Hero, Global, Mutant, Controller, Unlimited X-Men
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Two of Dazzler’s abilities are Single target based, therefore giving her the Skirmisher class seems to be a logical choice.
However, since her Focus in Crucible grants debuffs placing, it might be best to give her the Raider class. Her ultimate affects all enemies and with every critical in CC, she will place Blind while using a basic attack.
It is important to say that she has an increased critical chance from Gambit’s passive, so you need to carefully consider what is the best choice. Even the Fortifier class is a viable option for Dazzler in Cosmic Crucible.
P – Passive ability
B – Basic ability
S – Special ability
U – Ultimate ability
Passive – +15% Focus for all Uxmen; Fills Speed Bar by +5% when Uxmen ally gains negative ability. I was in doubt whether should i suggest improving Dazzler’s passive or not. The permanent increase of Uxmen Focus is important obviously, but still, it doesn’t change the team’s potential crucially.
In the end, I’ve decided to put it on the list just because of the passive increase of Dazzler’s Speed Bar for every negative effect Uxmen allies receive. For every single debuff, her Speed Bar will be filled by 10%, meaning that she will play instantly after the enemy with AOE that places debuffs. This proved to be extremely important in practice.
Basic – Increased Damage; In CC on crit always places Blind. If you are building your Uxmen to be fully effective in CC, I suggest improving Basic on level 7. It will always place Blind on enemies after successful critical hits. However, if CC is not your first priority, investing in this ability is not mandatory.
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