Hero, Global, Skill, Blaster, Invader
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Striker is the best choice because he will have more than enough Crit Chance, so Raider class is unnecessary. Everything else is not that impactful.
Skirmisher is also a choice because it would be crap if he fails to apply debuffs (especially in raids). This character has a high Focus stat, so it shouldn’t be a problem for him to do that, but it is an option, at least until we have a powerful Union Jack.
U – Ultimate ability
P – Passive ability
B – Basic ability
S – Special ability
Ultimate – By upgrading Union Jack Ultimate, we can have more damage, but more importantly, we can reduce the speed bar of all targets by an additional 20%. It works only in Raids, but we will use Union Jack (and his whole team) in that game mode, so we are building them for that.
Passive – Will apply Evade to the whole team when Union Jack stays out of Charged when built up on max level. In the beginning, when we still do not have Invaders maxed, this upgrade can be the difference between victory and defeat.
Union Jack is a Blaster with high Focus and Damage. He can apply various debuffs on enemies, especially in Raids. Union Jack will passively increase the Crit chance for his Invader teammates. Like Bucky Barnes, he works on Charged mechanics, which will allow him to gain Stealth. When he has Stealth, he will have increased Crit chance and damage.
Basic – Bangers and Smash
He will attack the primary target and flip 1 positive into a negative effect (3 in Raids). If Charged, he will lose 1 Charged. It is a way to get rid of some buffs on enemies. Nothing special, but still useful.
Same as Basic – he will flip positivities whenever he performs some of those actions if he has a Charged, and then lose 1 Charged.
Special – Fan the Hammer
Energy cost is 3; it is available at the start of combat. He will apply Defense Down (2 turns) and Slow to the primary target. He will attack the target (if Charged, he will lose 1 Charged). Then, if he has more Charged, he will repeat the attack (2 times max), and on each additional, he will lose 1 Charged.
In Raids, he will apply an Ability Block on each attack.
Union Jack Special is a tool for crippling an enemy. With Ability Block plus Slow plus Offense Down, the enemy can’t present any threat to your team.
Ultimate – The Pointy End
Energy cost is 5; it is available at the start of combat. Union Jack will attack the primary target and apply Disrupted. In Raids, he will reduce the Speed bar of the target by 30%. If he has Charged, he will lose 1, and for each Charged Union Jack have, he will attack adjacent target up to a max of 5, lose one Charged per additional attack.
Ultimate can attack a bunch of enemies, and in Raids, can manipulate with their Speed Bars. It is a tool that will increase Invaders’ efficiency in Raids. As we all know, Speed is everything in turn-based games.
Passive – For King and Country
Union Jack will gain 6 Charged on Spawn. At the end of any character turn, if he doesn’t have Charged, he will apply Evade to himself and all Invader allies and gain Stealth for 2 turns (while in Stealth, he will have +50% Crit Chance and +30% Crit Damage), and fill Speedbar by 30%. He will also gain 6 Charged and +25% Crit Chance.
Union Jack will passively increase crit for himself (+25%) and Invader allies (+50%) in Raids.
As we can see, his passive will increase his critical chance up to 100% when he is in Stealth. And he will gain Stealth when he stays without Charged for the first time in combat.
This character will be one of the most interesting because of his unique mechanics, and he will help the Invader team to clear Raid nodes faster. Invaders will be masters of Raids, they have increased stats in that game mode, and it will be a pleasure to do Skill Raid nodes with them. Union Jack is one of the most intriguing parts of that team.
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