Hero, Cosmic, Bio, Blaster, Fantastic Four
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Even though he has an AOE ultimate, Human Torch should be equipped with Striker ISO-8 class because he can’t use his ultimate before the third turn of combat so the possibility to place Vulnerability with the Raider class before that is minimal.
S – Special ability
P – Passive ability
U – Ultimate ability
B – Basic ability
Special – +2 Offense Up on self; Offense Up on all F4, Namor, and She-Hulk allies; Increased Damage. The current importance of F4 doesn’t justify the investment of any T4 material. That doesn’t change the fact that Human Torch’s usefulness is crippled without maximized Special.
Passive – Flip 2 negative effects; +10% Damage (+30% in total) for all F4 members, Namor and She-Hulk. It is the same for special and ultimate ability – you shouldn’t do it at the moment, but if you want to have a fully efficient F4 team, spending T4 on Human Torch is the key.
Ultimate – Increased Damage; Offense Down on all enemies. The explanation is the same as for Human Torch’s special ability – this is not justified at the moment but…
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