Hero, City, Bio, Brawler, Defender, Shadowland
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Daredevil can be further improved if he is equipped with the Raider class which will allow him to initiate a fight with mass Vulnerability on the enemy team. If he is surrounded by characters who can place Vulnerability, he could be equipped with Striker class as well.
P – Passive ability
S – Special ability
U – Ultimate ability
B – Basic ability
Passive – Increased Speed for Defenders (5%) and Shadowland (10%; 20% in WAR); +5% Dodge chance for each Shadowland ally. Improving Daredevil’s passive should be your first priority. Not only that the Speed of all Shadowland (and Defenders for that matter) allies be dramatically increased, but Daredevil will have a 25% Dodge chance in Shadowland’s team. This should be your first priority if you want to have an effective Shadowland.
Special – Increased Damage; Chain to 2 targets; Apply 2 Counter to all Shadowland. Without Level 7 Special, Daredevil doesn’t apply 2 Counter on any of Shadowland allies. In other words, the main strength of his special will not be available for his new allies. If you want to have an effective Shadowland in War, spending T4 on this ability is mandatory!
Ultimate – Increased Damage; Chain to 4-6 targets. Improving Daredevil Ultimate is also not necessary, but it counts in WAR. Being able to harm all enemies in the enemy team synergizes with Moon Knight opening and it is important for the entire Shadowland synergy!
Basic – Increased Damage; Always Bonus attack. Spending T4 on Daredevil basic is not mandatory, on contrary. However, the improvement is so big that it can’t be ignored.
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