Kahhori
Tier List
Hero, Cosmic, Mystic, Controller, Absolute A-Force
| Arena | ★ ★ ★ ★ ★ |
| Alliance War Offense | ★ ★ ★ ★ ★ |
| Alliance War Defense | ★ ★ ★ ★ ★ |
| Blitz/Real-Time Arena | ★ ★ ★ ★ ★ |
| Raid | ★ ★ ★ ★ ★ |
| Dark Dimension | ★ ★ ★ ★ ★ |
| Cosmic Crucible | ★ ★ ★ ★ ★ |
Iso-8
Kahhori has 2 great options for her Iso-8 Class: Striker and Skirmisher. As a Striker, Kahhori will always have a chance to apply Exposed or other negative effects using her Iso-8 follow-up attack, not to mention that she will also keep providing Charges for her allies. But since she will be the first to take a turn (or a few turns) on her team, she can also be a great Skirmisher as that will allow Kahhori to apply a bunch of Vulnerables. The increased Focus from the Skirmisher class will also benefit her kit since Kahhori can apply a ton of negative effects, as well as Exposed.
T4 Priority
P – Passive ability
U – Ultimate ability
S – Special ability
B – Basic ability
Kahhori is an incredible character, and all of her abilities are worth upgrading.
Passive – will allow Kahhori to Spawn with 200% Speed Bar (instead of 100%). But most importantly, if Kahhori has all of her Absolute A-Force allies present (essentially the full Absolute A-Force team), she will prevent enemies with Exposed from generating additional Speed Bar for themselves or their allies.
Ultimate – will increase the damage she deals and will apply Trauma for 2 turns to the primary and adjacent targets (instead of 1 turn). But most importantly, it will also fill Kahhori’s Speed Bar by +100% (instead of +50%). allowing her to take the next turn immediately.
Special – will clear all Barrier from all enemies and will apply Trauma for 2 turns to all enemies that have no positive effects.
Basic – will allow Kahhori to apply +1 Charged (up to 3 max) to the chargeable Absolute A-Force ally with the most Health and will slightly increase the damage of the attack.
Infographics

Theory Craft
When the Tesseract fell through space and crashed into a lake in pre-colonial North America, its waters were transformed into a gateway to the stars. Kahhori, a Mohawk woman who was traversing the area, fell into the mystical lake and found herself transported to Sky World, the cosmic home of her long-lost ancestors with superhuman abilities. Emboldened with newfound powers of strength, flight, and energy manipulation, she embraced her destiny as a protector of her people and the land.
Kahhori is the core and the heart of the Absolute A-Force team, she is a Controller who will focus on applying a lot of negative effects to her enemies, as well as Exposed, which will allow her to prevent enemies from gaining any bonus Speed Bar (only in War), as well as stopping them from gaining Charges, Barrier or even Assisting. This will be one of the reasons Kahhori and the Absolute A-Force team will dominate War for months to come.
Basic – Sky Blast
Kahhori’s Basic allows her to deal piercing damage to the primary target and heal for 50% of the damage dealt. She will also deal 5% of the target’s Max Health as damage, which can be useful against enemies with large Health Pools. If the target is a minion, she will instead deal 30% of their Health as damage.
This attack will flip 2 positive effects into negative (in War it will flip all positive effects)
If the primary target has no positive effects, this will apply Exposed. And if the target has Exposed, this will apply Blind to the target.
This will also apply +1 Charged to the Chargeable Absolute A-Force ally with the most Health and will prolong the duration of one positive effect on Kahhori by +1 (up to 2 turns max)
This attack cannot be Blocked. When forced to attack an ally, this will deal less damage and will not trigger any of the other effects of this Basic.
Kahhori’s Basic is an incredible ability for a good reason; this is the move she will always start the battle with, as her other abilities start on a cooldown and require a few turns before she can use them. So, while she readies her other abilities, she can make sure that at least two dangerous enemies have Exposed (one will get Exposed from her Passive). And can Charge up her teammates.
Since she gets +200% Speed Bar on Spawn, she can use Basic twice at the start of the battle and then shortly after she will be able to use her Special and after that – Ultimate.
Safety attack – (Iso – 8/Counter Attack/Assist)
Kahhori’s Safety attack features all of the same elements as her Basic, with only 2 small differences – the damage will be slightly lower, and the attack Can be Blocked.
Special – Step Of The Wind
Energy Cost: 1/4
This Ability can clear all Barrier from all enemies. Then, it will attack them for Piercing damage, and 30% of the Damage will be Drain damage (which will heal Kahhori). Enemies that have Safeguard will get double damage.
After that, this ability will also flip 5 positive effects into negative on all enemies and will apply Offense Down and Heal Block for 2 turns, as well as 2 Bleed for 1 turn. If an enemy doesn’t have any positive effects, she will also apply Tauma for 2 turns to them.
This will also apply Exposed to all Support enemies.
Then Kahhori will redistribute the health evenly between all Absolute A-Force allies.
in War, this attack cannot be blocked, dodged or counterattacked.
This is an incredible Special since it can clear all positive effects and apply trauma to all enemies, except enemies with Safeguard, but those will be punished by receiving double the amount of damage instead. While this ability starts on a cooldown, Kahhori will take 2 turns immediately, and her 3rd turn will follow soon after that, so she can still end up using her Special well before her enemies take their first turn.
Ultimate – Ancient Power
Energy cost: 2/6
This ability will attack the primary and adjacent targets, dealing a ton of piercing damage and applying Defense Down, Heal Block, Disrupted and Trauma (all for 2 turns).
If enemies have Safeguard, they will instead receive double damage (1,000% Piercing Damage)
This will also fill Kahhori’s Speed Bar by +100%
In War, this attack is Unavoidable and cannot be blocked or counterattacked.
This can be a devastating attack for enemies with Safeguard and while Kahhori can’t use this early on, it will surely often be used to end fights.
Passive – New World Protector
On Spawn, after all other characters’ On Spawn effects, Kahhori will fill her Speed Bar by +200% and will apply Exposed to the enemy Controller with the Highest Focus (she will also attack that target for piercing damage)
While Kahhori’s Health is above 50%, she cannot gain Slow, and her Focus and Damage stats can only be reduced by Offense Down. Meaning that Passive enemy abilities that can reduce that will have no effect on Kahhori
Enemies with Exposed:
- In War, if this character has 4 or more Absolute A-Force allies, cannot fill Speed Bar for themselves or allies (this does not apply to Speed Bar gained through normal means)
- In War, cannot gain Stealth or Charged. (this does not prevent prolonging the duration of effects already on the target)
- In War, cannot Barrier themselves or their allies
- In War, have their Assist Chance lowered by 100%
- Have their Revive Chance reduced by 100%
Conclusion
In War, Kahhori will massively debilitate enemies with Exposed, which can often be a key to victory. But, unfortunately, outside of War, she will only prevent Revives for characters that have Exposed. Her other abilities are still fairly impressive and can be useful even outside of War, so Kahhori can still have a lot of plug-and-play value. but she will truly shine only in War and only if she has 4 Absolute A-Force allies, meaning that players will be forced to use the full team and won’t be able to replace any of her allies with other strong plug-and-play characters, which is unnecessarily limited.
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