Hero, City, Mystic, Support, New Warrior
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Same as for Cloak, Skirmisher Class brings the most benefits to Dagger.
She already has an ability that clears enemy positive effects in an “AOE” -ish way (it Chains). Since it’s not beneficial for both of them to have Skirmisher (both of them apply Vulnerability) it might be best to equip her with Striker or Healer.
I am not a big fan of Healer class or Regeneration buffs but if someone is already placing Regeneration it might be best to emphasize the healing with more Regenerations.
Depending on the rest of the team, the Striker class could significantly increase the damage output of Dagger and her team.
P – Passive ability
B – Basic ability
S – Special ability
U – Ultimate ability
Passive – On spawn places 3 Regeneration to all Mystic Hero and New Warrior allies; +20% Resistance to all Mystic Hero and New Warrior allies. This improvement practically doubles the effectiveness of Dagger’s passive. Improving it is a must!
Basic – Increased Piercing damage; places 2 Regeneration to 2 most injured allies. Without Level 7, Dagger places Regeneration only on one character when using his basic attack. Improvement is essential if you are using Dagger in Raids or Dark Dimension.
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