Star-Lord
Tier List
Hero, Cosmic, Tech, Controller, Guardian, Galactic Council, Legendary, Knowhere Heist
| Arena | ★ ★ ★ ★ ★ |
| Alliance War Offense | ★ ★ ★ ★ ★ |
| Alliance War Defense | ★ ★ ★ ★ ★ |
| Cosmic Crucible Offense | ★ ★ ★ ★ ★ |
| Cosmic Crucible Defense | ★ ★ ★ ★ ★ |
| Raid | ★ ★ ★ ★ ★ |
| Dark Dimension / Saga | ★ ★ ★ ★ ★ |
| Battleworld | ★ ★ ★ ★ ★ |
Iso-8
It’s a good idea to give Star-Lord the Skirmisher Iso-8 class, as it increases his chance to apply debuffs reliably. Beyond Skirmisher, he can also benefit from Striker or Raider, depending on your team’s needs. Striker boosts his single-target damage and follow-up attacks, while Raider can help him generate more critical hits, further enhancing his utility. The choice depends on your overall team composition and which role you want Star-Lord to focus on.
T4 Priority
P – Passive ability
S – Special ability
U – Ultimate ability
B – Basic ability
Passive – Star-Lord will generate 1–2 Ability Energy for adjacent allies (up from just 1 Ability Energy). This is a useful upgrade, as it increases the chance of providing more Ability Energy to his teammates, helping them use their abilities more frequently. Additionally, whenever an enemy drops below 50% HP, Star-Lord will apply Vulnerable to that enemy, passively boosting the incoming damage dealt by his team. This combination makes the upgrade a solid choice for improving both team utility and damage output.
Special – Adds a 50% chance to apply Blind to a third random enemy. Since Star-Lord’s Special already applies Blind to the primary target and one additional enemy, this extra chance for a third Blind is always welcome—it gives your team even better control over the enemy by potentially shutting down more attackers in a single move.
Awakened Special – Brings significant enhancements tied to the Galactic Council team and Star-Lord’s synergy with them. If Star-Lord has at least 1 Galactic Council ally, he applies Ability Block to the primary target. With 2 Galactic Council allies, he also applies Stun to the primary target. If there are 3 Galactic Council allies, Trauma is applied as well. These effects stack, making the Awakened Special a powerful tool for shutting down key opponents and maximizing control when Star-Lord is paired with more Galactic Council members.
Ultimate – Purely a damage boost. While the increase is significant, it doesn’t add any new effects and isn’t particularly valuable on its own. The main reason to upgrade it is to unlock the Awakened upgrade at level 8. If not for that requirement, this wouldn’t be considered an essential upgrade.
Awakened Ultimate – Applies Offense Up, Defense Up, and Speed Up to the assisting allies. This is a significant upgrade, as it not only boosts the damage dealt by the assisting allies during the attack, but also empowers them for their own turns—allowing them to play faster, be more resilient defensively, and deal increased damage with their own abilities when their turns come around. This enhancement greatly improves both the immediate impact and overall effectiveness of Star-Lord’s Ultimate.
Basic – Provides a slight damage increase, but nothing more. This upgrade would be almost entirely unnecessary if it weren’t required to unlock the Awakened Basic.
Awakened Basic – Gives Star-Lord a 50% chance to apply Bleed and a 50% chance to apply Slow to both the primary and any secondary targets hit by his Basic. This adds valuable crowd control and damage-over-time potential, making his Basic far more impactful in controlling enemy teams.
Infographics

About Character
Star-Lord, whose real name is Peter Quill, is one of Marvel’s most iconic cosmic heroes and the charismatic leader of the Guardians of the Galaxy. Born to a human mother and the celestial being J’son, Peter’s early life was shaped by both tragedy and adventure. After being abducted from Earth as a child, he was raised among the Ravagers—a group of space pirates—where he learned to survive in the far reaches of the galaxy through a mix of wit, courage, and a healthy dose of mischief.
Known for his quick thinking, resourcefulness, and trademark sense of humor, Star-Lord wields his signature Element Guns and an array of high-tech gadgets, making him a formidable opponent in any fight. His improvisational combat style and ability to adapt to any situation have enabled him to lead the Guardians of the Galaxy through numerous cosmic threats and seemingly impossible odds.
Star-Lord’s greatest strength lies in his leadership. He has a unique ability to unite a diverse group of misfits and turn them into a true family, inspiring loyalty and trust even in the most unlikely of teammates. His actions have not only saved the galaxy multiple times but have also earned him respect among other cosmic heroes and organizations, such as the Avengers and Nova Corps.
