Super Skrull
Tier list
Villain, Cosmic, Bio, Brawler
Arena | ★ ★ ★ ★ ★ |
Alliance War Offense | ★ ★ ★ ★ ★ |
Alliance War Defense | ★ ★ ★ ★ ★ |
Blitz/Real-Time Arena | ★ ★ ★ ★ ★ |
Raid | ★ ★ ★ ★ ★ |
Dark Dimension | ★ ★ ★ ★ ★ |
Cosmic Crucible | ★ ★ ★ ★ ★ |
Iso-8
Striker should be the best Iso-8 Class for Super Skrull. He already has breathtaking Damage potential, and with Striker Iso-8, we will increase that.
If he is a Striker, he will additionally strengthen his sustain. Because, with the Follow Up attack, he will add more Barriers to himself. And his control will be more solid because he will flip 3 additional positive effects on the target.
He can also be a Raider because he hits multiple targets with each attack. However, Striker seems to me to be a better option.
Skirmisher is an unnecessary option because he gets additional Focus on every ability. So with Super Skrull, we won’t be afraid that the effects we plan to remove/flip/charge can be resisted.
We will not even comment on Fortifier / Healer.
Put Striker Iso-8 on your Super Skrull when you unlock it. You won’t regret it. Possibly consider the Raider, but the Striker seems like a better option.
T4 Priority
S – Special ability
P – Passive ability
U – Ultimate ability
B – Basic ability
Super Skrull is a Dark Dimension reward Character, so we definitely need to upgrade all his Abilities to the max. And each of those Abilities is worth upgrading.
Special
With Maximized Special Super-Skrull can start the fight by rewinding the enemy team’s speed bar by 60%(if you spawned with 2 Villains in your team), and considering his Speed (124) often he will be among the first to take a turn.
Passive
Passive is a second priority because it will only affect Super Skrull, healing himself and getting a 10% Speed bar every time an enemy gets a positive effect or an Ally gets a negative. It’s a great ability and if possible you should max out Special and Passive at the same time.
Ultimate
If Super-Skrull spawned with 2 Villains and 2 Heroes in his team, the maximized Ultimate will deal a devastating 1,000% piercing damage and apply Trauma for 2 turns to all enemies. Delicious!
Basic
Super Skrull is the first character, who can get Safeguard with his basic attack. And with his level 7 Basic, he gets Safeguard for two turns instead, as well as Defense Up and a damage boost
Infographics

Theory Craft
Dark Dimension 6 is upon us, and as the ultimate reward comes the Super Skrull, a villain who, like previous Characters from previous DDs, will bring significant changes to the game. We will unlock him with the first pass of DD6 (5 Yellow, 2 Red Stars) and (additionally) boost with the second (7 Yellow, 4 Red Stars).
Kl’rt is a Skrullian warrior who has the ability to emulate all the superpowers of the Fantastic Four. It makes him very powerful and able to stand up to the most powerful Heroes.
Super Skrull is a Brawler whose primary task is to do Damage – and he can fulfill that task perfectly. But he also has the ability to control the fight with his kit: he flips positive effects into negative ones, removes Stealth, Barriers from the opponent, inflicts Trauma, and Heal Block. You will see everything when we deal with his abilities.
The new mechanic “Exposed” is coming to the game, along with Super Skrull. It is actually a status effect that he can apply to enemy characters. It is neutral – treated neither as a positive nor negative effect (like Charged – example). Exposed do not have any immediate reaction to the opponent.
However, Super Skrull has abilities that will react to how many targets Exposed has on it. More precisely, his attacks will do extra things when he attacks the character with the Exposed effect. For example, with his Basic shot, the Super Skrull will remove all Barriers from the target as long as it has Exposed on it.
Exposed is not turn-based, so it can’t expire after some time (turns). We can only clear it by abilities that specifically mention Exposed. Currently, nothing can remove it, but it is normal because Exposed is a new effect in the game. So we are expecting some new Characters who will come to the game to have ways to interact with Exposed and clear it.
Two Characters will have the capability to inflict Exposed: Super Skrull is one of them (with his Special), and who is the second? We will found soon. It is some new Characters, and they said it will be in-game in the near future. Multiple characters can benefit from an enemy inflicted with Exposed.
Before we start talking about Super Skrull’s abilities, it is important to mention that he has special bonuses if he has 2 Heroes or 2 Villain allies (theoretically, Super Skrull can have both benefits if he has 2 Heroes and Villains) in the team. Each of his abilities will be additionally boosted, as you will see.
Basic – Skrull Barrage
If the primary target has been Exposed, clear all Barriers on the primary target. Here’s the first example of a Super Skrull interacting with Exposed.
Attacks the primary and adjacent targets with a massive amount of piercing Damage and flips 3 positive effects into negatives. Gets Safeguard and Defense Up for 2 turns, then Barrier self for 10% of his Max Health.
The attack can chain to Stealth targets, but Counterattack breaks the chain. Super Skrull gets +200% Extra Focus on his Basic attack and is Unavoidable.
- If this character spawned with or has 2 or more Villain allies, this attack ignores Defense Up.
- If this character spawned with or has 2 or more Hero allies, apply Disrupted to each target.
As you can see, the bonuses of Super Skrull with Villain and Hero allies in the team are excellent. Ignoring Defense Up automatically increases Damage potential, and Disrupted to multiple targets with a Basic hit is something we cannot see until now.
Currently in the game, this is easily one of the strongest (if not the strongest) Basic. So far, no one can buff themselves with Safeguard with a Basic shot. The Damage is massive. It flips positives into negatives, can’t miss, and gets extra Focus. When bonuses (Villain, Herro allies) are added to all that, we get the most powerful Basic in the game.
