Spider-Man [Noir]
Tier List
Hero, City, Mystic, Skill, Blaster, Spider-Verse, Tangled Web, Spider-Society
| Arena | ★ ★ ★ ★ ★ |
| Alliance War Offense | ★ ★ ★ ★ ★ |
| Alliance War Defense | ★ ★ ★ ★ ★ |
| Blitz/Real-Time Arena | ★ ★ ★ ★ ★ |
| Raid | ★ ★ ★ ★ ★ |
| Dark Dimension | ★ ★ ★ ★ ★ |
| Cosmic Crucible | ★ ★ ★ ★ ★ |
Iso-8
Spider-Man [Noir] is a pure Blaster damage dealer with a couple of debuffs at his disposal. Those debuffs are not essential for his effectiveness, so it is only logical to improve his damage output through the ISO-8 class.
Striker might be a good option for him since as a damage dealer type this will only improve his output. As part of the Spider-Society team he might be best as a Raider, this will allow him to have significantly increased Crit Damage
T4 Priority
P – Passive ability
S – Special ability
B – Basic ability
U – Ultimate ability
Passive – Is an incredibly important upgrade for his team, it will increase the Damage of Spider-Society characters in Raids by an additional +50%. This is a Raid team first and foremost, and if you aim to use this team in the hardest of Raids, you will need this upgrade.
Special – will clear Taunt from the primary target, and will fill Noir’s Speed Bar by +50% (instead of +20%). Excluding his Passive, this might be the most essential upgrade
Basic – Will allow him to always gain Evade and Regeneration after using his Basic ability (instead of 50% Chance). Noir’s Health and Armor aren’t exceptional, so he can die quickly, but this upgrade will allow him to stay alive as long as possible.
Ultimate – Grants additional Bleed (3 instead of 2), additional damage, and will apply Heal Block to primary and adjacent targets. The increased damage isn’t as impressive, and Heal Block will definitely be useful, but it’s situational, so upgrading this ability is only worth it if you have spare T4 Ability Materials.
Infographics

Theory-Craft
In a parallel dimension between the 2 World Wars, Piter Parker lives happily with his aunt and uncle. One day, his uncle Ben got murdered without any reason by mobs linked with the Crime Lord Goblin. Peter decides to get revenge and while investigating the warehouse with antiques he got bitten by a spider from one of the crates in the warehouse. This led Piter to become Spider-Man in an alternate dimension.
His struggle against Goblin was victorious as in all other dimensions but unlike other Spider-Men, Spider-Man [Noir] picks a way of the anti-hero who doesn’t try to bring justice. Instead, he strives for revenge. Spider-Man [Noir] wears his Uncle’s aviator suit from World War I and uses his super-human strength for settling scores with villains.
Spider-Man [Noir] is a City Mystic Blaster specializing in fighting Hydra and Swarm who can revive once he falls down.
Basic Ability – Put ‘em Up
The basic attack causes heavy damage against a single target and grants Stealth to Spider-Man [Noir]. Additionally, there is a 50% chance that he gains Evade (100% in Cosmic Crucible and Raids).
Iso-8, Assist, Counterattack
Identical to the Basic, with the only difference being that the damage is slightly lower.
Special – Chicago Typewriter
Energy Cost 3/3
Special Ability deals heavy Piercing damage against the primary and most injured target in quick succession. It also places Bleed on both targets. If the primary target is without any debuffs when Spider-Man [Noir] attacks him, Spider-Man [Noir] will have his Speed Bar filled by 50%. This attack will also clear Taunt.
Due to his Passive, Noir can often end up being the first to take a turn, and if he uses his Special he can clear Taunt from an enemy and will also fill Noir’s Speed Bar by +50%, which will allow him to take the next turn sooner. Due to this ability having a low cooldown, Noir can be a pretty fearsome character, because as long as he attacks targets with no negative effects, he will keep speeding himself up, and the damage he deals is not insignificant.
Ultimate – Lead Rain
Energy Cost 5/5
Ultimate deals heavy Piercing damage against primary and adjacent targets while placing up to 3 Bleeds and a Heal Block for 1 Turn. If Spider-Man [Noir] is in Stealth, he will also place Disrupted for 2 Turns on the primary target.
In Raids, this attack will also clear Regeneration from primary and adjacent targets, and will also gain +1,000% bonus Focus.
Spider-Man [Noir] will always Spawn with Stealth applied to himself, so this ability will end up applying Disrupted to the primary target, which can be used against Protector enemies to prevent Taunt, or against other dangerous targets. Due to increased focus enemies will rarely Resist this attack.
Passive – Monochromatic Menace
Spider-Man [Noir] will Spawn with Revive Once in any game mode if his Health is full. He will also gain Stealth on Spawn.
In Raids, he will additionally Spawn with Offense Up for 1 Turn and will gain +25% Speed Bar.
Noir will always gain +10% Speed Bar whenever an enemy gains a positive effect. For example, when the enemy applies Defence Up to five targets Spider-Man [Noir] will gain 50% Speed Bar, etc … In short, he will play a lot meaning that he will constantly harass enemies with his piercing damage.
Noir also gains bonus damage versus HYDRA and Swarm enemies.
Passively, his Damage stat is increased by +25%, all Spider-Verse allies also gain this bonus. In Raids, all Spider-Society characters will additionally gain +50% Damage.
Conclusion
Spider-Man (Noir) is a very fast hard-hitting Brawler, his Passive Speed Bar gain and his Piercing Damage make him an especially dangerous character, capable of dealing a lot of damage. His special ability will be very effective because he will additionally target most injured enemies with Piercing attacks that will prevent them from Healing, and will ultimately eliminate them.
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