Hero, City, Mystic, Controller, A-Force
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Nico Minoru can be extremely dangerous if all her utility finds its target. The safest way to make this happen is to give Skirmisher to Nico.
If you think that Nico’s damage needs an increase, it’s best to choose the Raider class over the Striker, because Nico has two AOE skills.
P – Passive ability
U – Ultimate ability
S – Special ability
B – Basic ability
Passive – Gain 50% Drain; In WAR offense, on spawn, places Safeguard to the highest HP A-Force member (that would be Jessica Jones or Captain Marvel). Getting 50% Drain for herself would be enough for me to say that Nico’s Passive has to be improved on Level 5. However, that is not the most important thing.
The most important thing is that Jessica Jones or Captain Marvel will have Safeguard alongside Immunity and Deathproof. That opens a wide range of possibilities and increases the number of teams that can be countered by A-Force in WAR.
Ultimate – Increased Damage; In WAR offense (if there are 3+ A-Force) place Trauma and Disrupted for 2 Turns on the enemy with the highest Damage. A-Force is a War team so it is of utmost importance that Nico can place Trauma and Disrupt. Without it, the list of teams that can be countered with A-Force is significantly smaller.
Nico Minoru was raised by evil sorcerer parents, and while trying to escape their teachings she was accidentally imbued by “The Staff of One”. That gave her superhero powers.
While trying to redeem herself for atrocities caused by her parents she joined forces with dozen of Heroes before becoming a crucial part of the A-Force team. She is obviously a Controller who uses her magic to harass enemies and help allies.
Nico has a unique power to cast spells verbally but as soon as she uses a certain spell she can’t do it again. That is why all her skills have random effects after being used for the first time.
Special ability initially causes slight damage against primary and adjacent targets while placing 2 Bleeds on each target. Simultaneously, Nico is buffed with 2 Regeneration. Additional use of the skill will place Disrupt on the enemy or grant Deathproof for Nico and 2 Counter to adjacent allies.
Nico’s ultimate can be used in the first turn, and it is quite powerful. It causes high damage against all enemies and flips Deflect, Speed Up, and Defense Up. In AW it cripples enemy tanks and the most dangerous Damage dealer by placing Trauma and Disrupted for 2 Turns. In other words, it will prevent Taunt and Offense Up and allow A-Force to easily dispose of enemy weak spots (for example, Marauders and Young Avengers will be harmless and defenseless).
It is highly unlikely that ultimate will be used more than once but if so, it will grant 2 Evade to Nico, 2 Deflect on all allies or it will revive 1 fallen member of the team.
With Nico in the team, the start of combat will be much easier for her allies because she will grant the highest health A-Force ally and lowest health ally free Deathproof and Immunity upon spawn. The highest Health A-Force ally will even get Deathproof. This passive ability should be seriously considered when picking 5th member of the team.
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