Hero, City, Mystic, Blaster, Spider-Verse, Tangled Web
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Spider-Man [Noir] is a pure Blaster damage dealer with a couple of debuffs at his disposal. Those debuffs are not essential for his effectiveness, so it is only logical to improve his damage output through the ISO-8 class.
Depending on the needs of the Tangled Web team, Spider-Man [Noir] should be equipped with the Striker class as a primary option or the Raider class as a secondary option. The decision should be made according to random members of Tangled Web setup and only if there are not enough characters to place Vulnerability, Spider-Man [Noir] should be equipped with the Raider class. In all other options, he should prioritize the Striker class.
U – Ultimate ability
B – Basic ability
P – Passive ability
S – Special ability
Ultimate – Level 7 grants additional Bleed (3), additional damage and Heal Block to primary and adjacent targets. Investing in T4 here will permanently improve the usefulness of Spider-Man [Noir] in all game segments. Being able to place Heal Block fully changes the perspective of this ability
Basic – Level 7 increases the damage significantly and always grants Evade in Cosmic Crucible. Investing T4 in this Basic Ability is mandatory if you wanna have an efficient Tangled Web in Cosmic Crucible. Unfortunately, it is almost useless outside it.
In a parallel dimension between the 2 World Wars, Piter Parker lives happily with his aunt and uncle. One day, his uncle Ben got murdered without any reason by mobs linked with the Crime Lord Goblin. Peter decides to get revenge and while investigating the warehouse with antiques he got bitten by a spider from one of the crates in the warehouse. This led Piter to become Spider-Man in an alternate dimension.
His struggle against Goblin was victorious as in all other dimensions but unlike other Spider-Men, Spider-Man [Noir] picks a way of the anti-hero who doesn’t try to bring justice. Instead, he strives for revenge. Spider-Man [Noir] wears his Uncle’s aviator suit from World War I and uses his super-human strength for settling scores with villains.
Spider-Man [Noir] is a City Mystic Blaster specializing in fighting Hydra and Swarm who can revive once he falls down.
Basic Ability – Put ‘em Up
The basic attack causes heavy damage against a single target and grants Stealth to Spider-Man [Noir]. Additionally, there is a 50% chance that he gains Stealth (100% in Cosmic Crucible).
This basic ability seems less than ordinary but whenever Spider-Man [Noir] uses it he will go in Stealth and possibly gain Evade. You will see the effect of this only in battle because only then can you realize how powerful can be that the main enemy damage dealer goes to Stealth in the 4th turn of battle leaving you with nothing to stop him.
Special – Chicago Typewriter
Special Ability costs 3 Energy and can be used at the start of combat. It causes heavy Piercing damage against the primary and most injured target in quick succession. It also places Bleed on both targets. If the primary target is without any debuffs when Spider-Man [Noir] attacks him, Spider-Man [Noir] will have his SPeed Bar filled by 50%.
Causing 300% Piercing damage with a special ability is a lot of damage, especially if that same ability can fill half of your Speed Bar. Also, this ability grants you a free attack against a most injured enemy which is awesome. The only thing you need to do is to pick an enemy without debuffs and cause free damage to the most injured target. It is simple and really effective.
Ultimate – Lead Rain
Ultimate costs 5 Energy and can also be used in the first turn. It causes heavy Piercing damage against primary and adjacent targets while placing up to 3 Bleeds and a Heal Block for 1 Turn. If Spider-Man [Noir] is in stealth, he will also place Disrupt on the primary target.
Since Spider-Man [Noir] will most likely start with stealth gained from Spider Weaver, this ultimate can be freely upon the battle. Every Piercing damage is good damage, but this ultimate is somewhat limited, honestly. It causes almost identical harm as special ability, and it is nothing amazing about it. Spider-Man [Noir] is Blaster, though, so his base damage potential could be really high which would make this ultimate more logical then. However, if we look only at percentages (up to 350% Piercing), it looks somewhat disappointing.
Passive – Monochromatic Menace
Spider-Man [Noir] is granted Revive once but only in Cosmic Crucible. He has increased damage against Hydra and Swarm enemies. Also, whenever an enemy gains a buff his Speed Bar is increased by 10%. Aside from that he permanently increases the damage of Tangled Web characters by 15% (30% in Cosmic Crucible).
So, whenever an enemy gains a buff Spider-Man [Noir] will gain a 10% Speed Bar. For example, when the enemy applies mass Def Up Spider-Man [Noir] will gain 50% Speed Bar, etc … In short, he will play a lot meaning that he will constantly harass enemies with his piercing damage.
His special ability will be especially effective because he will passively target most injured enemies with Piercing attacks that will prevent them from staying alive. When you read the description of his passive it seems short, but trust me, the strongest passives were always those with simple nonavoidable effects. I have a feeling that this passive is one of those.
Spider-Man [Noir] is not a character with fancy abilities. His kit is straightforward. He is meant to harm enemies and to do that often. If his damage percentages and his base damage are high enough to be really effective, we will have to wait and see. When I think of Spider-Man [Noir], I have Elsa Bloodstone in my mind. No one ever considers her a threat, but no one is indifferent when she is about to attack.
Search new character
Type the name of the character in the search box. The character’s name will appear below the search box. Click on the name.