Hero, Cosmic, Bio, Brawler, Kree, Military, A-Force
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Captain Marvel needs a Striker ISO-8 class to further increase her incredible damage potential.
P – Passive ability
S – Special ability
U – Ultimate ability
B – Basic ability
Passive – On turn, heal self and Secret Defender/A-Force allies for 20% of her Max Health. (Only on War Offense) Captain Marvel has a pretty high Health stat so the healing she will privide on her every turn will be substantial.
Special – On War Offense her Special will fill the Speed Bar for Secret Defender/A-Force allies by 20%. This will also increase the damage but we are recommending investing T4 in this for the Speed Bar.
Ultimate – Increased Damage. Usually, we don’t suggest improving abilities that only benefit from damage increase but for Captain Marvel, this can be justified. Her main strength is a strong opening, so it is important to help her have the highest possible damage with her ultimate. It will increase the chance of instant kills at the start of combat which can be crucial for A-Force effectiveness. Spending T4 on Captain Marvel Ultimate is not mandatory, though.
Captain Marvel is significantly improved in her stats to give an advantage to A-Force in AW Offense.
Captain Marvel’s skills practically remained the same with a few slight changes in her passive:
While in Binary, she now clears all Evade before performing an auto-attack at the end of the turn and she cannot be blocked or dodged in War as long as there are at least 2 A-Force allies.
Also, she now permanently increases the HP of A-Force members by an additional 10%.
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