Abomination

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Tier List

Villain, Global, Bio, Brawler, Gamma

Arena★ ★ ★
Alliance War Offense★ ★ ★ ★
Alliance War Defense★ ★ ★
Blitz/Real-Time Arena★ ★ ★ ★
Raid★ ★ ★
Dark Dimension★ ★ ★
Cosmic Crucible★ ★ ★ ★

Iso-8

Abomination already has increased Focus. Even though he needs all of his debuffs and utilities to be always placed, giving him the Skirmisher Class may not be necessary.

According to his kit, Abomination is ideal for the Raider class. It is true that his critical chance will be at 100% with his special ability but that only means that he will place Vulnerability on all enemies every time he uses that skill.

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Depending on the class of other GAMMA members he could also benefit from the Striker class on some occasions, but keep in mind that the damage from his abilities is not that great – he mainly relies on his utilities.

According to the kit, Abomination should not have a problem placing his utilities and debuffs. However, if that proves to be a false expectation, then Abomination must be equipped with the Skirmisher – he will reach full potential only if he is fully capable of clearing Def Ups and placing Def Downs.

From our game experience, we strongly suggest having Abomination as Skirmisher. It is so important for him to put all of his debuffs and flip effects with his special/ultimate attacks. At least until you have him on 5 red stars.

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T4 Priority

P – Passive ability

U – Ultimate ability

S – Special ability

B – Basic ability

Passive – Increased Healing +20% Drain for all Gamma members; flip 1 positive effect on all enemies on a turn. Having a Drain ability is something that totally changes the context of synergy. Especially if that synergy is made from characters who are all hard hitters.

Ultimate – Increased Damage + always applies Stun. Abomination efficiency in battles is measured by his ability to incapacitate the most dangerous target at the start. If he can’t do that the whole GAMMA synergy suffers. Spending T4 on Abomination ultimate is a must!

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Special – Increased damage; 100% Crit chance; Clears Defense Up from all enemies. This upgrade grants certain Critical hits (otherwise only a 50% chance) and Clears all Defense Up before causing damage. The difference in the power is significant, therefore, spending T4 is justified.

Infographics

abomination

Emil Blonsky is a commander of the SAS and British Royal Marines. When Thaddeus Ross (later revealed as Red Hulk himself) assembled a group for fighting Hulk, Emil was an ideal recruit. He honored every task and willingly accepted to be used as a test subject.

Obviously, testing with Super Soldier Serum and Gamma Radiation controlled by rigid military personnel never brings anything good so Emil became a frenzied monster called Abomination.

Abomination was almost four meters tall with all benefits of Super Soldiers and Hulk – regeneration, superhuman strength, speed, agility … He had everything but the most important thing – he lacked Brains; therefore, he could never be as dangerous as Hulk. Nevertheless, he was ideal as a military test subject for awkward operations.

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In MSF, Abomination is a Global Brawler who increases the Focus of the GAMMA allies and lowers the Defense of enemies. He also grants a Drain ability to the team and can Stun.

Basic Ability

Basic Ability causes moderate Piercing damage and Chains to another target. It also clears Defense Up while placing Defense Down in the process.

A Basic Attack that clears Defense Up and places Defense Down on the character whose specialty is increasing Focus is something you would want to have on every character. To understand the real effectiveness of this ability is simple – just think of Kestrel’s basic ability that can remove Defense Up from enemies. Amazing, isn’t it?

Special Ability

Special Ability is an AOE that causes moderate Piercing damage against all enemies and places Offense Down and Defense Down for 2 turns on each target. Before causing damage and placing debuffs, the special ability will clear Defense Up on each target. In addition, it will grant certain Critical Hits against all targets that have Defense Up or Defense Down. This attack cannot be blocked. Ok, this special ability will be a game-winner against all teams that don’t have Safeguard or Evade.

The damage of the skill is mediocre indeed, but it will fully expose the entire enemy team for everything that follows. It will be especially effective against teams that rely on Defense Up on start (the main protection for the majority of current synergies) because it will be impossible to resist effects. Honestly, Abomination’s basic attack and special attack are enough so he can be considered.

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a Top Tier character.

Ultimate Ability

Abomination ultimate costs 4 Energy and it can be used at the start of combat. It causes immense damage against a single target after it flips its all Evade and Deflect. In addition, it will place Defense Down and Stun simultaneously. This attack cannot be Blocked or Dodged and in War Defense, it will target the enemy with the highest Focus ignoring Taunt.

The ultimate is also amazing. High single-target damage is not too important but the fact that you can choose who to stun at the start of combat while exposing the same target with Defense Down is amazing. This ability cannot be blocked or dodged, so it will land always.

The only downside of this ability is that AI will open every battle with it instead of with a special ability. It will affect the target with the highest Focus but somehow, I think that opening with a special is more logical. Unfortunately, AI will never (at least for now) prioritize special in front of the ultimate.

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Depending on Abomination speed, this ultimate may be a counter for some META teams. Just imagine that MLF is stunned before using her ultimate at the start of combat – that would totally cripple the Darkhold. The same goes for Rogue and her special.

Passive Ability

Passive Ability will grant regeneration equal to 20% of max HP to Abomination each turn. Also, it will permanently grant Drain and additional Health and Focus to all GAMMA allies. Finally, the passive ability will shuffle positive effects on the enemy each turn – according to the Blog’s info, it will flip 1 positive effect to another positive effect on all enemies.

Aside from self-preservation, passive ability grants Drain to the entire team. The fact that a team made of characters with self-regeneration and amazing damage will Drain as well make us think when it is enough. We must experience it in practice first but in theory craft, it seems OP. We will see.

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Anyway, this random flipping of positive effects into other positive effects sounds interesting. I am not sure if that is a grammar mistake in the description so I will not jump to conclusions. What I know for sure is that everyone would be pissed if their Offense Up is transformed to Deflect, for example. It can be interesting definitely but let’s wait and see for confirmation.

Abomination’s kit is definitely overpowered. This is not an overstatement, and I can be totally sure about it. Regardless of his stats, he will be the character who will have full control of enemy defensive capabilities making them open for all kinds of attacks.

According to his kit, he is the character whose debuffs will land regardless of his ISO-8 class, so it is definitely insane in theory craft, Obviously, Immunity and Safeguard will counter him but still…

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