Hero, Global, Tech, Blaster, Bionic Avenger, Iron-Willed
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Deathlok’s basic attack is dependent on his critical chance. Also, his special and ultimate abilities are both AOEs, so it is only natural to equip him with Raider ISO-8 class.
There is a solution to further emphasize his damage by giving him the Striker ISO-8, but if you do so be sure that Vision is equipped with Skirmisher and Iron Man with Raider ISO-8 class.
S – Special ability
U – Ultimate ability
P – Passive ability
B – Basic ability
Special – Increased Damage + Offense Up lasts 2 Turns. This improvement is very important for Raids. It basically allows BA to be under Offense Up all the time.
Ultimate – Significantly Increased Damage + always grants 1 Ability Energy to adjacent BA allies. Ability Energy production is essential for BA. Ultimate Level 7 doubles the amount of given Ability Energy, so it is mandatory to get it and avoid RNG.
Luther Manning aka Deathlok was a veteran US Army colonel who was mortally wounded in a peace-time war-games exercise. Without having permission, Luther’s superiors have used his lifeless body in a Project: Alpha-Mech transferring his living essence, brain, and neuro waves into an artificial body.
Basically, Luther became the first Cyborg on Earth 616 and due to his deceased status, he got the name Deathlok – locked in Death.
Project: Alpha-Mech was fully successful – Deathlok proved to be an asset who has given the edge to the US military in dozens of missions, but everything changed when he started to regain memories from his normal life. Realizing that he is now just a tool in hands of others without any connections to his previous life and the people involved in it, Deathlok leaves the military to find out his true purpose.
Accepting his current state cannot be changed, he decides to use his abilities in fights against the same type of people who decided his fate without asking him. That led to numerous adventures where Deathlok helped iconic Superheroes fight for the right cause.
Alongside his partner Godwulf, Deathlok helped S.H.I.E.L.D., Spider-Man, and Daredevil among others in a neverending fight against oppression and injustice.
In MSF, Deathlok is a Hero Blaster who carries Bionic Avengers as the main damage dealer and main buffer. His presence on the team continuously increases the damage to all members of the team.
A basic Attack causes medium damage which is followed by three bonus attacks. Each additional attack causes half of the damage inflicted initially. In Raids, if any of four attacks is a critical hit, Deathlok generates 1 Ability Energy for two random Bionic Avengers up to 4 Ability Energy in total.
Considering Deathlok’s potential damage, his basic attack will be like Ikaris’swith one major difference. This will be another ability on the lengthy list of Bionic Avengers abilities that grant Ability Energy. If Deathlok is equipped with Raider ISO-8 class, the chance of granting Ability Energy will be almost certain.
Special Ability can be used in the first turn and costs 5 Ability Energy. Deathlok will buff all members of the Bionic Avengers with Offense Up for two turns before executing a moderate damage AOE against all enemies. In addition to the damage received, 2 Bleeds will affect all enemies. Simultaneously, Deathlok will grant 1 Ability energy to all adjacent bionic Avenger allies. This attack cannot be Dodged or Evaded if there are 3+ Bionic Avengers along with Deathlok.
This is an average AOE that will place 2 Bleeds on each target. This skill will be the same as Ghost Rider special except it will affect all enemies and will be always executed while Deathlok is having Offense Up same as the rest of Bionic Avengers. Obviously, it will be extremely powerful but costly.
Due to Ability Energy distribution in Bionic Avengers, Deathlok will use this ability whenever he wants or on every second turn in the worst-case scenario which is insane. The only thing you need to worry about is that Deathlok’s position is not on the far left or far right because you want him to be between two characters for maximum Ability Energy overflow.
Deathlok’s Ultimate cannot be used at the start of combat. It costs 7 Energy while Deathlok starts with 5 Energy for this ability. This means that it can’t be used before the third turn of combat but due to Bionci Avengers’ Ability Energy Mechanics, you will be able to use it in the second turn.
Ultimate attacks on primary and adjacent targets cause up to 450% damage to each target. If the Target is Tech, the damage is increased to 500% damage. The primary target will be affected by the Ability Block for 1 Turn (2 Turns if Tech). Simultaneously ultimate grants 1 Ability Energy to adjacent Bionic Avengers (same as Special Ability).
Even if possible, Deathlok would never use Ultimate at the start of combat before using the Special Ability that grants Offense Up. So, we should not consider it as a disadvantage, on the contrary. Deathlok Ultimate is like Vision’s special but with higher damage. It cannot place Ability Block on secondary targets, though.
The fact that Ultimate also grants Ability Energy means that Deathlok is the best battery in the game that fills allies in every turn. To reach the full potential it is mandatory that Deathlok land Ability Block and fully control battle in the second turn of combat. After reading Passive Ability, you’ll see that Deathlok won’t necessarily need the Skirmisher ISO-8 class to do this.
Passive Ability permanently increases the damage of all Bionic Avengers by 15% per turn to a maximum of 45% in the third turn. Also, the Focus of Deathlok is passively increased by 100% meaning that his debuffs will always land regardless of ISO-8 Class.
In Raids, Deathlok will get +1 Charged whenever he or any other Bionic Avenger in the team receives Ability Energy. Upon reaching 5 Charged at the end of any Turn, Deathlok will automatically execute a free attack causing up to 300% damage and losing all Charged.
This passive ability is quite simple and extremely powerful. The damage to Bionic Avengers in all game features will gradually increase with every turn. Knowing that they will have amazing stats like all the new characters, we can simply conclude that the potential damage of this team will be insane regardless of the game segment.
In Raids, this passive ability will be even more powerful allowing the main Damage dealer of Bionic Avengers to have a powerful free attack every second turn at worst. It will practically double Deathlok’s already amazing damage output.
Deathlok kit looks extremely good. However, since the team, in general, lacks Safeguard or Trauma he won’t be able to shine against Meta teams in War and CC. Nevertheless, depending on the stats Scopely gives him Deathlok could potentially be in the top 10 Damage Dealers in the game at this moment.
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