Hero, Cosmic, Mutant, Blaster, Astonishing X-Men
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Bishop can benefit from both Fortifier and Striker classes depending on how you want to use him.
I suggest that you use him as a pure damage dealer in Raids because Astonishing X-Men utility will give him enough protection. He only needs to kill enemies faster.
However, if you want to use Bishop in other MSF segments it’s smart to offer him more protection because many teams in Alliance War and Real-Time Arena can easily overcome Astonishing’s utility making Bishop vulnerable.
U – Ultimate ability
B – Basic ability
P – Passive ability
S – Special ability
Ultimate – Increased Damage. Bishop’s ultimate CD is only 2 turns. An increase in damage will not change the battle mechanics but will increase Bishop’s overall effectiveness. More importantly, this is the ability that actually needs an increase from T4 investment.
Basic – Increased Damage. Improvement of the Basic attack will also improve the damage output of Bishop’s counters. To increase his overall damage output this would be the safest way of doing it.
Passive – +10% Damage Reduction with taunt; +50% chance of Counterattack. Level 5 of passive will grant a 100% chance to counter after being attacked while having Taunt. It also offers a symbolic increase in damage reduction. Combined with the other 2 investments in Bishop’s abilities this will make a crucial boost in his efficiency.
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