Quicksilver
Tier list
Hero, Global, Mystic, Brawler
Arena | ★ ★ ★ ★ ★ |
Alliance War Offense | ★ ★ ★ ★ ★ |
Alliance War Defense | ★ ★ ★ ★ ★ |
Blitz/Real-Time Arena | ★ ★ ★ ★ ★ |
Raid | ★ ★ ★ ★ ★ |
Dark Dimension | ★ ★ ★ ★ ★ |
Cosmic Crucible | ★ ★ ★ ★ ★ |
Iso-8
Striker should be the best Iso-8 for Quicksilver. His follow-up attack is powerful – we need to fully exploit it. Striker class will additionally increase his overall damage. His Piercing strikes will be even more powerful that way.
His Charged mechanics will give him more than enough Focus, so he doesn’t need Skirmisher class to be able to put various Debuffs on enemies.
Raider could be an interesting solution, but overall, with Striker, he will gain more. Put Striker on Quicksilver, and you will not regret it.
T4 Priority
P – Passive ability
S – Special ability
U – Ultimate ability
B – Basic ability
Quicksilver is one of the best characters in the game. Our suggestion is to upgrade all of his abilities to the maximum level.
Passive – Quicksilver will always gain a random positive effect on an ally turn, and if he has Charged on the turn, it will fill his Speed Bar by an additional 20% (100% total).
With Passive on max, Quicksilver will have 2 turns every time he plays (with Charged) and always gains positive effects, so it is a mandatory upgrade.
Special – Upgrading Special will almost double the damage of the Quicksilver Special attack. It will also clear all negativities from him. It will allow you to destroy the selected enemy.
Ultimate – Same as Special, it will clear all negativities from him and increase damage by a far amount (less than on Special attack, but still impactful)
Basic – It will always place Distrupted to target without buffs (up from 70% chance) and increase damage. This is not a mandatory upgrade, but it is helpful. It’s always good upgrading Basic on Strikers (and Quicksilver is Striker) because of more damage on follow-up attacks.
Infographics

Theory Craft
Quicksilver is plug and play character who can fit into the various teams. He has synergy with Scarlet Witch (obviously), but judging by his abilities, he will be good in almost any squad. He is a Brawler with supersonic Speed, which allows him to play more often and nuke enemies with his Piercing attacks.
Basic – Speed Strikes
He will attack the primary target with Piercing damage and remove two random buffs. Then he will repeat the attack. If the primary target has any buffs after this, he will repeat the attack. If It has none, he will attack with more piercing damage and apply Disrupt. These attacks ignore Defense Up and cannot be counterattacked. Bonus attacks cannot be blocked or dodged.
Quicksilver Basic is powerful enough to leave most of the targets without any buffs and place Disrupt on them – preventing them from gaining new positivities.
Iso-8/Counterattack/Assists:
Iso-8/Counterattack/Assists cannot be dodged (same as Basic) and will clear two buffs. If the target does not have positive effects, it will produce more damage and apply Disrupted.
Same as a Basic attack, this is a powerful tool. If you have situations where Quicksilver does Assist or Counter, you will cripple the target.
Special – Mach Punch
The Special ability cost is 8 Energy, and Quicksilver can use it at the start of combat. He will clear all negative effects from himself and then attack a primary target with a colossal amount of Piercing damage (700%) and apply Defense Down and Slow for two turns.
He will also clear all Charged on the primary target and reduce the Speed Bar by 30%. Quicksilver will gain Offense and Defense Up for three turns.
This attack cannot be blocked or dodged.
Special has a big cooldown, but it is an exceptional ability. You will get rid of any debuffs Quicksilver has (at that moment), nuke the target, and gain buffs. It can knock out of combat enemy.
Ultimate – Super Sonic Blitz
Energy cost is 10, and Quicksilver starts with 6 on this ability. He will do massive Piercing damage on all targets applying 2 random negative effects to each enemy from this list:
- 2 Bleed, Defense Down for 2 turns, Disrupted for 2 turns, Heal Block for 2 turns, Offense Down for 2 turns, Slow for 2 turns, 2 Vulnerable.
He will clear 2 random positive effects from each enemy, gain 2 Evade and 2 Counter, and gain +1 Charged, up to a maximum of 5.
This attack is Unavoidable, cannot be blocked, and cannot be counterattacked.
This is a fight finisher. You will not be able to use this immediately, and tanks to the long cooldown Quicksilver will need some source of energy gaining to use it before the income of most of the fights is already decided. But when he uses it, enemies will fall down easily.
Passive – Maximoff Velocity
Quicksilver cannot be revived, and his Speed Bar cannot be reduced. Most of the new characters have this non-revive feat which lowers their synergy with Dormammu. Quicksilver is one of them, and that is ok. His Speed Bar will not be able to suffer from reducing, and that is a valuable part of his Passive. His Speed will be immune to various Speed-reducing abilities in the game.
Quicksilver will gain + 4 Charged on Spawn, up to a Max of 5. On any character turn, if he has Slow, he will clear it and fill Speed Bar by 20%. It means he will practically benefit if he gains Slow.
On a turn, if Charged, fill Speed Bar by 100%, then lose 1 Charged. This means as long as he has Charged, he will play 2 times per turn. It also means he will fill his abilities two times faster. As long as he has Charged, when he has zero, he will play one time per turn.
If he has Deathprof at the end of his turn, he will heal himself for 20% of Max Health.
On Ally Turn, gain a random positive effect from this list:
- 2 Counter, Defense Up for 2 turns, 2 Deflect, 2 Evade, Offense Up for 2 turns, Regeneration for 2 turns, Speed Up for 2 turns, Immunity for 2 turns.
He will be full of buffs most of the time during the combat. Amazing? Of course, it is.
If he starts the match with full Health, the first time he drops below 50% he will remove all debuffs, Barrier self for 30% of his Max Health, gain 2 Deathproof, and summon Scarlet Witch with Defense Up, Offense Up, and 2 Deathproof.
Quick Silver has synergy with his sister – Scarlet Witch, but even without her, he will call her when his HP drops below 50% for the first time in combat. And with her at his side, he will be even more powerful.
On death, apply 2 Evade to Hawkeye ally. This is a fun little reminder of the Marvel Cinematic Universe.
He will passively gain +50% max Health. Scarlet Witch ally will have +30% max Health. And the more Charged he has, the more Focus he has. 100% Focus per Charged.
When we think about it, we can see that Quicksilver will be a character for everyone and everything. He has an amazing kit of abilities and passives. High Damage Health and Focus, ridiculous survivability, and control, and he can even summon his sister to help him in the fight.
Quicksilver will be one of the best plug-and-play characters in the game, if not the strongest one.
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