Spider-Man 2099
Tier List
Hero, City, Bio, Controller, Spider-Verse, Tangled Web
Arena | ★ ★ ★ ★ ★ |
Alliance War Offense | ★ ★ ★ ★ ★ |
Alliance War Defense | ★ ★ ★ ★ ★ |
Blitz/Real-Time Arena | ★ ★ ★ ★ ★ |
Raid | ★ ★ ★ ★ ★ |
Dark Dimension | ★ ★ ★ ★ ★ |
Cosmic Crucible | ★ ★ ★ ★ ★ |
Iso-8
Deciding which ISO-8 class to give Spider-Man (2099) is very tricky.
In Cosmic Crucible, he needs all the critical chance he can get to have an option to prolong debuffs on enemies. He can prolong debuffs with all his active abilities, so giving him the Raider ISO-8 class in CC is the only logical thing to do.
However, outside of Cosmic Crucible, he needs Skirmisher Class without a doubt. It is of utmost importance that he lands all the debuffs at his disposal and flips 1 random buff on all enemies each turn. The only way you can make sure that will happen is to further increase his Focus with the Skirmisher ISO-8 class.
My suggestion is to give him Raider initially but to slowly build him, Skirmisher, as well. When you are done you should change it when needed.
T4 Priority
U – Ultimate ability
P – Passive ability
S – Special ability
B – Basic ability
Ultimate – Level 7 will place Defense Down and Slow for 2 Turns instead 1. It is crucial for the efficiency of Spider-man (2099) and the Tangled Web team.
Passive – Level 5 will grant increased focus and +15% damage reduction for all enemies as long as Spider Weaver is an ally in Cosmic Crucible. Investment in this passive is mandatory if you want to rely on Tangled Web in Cosmic Crucible. 15% damage reduction is something that can crucially affect the battle outcome. However, it is useless outside of Cosmic Crucible.
Infographics

The lore behind Spider-Man (2099) is interesting. Miguel O’Hara is a scientist in an alternate future. He tries to use the DNA of the late human Superhero Spider-Man to create a formula that can improve human capabilities.
In one of his tests, he accidentally mixes his own genes with Spider-Man’s and becomes Spider-Man himself. He is granted superhuman strength reflexes and dexterity, as well as rapid Health Regeneration. Becoming aware of his power he decides to do exactly the same as his famous predecessor. The Spider-Man mantle is alive once again to be used against all evils in the city!
Spider-Man (2099) is a Bio Controller who is especially effective after causing critical hits. He also grants Drain to his Tangled Web allies.
Basic Ability – Talon Slash
Basic ability causes heavy damage against the single target and clears up to 2 positive effects while placing Defense Down and Bleed. After that, it chains to an adjacent target causing slightly reduced damage, clearing 2 positive effects, and placing only Bleed. In Cosmic Crucible if Spider-Man (2099) crits, basic ability prolong the duration of all effects except Stun Ability Block and Trauma and prolong Bleed for an additional turn.
This Basic ability combines the Basic Abilities of various Spiders. It places Defense Down only on the primary target and causes decent damage. In Cosmic Crucible it will prolong negative effects after critical hits which can be crucial depending on circumstances.
Special Ability – Shock! And Awe
Special Ability costs only 3 Energy and can be used in the first turn. It places Ability Block on the primary target, flips Offense Up on primary and adjacent targets, and applies Bleed. Primary and adjacent targets will be equally damaged by up to 350%, which is ok. At the same time, 2 random allies (Tangled Web is prioritized) will be buffed with Offense Up. This attack cannot be avoided or blocked.
In Cosmic Crucible on a critical hit, Spider-Man (2099) will prolong all negative effects but Stun, Trauma, and Ability Block by 1 Turn and Bleed by an additional turn.
This special ability is ok. Being able to place Abi Block is always good. Also, the fact that this attack cannot miss makes it really important against certain enemies. Offense Up that will be granted to Spider Weaver and Spider Noir comes last but not least.
Ultimate Ability – Future Flurry
Ultimate costs 7 Energy and can be used on start. It is AOE that causes heavy damage to all enemies, clears 3 random positive effects, and places Slow and Defense Down for 2 turns on each target. Simultaneously it increases the Speed Bar of all Tangled Web characters by 20% and places 2 Deathproofs on all allies if the primary target has Deathproof.
Similar to Basic and Special Ability, In Cosmic Crucible on Crit, Spider-Man (2099) will prolong all negative effects but Stun, Trauma, and Ability Block by 1 Turn and Bleed by an additional turn.
This Ultimate is all that you want for enemies to suffer. Placing Defense Down and Slow on all enemies is a favorite player combo. The damage is not insane, but Spider-Man (2099) is Controller, not a Blaster. Depending on his speed and the enemy’s composition, he will soften enemies right from the start. For someone who is not supposed to be META, you cannot ask for more.
Passive – Spider from the Future
Spider-Man (2099) will start battles with Speed Up if Spider Weaver is on the team. Every turn he will flip 1 random positive effect on each enemy. In addition, Spider-Man (2099) is granted that he will always successfully clear positive effects with his active abilities (Basic and Ultimate).
In Cosmic Crucible, as long as Spider Weaver is in the team, he will lower the Damage reduction of all enemies with Bleed by up to 25%. Also, he grants Drain to Tangled Web allies and permanently increases their Focus and Resistance (increased even further in Cosmic Crucible).
The Drain that Spider-Man (2099) offers is not great, but it exists and will crucially influence sustain of the Tangled Web team. His ability to passively flip 1 positive effect on all enemies each turn is something new in the game. It will be of utmost importance that he places and exploits all his debuffs and utility. Having that in mind, it will give us a dilemma about the ISO-8 class.
He needs a critical chance in Cosmic Crucible but he also needs additional Focus for all his abilities. It seems like we will have to be prepared to give him 2 ISO-8 Classes – Raider for Cosmic Crucible and Skirmisher outside it.
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