ISO – 8/Counter Attack/Assists:
Will do slightly less Damage compared to Basic (which is normal), but everything else is the same except buffs on himself. So he will still have bonuses from Villain/Hero allies, flip 3 positivities into negativities, get extra Focus, and Barrier himself. But no Defense up and Safeguard for 2 turns (it would be too much). And his Iso-8/Counter Attack/Assist is not Unavoidable.
Special – Bending Flames
Energy Cost: 3/3
With his Special, Super Skrull applies Exposed to the primary target and does a nice amount of Damage to primary and adjacent targets. Also, reduce the Speed Bar for each target by 20% and clear Stealth on all enemies. So if any enemy has Stealth – after the Super Skrull Special, they will no longer have it.
This is currently the only ability in the game that applies Exposed.
Super Skrull will gain a lot of buffs when he casts his Special. +2 Defense and Offense Up (up to a maximum of 5), 3 Deflects, Immunity (2 turns), and Stealth. The attack will gain +500% extra Focus and cannot be blocked, dodged, or counterattacked.
- If this character spawned with or has 2 or more Hero allies, apply Ability Block for 2 turns to the primary target.
- If this character spawned with or has 2 or more Villain allies, reduce the Speed Bar for all targets by an additional 40%.
As you can see, the bonuses for Hero/Villain allies are great, so we can say that when you recruit a Super Skrull and decide to take him into battle, take him with 2 Hero and 2 Villain allies. Ability block on primary target (2 turns) and 60% Speed ​​Bar reduction (all targets he hits) is worth combining the team so that 2 Villains and 2 Heroes are there with Super Skrull.
Same as Basic, Special hits multiple targets. Only this time, Damage isn’t Piercing. With this ability, the Super Skrull opens up – in most cases, he will start the fight with his Special. A great way to reduce your opponent’s Speed ​​Bar and remove Stealth. While at the same time buffing yourself.
Ultimate – Psionic Super Nova
Energy Cost: 3/6
Ultimate deals an enormous Piercing Damage and applies Heal Block (3 turns) and Offense Down (2 turns) to all enemies. Primary Target will receive Trauma (2 turns), flip Defense Up on all enemies, and like his other attacks, this one cannot be blocked or countered and is Unavoidable. +1000% Extra Focus Super Skrull gets on Ultimate. Also, after the Ultimate Super Skrull will cast a Barrier on himself and all allies for 30% of his Max Health.
- If this character spawned with or has 2 or more VILLAIN allies, this attack deals an additional +300% Piercing.
- If this character spawned with or has 2 or more HERO allies, apply Trauma for 2 turns to all enemies.
The bonuses here are brutal. A blow that hits all targets with 1000% Piercing Damage and inflicts Trauma (2 turns), Heal Block (3 turns), and Offense Down (2 turns) to all enemies. Plus, have extra Focus, is Unavoidable, and cannot be blocked or counterattacked. Most effective and destructive offensive ability in the game (with Hero/Villain bonuses).
Passive – Fantastic One
The first time a Super Skrull falls under 50% of Health, he will clear all negative effects from himself, heal himself for 50% of his Max Health, and gain Stealth. While he has a Stealth, all allies will get a +20% Damage Reduction.
If he gets Stun, he will remove it and Stun the attacker. The latest Dark Dimension reward Characters (Doctor Doom, Dormammu, Super Skrull) have a way to clear Stun, but this is definitely the most interesting and effective one.
Whenever an enemy receives a positive effect, or Super Skrull or any of his allies receives a negative effect, he will heal himself for 5% Max Health and fill his Speed ​​Bar by 10%. He will passively lower the Armor of all enemies by 25% and Increase his (+50%) and all allies’ (+25%) Health.
Enemies with Exposed cannot gain Safeguard, Deflect, or Evade. This does not prevent prolonging the duration of effects already on the target. Any enemy Super Skrull casts Exposed on cannot get the aforementioned buffs. However, if they had those buffs before Exposed, they can extend them.
When any opponent with Exposed is attacked, Super Skrull will attack all enemies for 5% of his Max Health and Barrier himself for 5% of his Max Health. With this addition to the passive, he can increase his sustain and (additionally) damage his opponents.
- Gain +10% Damage and Focus + 10% for each HERO ally, up to a max of +50%.
- Gain +10% Armor and Resistance + 10% for each VILLAIN ally, up to a max of +50%.
Hero/Villain bonuses on Passive will further increase Super Skrull stats. Depending on how many Hero and Villain allies are in his team, his Damage – Focus / Armor – Resistance will increase.
The Passive is designed for Super Skrull to be immune to Stun, gain extra sustain, and buff the entire team. Exposed status is additionally used – passively.
He will provide additional Healt for the entire team, Damage Reduction, fill the Speed ​​bar, lower the Armor of enemies, and prevent some of them from getting crucial buffs.
When we remember how the previous characters from the Dark Dimension (Ultron, Doctor Doom, Dormammu) influenced the game, we can say that Super Skrull will at least have an equal (if not better) impact. This leads us to say that the DD6 will be worth the effort. Because when we know the ultimate reward and see how he affects the game, we understand what we need to do.
In essence, it will also depend on who he is in the group with, and he will have the most benefits as far as I have with 2 Heroes and 2 Villains Characters. Because that way, he will be able to collect all additional bonuses for all his abilities.
Players who are among the first unlock Super Skrull will have a (huge) advantage. So work hard on T18 gear, think smart about who you should upgrade, work hard to make the most effective teams for DD6, and recruit Super Skrull.
This character brings a new mechanic (Exposed) to us, from which he benefits. He will have extraordinary offensive potential when he appears in the game.
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