Hero, City, Mutant, Blaster, New Warrior
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
When we look at her ability to generate +1 Charged on Crith with Basic attack and ISO – 8/Counter Attack/Assists, we will assume that Raider Iso-8 Class is best for her. And we will not be wrong. With her as Raider, we will pull out the most damage.
She can be Skirmisher, so we will be sure that she will place debuffs (especially in CC Offense), but she will have increased Focus from Cloack Passive, so it should be ok.
Striker is always a good decision when you think about Iso-8 on Blaster, but she needs that additional Crit Chance from Raider Class for her passive attacks. If she doesn’t Crit, she will not gain Charged. And if she is not Charged, she can’t do passive damage to enemies.
Since we know the Speed of all New Warrior members, we know that Firestar will play after Gwenpool. So it’s generally best for the team to have Firestar as Striker and Gwen as Raider. Thus, Firestar will have the highest mathematical chance of Crit from the follow-up attack and get an additional Charged. And not only that – with more follow-up attacks, Firestar will repeatedly buff one of his New Warrior allies with Offense Up. So, our advice for Firestar is Striker.
P – Passive ability
U – Ultimate ability
S – Special ability
B – Basic ability
Passive – This is the prime ability for the upgrade. It will give Firestar Charged on Spawn, so she can passively attack the fastest enemy before that enemy plays. It will also passively increase Accuracy for New Warriors in CC Offense by 30% (50% total).
Ultimate – On Max level, she will do more damage with her Ultimate, and more importantly, in CC Offense, she will place Trauma and Heal Block on all targets. I do not need to tell you how crucial Trauma is.
Special – I need to mention the Damage increase, but that is not what I am looking for from Firestar Special on the Max level. She will flip 3 positive effects on targets (up from 1), and because of that, we are upgrading her Special.
Basic – It will give her +10% extra Crit Chance, and Critical Chance is crucial for Firestar. She will have +25% Crit (up from +15%), so her Basic attack, Counter, Assist, and Iso-8 attacks will have increased Crit Chance. And we need her to Crit because when she Crit, she gains Charged. An extra 10% is always welcome.
Firestar is a Mutant and Blaster of New Warriors who can create powerful debuffs on enemies. Her Piercing attacks can flip buffs, and she will passively attack the enemy with the highest Speed on any opponent’s turn.
Basic – Scorching Ray
She will attack a primary target with Piercing damage and apply two Bleeds. She will also apply Offense Up to a random New Warrior, Spider-Man, or Iceman ally who doesn’t have Offense Up.
This attack will have 25% extra Crit Chance – if Crit, she will gain +1 Charged, up to a maximum of 5.
Her Basic is engaging because she will debuff enemies and buff allies at the same time.
ISO – 8/Counter Attack/Assists:
Same as Basic with less damage.
Special – Fiery Descent
Energy cost is 4; it is available at the start of combat. She will attack primary and adjacent targets with Piercing Damage and apply Slow and Defense Down.
With Special, she will also flip 3 positives into negative effects on all targets.
It is a way to leave enemies without some powerful buffs and, at the same time, decrease their effectiveness with debuffs. With a relatively low cooldown, Firestar can use it multiple times during combat and turn things in your way.
Ultimate – Microwave Burst
Energy cost is 7; it is available at the start of combat. She will attack primary and adjacent targets (Piercing), applying Bleed and Offense Down. In CC Offense, she will also put Trauma and Heal Block on enemies.
This attack also has a 25% increased Crit Chance, and Firestar will repeat it 3 additional times.
Firestar’s Ultimate attack will put 4 Bleeds on primary and adjacent targets because she will attack 4 times in total. In Crucible (when you Attack with her), she will also put those targets in an unpleasant situation because they cannot heal (Healblock) and can’t remove debuffs (Trauma).
Passive – Red Hot
On Spawn, she will gain +1 Charged, up to a maximum of 5. On enemy turn, if she has Charged, she will attack the enemy with the highest Speed, ignoring Taunt and Stealth, and put Offense Down on that enemy, flip Speed Up, and lose 1 Charged. This passive ability is similar to Gambit Passive. The difference is in the target. Gambit attacks the one with the lowest Health and the Firestar enemy with the highest Speed.
When the enemy attacks her, she has a 50% chance to apply Counter to herself, Iceman, and Spider-Man ally.
On Crucible Offense, Firestar gains +50% Accuracy for herself and all New Warrior allies. It is a satisfying passive bonus, which will make her New Warrior team partially immune to Blind. They will still have a chance to miss, but a 50% chance to hit is better than 0. This additional Accuracy
will have usage when New Warriors face the Tangled Web team in CC.
Firestar is a fine addition to the New Warrior team. She will debuff enemies, and prevent them from removing those debuffs, passively attack them, and buff her allies. As Blaster with some controlling abilities, she will synergize well with other members of New Warriors. We still need to wait a bit to see who a fifth member of that team will be, but from what we can see now, they will be a welcome addition to players CC Offensive teams.
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