Villain, Global, Mutant, Controller, Marauder
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Madelyne Pryor needs the Skirmisher class to maximize the effectiveness of her utility and debuffs.
Since her main role in the Marauder team is to be a primary damage dealer she can also benefit from the Striker class. If she is equipped with the Striker, there should be at least two allies with Raider or Skirmisher (Stryfe and Mystique).
All in all, the Skirmisher class is a safe and obvious pick while Striker can be devastating in the right circumstances.
B – Basic ability
P – Passive ability
U – Ultimate ability
S – Special ability
Basic – Increased Damage; Flip 3 additional positive effects. Improvement of the basic Attack for Madelyne Pryor is definitely mandatory. It will affect her assists (her main weapon) and it will flip an additional buff on enemies that can be crucial in some situations.
Passive – +25% assist chance on non-attack abilities; +10% Damage for controlled characters. Madelyne’s ability to assist with non-attack abilities is her main weapon, especially in AW Defense. With passive Level 5, a chance for an assist will be doubled (50%) and will make Madelyne more dangerous and lethal.
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