Villain, City, Bio, Blaster, Spider-Verse, Sinister Six
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Electro should be equipped with either Raider ISO-8 Clar or Striker class depending on the team composition.
If there are enough skirmishers use Striker class, otherwise, use Raider class.
U – Ultimate ability
P – Passive ability
S – Special ability
B – Basic ability
Ultimate – Increased Damage; Offense Down for 2 turns. Improving Electro’s ultimate is essential for making Sinister Six synergy a viable War option. Even with this improvement, the Sinister Six team is not a serious threat to most teams at the moment but without it, they are even weaker. Spending T4 on this ability is justified if you have use for Sinister Six in WAR.
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