nova Force Battlefield Effect will gain 5% Damage per Deflect on himself. This Battlefield Effect lasts until the end of the match or until cleared. Pretty tricky.

ADVERTISEMENT

As I said earlier, this is a positive Battlefield Effect, that boosts the allied side. And the boost is pretty good, so it will be almost impossible for opponents to beat this team after Nova uses her Ultimate and casts Nova Force on himself and his allies.

Increasing the Speed ​​Bar after Ultimate with the addition of Speed ​​Up will theoretically put the Knowhere team in the winning position because they will have Battlefield Effect on their side, 20% increased Speed ​​Bar plus Speed ​​Up. And they will be able to play very likely before the opponent, thus at an advantage. I’m talking about War of course.

As you can see, Ultimate can be used on turn two, and as things currently stand against Gamma in the War, Nova will play after Red Hulk and will be able to overwrite Gamma Radiation with his Nova Force.

Thanks to his Passive (which we’ll talk about later), Nova and his Knowhere team can’t get Trauma if they have Safeguard and if Nova has Charged. So the more I write about it, the more convinced I am that it was made to counter Gamma and Red Hulk’s Gamma Radiation. He will literally be able to take Red Hulk’s Ultimate without consequence.

ADVERTISEMENT

Passive – The Human Rocket

On Spawn, he will gain 1 Charged. 

On Spawn in War:

  •  He will gain +2 Charged (3 in total), but this can only be triggered once per War.
  • Fill Speed Bar for self by 10% + 15% for each Knowhere ally.
  • Apply Evade and Safeguard to self and all Knowhere allies.

On turn, Nova will clear 1 negative effect from self and heal self for 15% of this character’s Max Health. At the end of any turn, if he has Charged and is below 75% Health, Nova will clear Healblock, heal himself for 50% Max Health, fill his Speed ​​Bar for 20%, and then lose 1 Charged.

Passively will gain +60% Max Health, and Knowhere allies will gain +30% Max Health. In War, everyone will get an additional +30%.

For each Charged on himself, he will get +1000% Focus and +4000% Resistance. This is brutal, especially in War, where Nova has 2 extra Charged.

As long as Nova has Deflect or Minor Deflect, the entire Knowhere team will gain +20% Block Amount. This part of his Passive will increase the durability of the entire Knowhere team.

In War, as long as Nova has been Charged, anyone from the Knowhere team who has Safeguard cannot have Trauma. As long as he has 3 Charged, no one from the Knowhere team can get Stun.

ADVERTISEMENT

This last part makes the Knowhere team practically invincible. The cool thing (for their opponents) is that Nova only gets an extra 2 Charged once per War. Otherwise, they would be unstoppable if we put them on War Defense.

Nova’s Passive is one of the strongest (if not the strongest) right now. Passive healing, increased Health, additional Focus and Resistance, the impossibility of the opponent inflicting Trauma or Stun as long as Nova has a certain number of Charged. Do not waste too many words on something like this. Just say “Magnificent.”

The leader of the Knowhere team certainly lived up to expectations. We still have to try him in practice, but judging by his kit, he will be an excellent plug-and-play character, not just a character specialized in War. Which is expected from the Legendary Hero.

ADVERTISEMENT

Nova should be recruited through his Scourge which will happen “soon”. When exactly – we don’t know, but we know that Masters Of Evil and X-Factor characters and Quicksilver will be necessary for the same. So now, when we see what Nova brings to us in the game, we can freely say (and we do it even before) that it’s worth investing in the previously mentioned characters.

Search new character

Type the name of the character in the search box. The character’s name will appear below the search box. Click on the title.