Within teams like the Galactic Council, Star-Lord’s skills as a strategist and motivator truly shine. He brings balance to powerful lineups, offering energy generation, crowd control, and relentless determination. Whether facing universal catastrophes or overwhelming adversaries, Star-Lord’s unorthodox tactics and unwavering spirit make him a vital hero in Marvel’s cosmic universe.
Star-Lord is a controller who excels at boosting his team by providing Ability Energy—both actively through his Special and passively with his Passive ability—as well as granting key buffs like Offense Up, Defense Up, and Speed Up. He’s also capable of applying powerful debuffs to enemies, including Blind, Bleed, and Slow. When teamed up with the Galactic Council, Star-Lord can take things a step further by inflicting Ability Block, Stun, and Trauma on a selected enemy, giving his team a significant edge in controlling the battlefield.
On top of all this, he passively applies Vulnerable to any enemy who drops below 50% HP, opening them up to extra damage from his allies. As a Legendary character, Star-Lord’s presence greatly increases the sustain of the Galactic Council team, which will be especially valuable in longer PvE missions—such as future Dark or Pocket Dimensions, or when unlocking Annihilus—where endurance and consistent support are crucial to success. If we required them in that kind of content.
Star-Lord’s Basic attacks the primary target for 310% damage, then chains to 1–2 adjacent targets for 250% damage each. If any of the chained targets counterattack, the chain is broken and won’t continue. This attack is effective for spreading damage among grouped enemies, but works best when used against opponents who aren’t likely to counter.
When Star-Lord’s Basic is upgraded to Awakened, it gains a 50% chance to apply Bleed and a 50% chance to apply Slow to both the primary and any chained secondary targets. This upgrade adds valuable crowd control and damage-over-time potential to his Basic, making it much more effective at disrupting and wearing down enemy teams during battle.
Special costs 4 Ability Energy and is available on Star-Lord’s first turn. When used, it generates 2 Ability Energy for random adjacent allies (excluding any Blastaar allies), helping to accelerate the team’s abilities right from the start.
On the offensive side, the primary target receives Blind, as does an additional random enemy, with a 50% chance to apply Blind to a third random enemy. This makes it difficult for key opponents to land their attacks. The attack is Unavoidable, guaranteeing that the Blinds will stick regardless of enemy evasion or Star-Lord’s accuracy. This move offers both strong utility for the team and a reliable way to disrupt the enemy’s plans early in the fight.
When Special is upgraded to Awakened, it gains powerful control effects that scale with the number of Galactic Council allies on the team. If Star-Lord has at least 1 Galactic Council ally, he applies Ability Block to the primary target. With 2 Galactic Council allies, he adds Stun to the primary target as well. If there are 3 Galactic Council allies, Trauma is also applied to the primary target. This makes the Awakened Special a highly flexible and disruptive tool, capable of shutting down key enemies and ramping up its impact as more Galactic Council members are present.
Ultimate costs 5 Ability Energy and can be used on Star-Lord’s first turn. It begins by attacking the primary target for 350% damage. After the initial strike, Star-Lord calls 2 random allies to assist, with a preference for choosing a Blastaar ally if one is available. This not only delivers serious single-target damage but also brings additional pressure from allied assists, making Ultimate a powerful opening move for both offense and team synergy.
The assist from Blastaar is especially valuable, as it helps him charge his Bomb-Burst ability more quickly. By prioritizing Blastaar for the assist, Star-Lord’s Ultimate not only adds immediate damage but also accelerates key mechanics for the Galactic Council team, enhancing their overall effectiveness in battle.
With the Awakened Ultimate, any allies that assist during this attack receive Offense Up, Defense Up, and Speed Up. This upgrade not only boosts the immediate impact of the Ultimate but also empowers the assisting allies, allowing them to hit harder, take less damage, and act sooner in the following turns. It’s a strong enhancement for both damage output and team momentum.
Passive gives Star-Lord strong support utility throughout the battle. At the start of his turn, there’s a 50% chance to generate 1–2 Ability Energy for adjacent allies (excluding any Blastaar allies), and he also generates 1–2 Ability Energy for any GUARDIAN allies on the team. This energy generation enables his teammates to utilize their abilities more frequently, thereby increasing overall team efficiency.
Additionally, whenever an enemy drops below 50% Health, Star-Lord automatically applies Vulnerable to that enemy. This debuff makes them more susceptible to bonus damage from follow-up attacks, helping the team focus down weakened opponents more easily.
You can find detailed information about Star-Lord on the Galactic Council team page HERE.
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