Hero, Global, Mutant, Blaster, Unlimited X-Men
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
All Gambit’s abilities attack multiple targets so giving him the Raider class is the way to go.
Whenever he places a critical hit an Unlimited X-Men ally is buffed with Evade, so increasing his Critical Chance is always a priority. However, he may need benefits from the Skirmisher class to effectively exploit his utilities.
Make the decision depending on the class setup of the rest of the team. If there are enough allies who can place Vulnerability, then it might be better to go with Skirmisher. If not use the Raider.
P – Passive ability
S – Special ability
U – Ultimate ability
B – Basic ability
Passive – In CC at the end of the turn fill Speed Bar; X-Men allies +25% Max HP; Stealth for 2 Turns. Strangely, the passive ability is the only Gambit ability that has to be improved to the maximum level. It would be good to improve all of his skills, but his combat mechanics and effectiveness will not increase dramatically. 25% Max HP increase for all X-Men is something that can’t be ignored, therefore, improving passive is mandatory.
Special – In CC he will apply Speed Up’s for 2 Turns instead of 1 to self and Unlimited X-Men allies, and he will apply Bleed to enemies for 2 Turns (was 1 ). He will also get some bonus Damage. Having more Speed Up is always beneficial, so it’s worth the upgrade if you have spare T4 Ability Materials.
Ultimate – will add a lot of damage, and for an AoE attack that’s important. He will often use his Ult when below 50% Health, which will trigger his Drain ability and will allow him to Heal back to full with this attack. It will also apply Disrupted for 2 Turns (was 1). And in CC will flip 2 positive effects (was 1)
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