ADVERTISEMENT
Green Goblin (Classic)
Kraven The Hunter
Lizard
Spider-Slayer
Iron Man (Infinity War)
Darkhawk
Ironheart (MK ||)
Juggernaut (Zombie)
Black Cat
Mockingbird
Tigra
Ronin
Ghost Rider (Robbie)
Ms. Marvel (Hard Light)
Photon
Vahl
Beta Ray Bill
Sylvie
Loki (Teen)
Spider-Man (Big Time)
Super Skrull
Nova
Cosmo
Thor (Infinity War)
Star-Lord (Annihilation)
Korg
Gwenpool
Firestar
Quicksilver
Captain America (WW II)
Bucky Barnes
Union Jack
Iron Fist (WW II)
Apocalypse
Moonstone
Kang the Conqueror
Absorbing Man
Titania
U. S. Agent
Agent Venom
Captain Carter
Nemesis
Archangel
Dark Beast
Black Panther (1MM)
Nakia
Iron Man [Zombie]
Mister Negative
Spider-Weaver
Spider-Man (2099)
Spider-Man [Noir]
Red Hulk
Abomination
Brawn
Hulkbuster
Deathlok
Viv Vision
Rogue
Sunfire
Mighty Thor
Valkyrie
Wong
Star-Lord [T’Challa]
Spider-Punk
Sersi
Scarlet Spider
Morgan Le Fay
Morbius
Magik
Madelyne Pryor
Kate Bishop
Ikaris
Ghost-Spider
Echo
Dormammu
Doctor Voodoo
Doctor Strange [Heartless]
Agatha Harkness
Spider-Woman
Nico Minoru
Gambit
Fantomex
Dazzler
Omega Red
Lady Deathstrike
Silver Samurai
Deathpool
Cloak
Dagger
Shang Chi
Sharon Carter
Maria Hill
Captain America [Sam Wilson]
Adam Warlock
Moondragon
Phyla-Vell
Doctor Doom
Kestrel
Jubilee
Colleen Wing
Misty Knight
Bishop
Ghost
Stature
Yellowjacket
Anti-Venom
Scream
Shatterstar
She-Hulk
Doctor Octopus
Swarm
Electro
Baron Zemo
Beast
Squirrel Girl
Emma Frost
X-23
Yelena Belova
Negasonic
Domino
Ebony Maw
Cull Obsidian
Taskmaster
Corvus Glaive
Proxima Midnight
Red Skull
Jessica Jones
Mister Sinister
Mystique
Juggernaut
Agent Coulson
America Chavez
Ant-Man
Black Bolt
Black Panther
Black Widow
Blob
Bullseye
Cable
Captain America
Captain Marvel
Carnage
Colossus
Crossbones
Crystal
Cyclops
Daredevil
Phoenix
Deadpool
Doctor Strange
Drax
Elektra
Elsa Bloodstone
Falcon
Gamora
Ghost Rider
Graviton
Green Goblin
Groot
Hawkeye
Heimdall
Hela
Hulk
Human Torch
Iceman
Invisible Woman
Iron Fist
Iron Man
Ironheart
Karnak
Killmonger
Kingpin
Kitty Pryde
Korath the Pursuer
Loki
Longshot
Luke Cage
Magneto
Mantis
M’Baku
Minn-Erva
Mister Fantastic
Mordo
Moon Knight
Ms.Marvel
Multiple Man
Mysterio
Namor
Nebula
Nick Fury
Night Nurse
Nobu
Okoye
Polaris
Psylocke
Punisher
Pyro
Quake
Red Guardian
Rescue
Rhino
Rocket Raccoon
Ronan the Accuser
Sabretooth
Scarlet Witch
Scientist Supreme
Shocker
Shuri
Silver Surfer
Sif
Spider-Man
Spider-Man [Miles]
Spider-Man [Symbiote]
Star-Lord
Storm
Stryfe
Thanos
The Thing
Thor
Toad
Ultimus
Ultron
Venom
Vision
Vulture
War Machine
Wasp
White Tiger
Winter Soldier
Wolverine
Yondu
Yo-Yo
Hydra Armored Guard
Hand Sorceress
Hand Sentry
Hand Blademaster
Hand Assassin
Hand Archer
A.I.M. Security
A.I.M. Researcher
A.I.M. Monstrosity
A.I.M. Infector
A.I.M. Assaulter
S.H.I.E.L.D. Trooper
S.H.I.E.L.D. Security
S.H.I.E.L.D. Operative
S.H.I.E.L.D. Medic
S.H.I.E.L.D. Assault
Ravager Stitcher
Ravager Bruiser
Ravager Boomer
Mercenary Soldier
Mercenary Sniper
Mercenary Riot Guard
Mercenary Lieutenant
Kree Reaper
Kree Royal Guard
Kree Oracle
Kree Noble
Kree Cyborg
Hydra Sniper
Hydra Rifle Troper
Hydra Scientist
Hydra Grenadier