Hero, Global, Mutant, Controller, Astonishing X-Men, Legendary
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Skirmisher is the only viable option for Jubilee because extra focus granted from Skirmisher is essential for Jubilee.
She has an AOE attack so she may benefit from Raider as well, but Skirmisher is the primary option always.
U – Ultimate ability
P – Passive ability
S – Special ability
B – Basic ability
Ultimate – Increased Damage and Piercing Damage; Speed Bar of the primary target is reduced by 10%. Jubilee will use her ultimate often which justifies the investment that will not crucially improve her effectiveness. Unlike some other ultimate AOEs, this one deserves to be improved.
Passive – Increased Max HP for Astonishing X-Men; increased damage for Astonishing X-men in Raids; Beast Speed Bar is filled by an additional 10%. Level 5 of Jubilee’s passive offer a significant improvement in the sustain and damage for Astonishing X-Men. It also grants that Beast will play faster when any of the team members are in danger. This improvement is crucial for Raids if Astonishing X-Men are your Mutant Raid option still.
Special – increased Damage; Apply Offense Up to all Astonishing X-Men; gain an assist from all Astonishing X-Men allies. This improvement can be crucial. but at the same time, its importance is limited only to the full Astonishing X-Men. Improvement is justified only if there is a current use for Astonishing X-Men with Jubilee (the introduction of the Death Horseman will heavily affect it).
Basic – Increased Damage; +20% chance to place Blind. Since Jubilee in Raids always places blind with her basic attacks and assists this improvement is important only for battles outside Raids. This practically means that improving this ability is not mandatory even though it will have an influence in War, CC, and Dark Dimension.
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