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Sunspot

  
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Tier List

Hero, Global, Mutant, Blaster, X-Treme X-Men

Arena★ ★ ★ ★ ★
Alliance War Offense★ ★ ★ ★ ★
Alliance War Defense★ ★ ★ ★ ★
Blitz/Real-Time Arena★ ★ ★ ★ ★
Raid★ ★ ★ ★ ★
Dark Dimension★ ★ ★ ★ ★
Cosmic Crucible★ ★ ★ ★ ★
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Iso-8

Sunspot’s main utility in any battle would be to hit enemies hard and apply plenty of debuffs to them, so in terms of Iso, the choice would be either Skirmisher or an attacker Iso like Raider or Striker. Skirmisher might not be necessary since Sunspot has a great Focus stat and he will get bonus Focus from his X-Treme X-Men allies, but if you’re doing endgame Raids and he is still low stars Skirmisher might help him.

Ultimately, once you upgrade him far enough he should be a Raider or a Striker. He attacks multiple targets with all of his attacks so Raider would seem a natural choice, but Striker is also a good option since it will help him gain Charged faster, although he doesn’t spend his Charged in raids so there is no need to hurry. Both options are great so it’s the dealer’s choice.

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T4 Priority

P – Passive ability

U – Ultimate ability

S – Special ability

B – Basic ability

Passive – His Passive will generate Ability Energy for his X-Treme X-Men allies on Spawn, the amount generated will be the same as the amount of Charged that Sunspot has. It is an essential skill for Raids, which will ensure that they will start every fight with all or most abilities available. As a bonus, this upgrade will also apply Offense Down for 2 turns to enemies in Raids.

Ultimate – His Ultimate will increase the damage he deals to all enemies and will also generate 1 additional ability energy in Raids for his X-Men allies.

Special – will just slightly increase the damage, but will also prolong the duration of negative effects for 1 additional turn, this is certainly a handy upgrade so it shouldn’t be avoided, but the Passive and Ultimate take the priority.

Basic can be ignored, it’s just a small damage boost.

Infographics

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Theory Craft

Roberto da Costa was a teenager when his Mutant ability manifested while playing in a soccer game. He discovered that he had the power to absorb sunlight and convert it into superhuman strength and energy blasts. With his newfound abilities, Sunspot was recruited to join the New Mutants, X-Men, and X-Force to name a few, and fought against the likes of the Hellfire Club and even the Skrulls during the Secret Invasion.

Sunspot is a very versatile, high damage Blaster. He can apply a slew of Negative Effects, he can hit multiple targets with all of his attacks and he can be extremely useful for his team by providing them with Ability Energy through the fight and on Spawn.

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Basic – Hot Shots

This attack will hit the primary and adjacent targets for high damage and will apply Bleed to them.

Per each Crit, he will apply +1 Bleed to the primary target.

Then he will gain +1 Charged, up to a maximum of 10.

His basic can be extremely useful in situations where there are a lot of enemies, like Raids or Dark Dimensions since if he attacks a cluster of 6 enemies and lands a Crits on all of them he will apply +6 Bleed to the primary target, which can ultimately eliminate that target.

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Special – Heatstroke

Energy Cost: 7/7

First, he will apply Ability Block to the primary target, then he will attack primary and adjacent targets for high damage and apply Slow to them.

This attack will also prolong all negative effects, excluding Ability Block or Stun, on each target by +2 (up to 3 max). In Raids, it will instead prolong all Negative effects, without exceptions.

It will also generate 1 Ability Energy for self all X-Men allies.

This attack is Unavoidable and cannot be Blocked or Counterattacked.

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Ultimate – Solar Burst

Energy Cost: 7/10

For each enemy that has Charged, Sunspot will gain +1 Charged (up to 10 max)

Then, he will attack all enemies for a lot of damage and will apply Offense Down and Defense Down for 2 turns and clear 1 Charged on each target. In Raids, he will also apply Disrupted to them.

After that, he will also generate 1 Ability Energy for all X-Men allies, and he will generate 1 additional energy for X-Men allies in Raids.

If used at the right time this ability can Charge Sunspot up immensely, not to mention that it will also deal a lot of damage to everyone. Sunspot will be able to use this attack on his second turn.

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Passive – Solar Champion

On Spawn:

  • Apply Offense Up to self and all X-Men allies.
  • For every Charged on this character, generate 1 Ability Energy for self and each X-Treme X-Men ally, up to a maximum of 10.
  • In Raids, apply Offense Down for 2 turns to all enemies.

This will allow Sunspot to help his X-Treme team start every Raid battle with a big advantage. Especially when you do a few consecutive attacks because in that case Sunspot will get maximum Charged after the first fight and will provide 10 Ability Energy to his X-Treme allies upon starting the next fight, this means that you will always be able to use any Ability at the start of the second, third, fourth attack, etc.

He can also heal himself on Turn, for 3% of his max Health per Charged, up to a maximum of 30%. meaning that once he’s Charged his self sustain will be incredible.

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In Raids, he has a few more benefits.

  • If he has 3 or more X-Treme X-Men allies, enemies cannot gain Taunt.
  • Gain an additional +25% Damage.
  • X-Treme X-Men allies gain an additional +25% Damage.

Other than all of that, he can also provide passive stat increases to his allies, he gains +25% Damage, and +5% Damage per Charged. X-Treme X-Men will also gain +25% Damage. If Sunspot has more than 5 Charged he and X-Treme X-Men will gain another +25% Damage. This means, that in Raids, once he gets Charged up, he will increase the damage of his allies by a total of 75%. While his own bonus damage can go as high as +125%.

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Conclusion

Sunspot will be a fierce character once players have him unlocked and upgraded, his damage output and control of the battlefield are incredible and the only issue is his long cooldowns. He can offset that somewhat since his Special and Ultimate provide Ability Energy to himself too, but he will still have to wait to use his abilities. It’s a good thing that his Basic attack is also pretty good. He can be a strong option for Dark Dimensions, especially if you take in some other mutants as well

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