Hero, Cosmic, Mystic, Controller, Eternal
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Choose Sersi’s ISO-8 class depending on Ikaris’ class.
If Ikaris is equipped with Raider or Striker, Sersi should use the Skirmisher class. If Ikaris has the Skirmisher class, Sersi should use the Striker class.
U – Ultimate ability
P – Passive ability
S – Special ability
B – Basic ability
Ultimate – Increased Damage; Speed Up for 2 Turns; Generate 2 Ability Energy. An increase in Speed Up duration is crucial for effective Eternals synergy. It will allow you to control the battle and have multiple turns before enemies can react. Ultimate Level 7 improvement may not seem big enough for spending T4 but trust me the difference is decisive!
Passive – Increased HP and Focus for Eternals. Sersi’s passive is also not mandatory, but it is important for the Eternal duo. It will give more sustain to them and it will increase chances for Sersi to Stun targets and flip positive effects with her basic. This is something that should not be ignored!
Special – Increased Damage for called Allies, Increased barrier. Honestly, there is not a big mistake if you ignore spending T4 on Sersi’s special. However, if you want to have maximized Eternals for the arena you will have to improve it. It is up to you.
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