Villain, City, Mystic, Brawler, Hand, Shadowland
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
All of Elektra’s skills are single-target skills, therefore she should be equipped with Skirmisher ISO-8 for increased Focus and the ability to cleanse enemy buffs. If you want to increase her damage, give her Striker class.
U – Ultimate ability
P – Passive ability
S – Special ability
B – Basic ability
Ultimate – Increased Damage; In War apply Disrupted for 2 Turns. In WAR Electra can initiate battles with the ultimate meaning that she can control battles with Disrupt. Prolonging the duration of Disrupt is essential for Shadowland to counter some teams. Having that in mind the T4 investment is justified.
Passive – On Spawn, apply Evade to all adjacent Shadowland or Hand allies. Improving Elektra’s passive is not crucial for the effectiveness of Shadowland, but it can help preserve Night Nurse and Moon Knight/White Tiger alive. If there are no other priorities, this is the option to make your Shadowland even more useful in WAR.
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