Hero, Cosmic, Mystic, Brawler, Avenger, Asgardian, Knowhere
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
With most of his attacks (except Basic), Thor (Infinity War) attacks multiple targets. This tells us that Raider is the ideal Iso-8 for him. He is a hard hitter and an excellent Damage dealer, so we should use the opportunity and increase his Damage by giving him Raider Iso-8 Class.
Striker is a valid option because, with an Iso-8 attack, Thor puts an additional Defense Down on the target and removes 2 negative effects
Again, I don’t believe that removing extra negativities will mean more to him than the additional Damage he gets as a Raider. Let’s face it, as a Striker, his Damage will be excellent, but since he often attacks multiple enemies, simply as a Raider, he has a higher Damage potential.
P – Passive ability
S – Special ability
U – Ultimate ability
B – Basic ability
By upgrading the Thor (Infinity War) Passive, the Damage he passively deals to the enemy’s Protector with the highest Speed will increase. In War, it will also clear all Charged from that target. It’s clear that this upgrade is essential for countering She-Hulk and preventing her from getting enough Charged to allow her to strip all debuffs from her team and transfer them to her opponents.
Damage will increase on primary and secondary targets, and Ability Block will be applied to the primary target. A significant upgrade that allows Thor (Infinity War) to prevent one of the enemies from using his Special/Ultimate. Certainly worth upgrading.
Ultimate on max will significantly increase Damage, and apply Defense Down (2 turns) to all enemies. All Thor (Infinity War) attacks are Piercing, so even if this is not crucial at first glance, it is definitely useful because of its Damage potential.
After the destruction of Asgard, Thor teams up with Rocket and Groot in search of a new weapon, the Stormbreaker. He succeeded in his quest and arrived in Wakanda to join the Avengers in the battle against Thanos.
Thor is a Brawler and damage dealer on the Knowhere team, with specific mechanics in War that allow him to passively attack opposing Protectors with the highest Speed while ignoring Taunt and removing their Charged (in War). She-Hulk will suffer. Also, in War, he will passively fill his Speed Bar whenever opponents attack some of his factions. That will increase his usability and make him much faster than he really is.
Basic – Asgardian Throw
With Basic, he will hit the primary target with Piercing damage and apply +1 Defense Down (up to a maximum of 3). He will also clear 2 negativities from himself.
I don’t need to repeat (but I will anyway) that with his Basic, like all other Knowhere characters, he has a 50% chance to revive a killed Korg (100% in War).
And if Brawler Thor still has a way to remove negative effects from himself, as we saw in the description of his Basic attack. It is a nice feature, and the whole Knowhere team will benefit from it because he passively constantly hits the enemies. So, it is important not to have debuffs like Offense Down or Blind on him during those passive attacks.
ISO – 8/Counter Attack/Assists:
As we can see, it is very similar to Basic, with slightly lower damage and without the possibility of reviving Korg.
Special – Thunder God’s Wrath
Energy Cost: 4/4
We can see that Special Thor can use it in his first move, and with it, he also does Piercing damage, as with all his attacks. This is great because Piercing damage ignores the opponent’s Armor and makes the attacks significantly stronger, thereby making the Character more sustainable during the constant upgrading of the Game (increasing the stats of various Characters, such as Armor).
It will attack the primary target, and if it is in a team with at least 2 Knowhere allies, it will remove all positive effects from it. Then he will cast Ability Block on the primary target and chain to 3 adjacent targets and do the same damage. After all, he will attack the most injured enemy with the same damage.
This attack cannot be counterattacked, and in War, it is Unavoidable.
With his Special, Thor is able to deal a lot of harm to enemies. Because it is theoretically possible to hit them a minimum of 2 and a maximum of 6 times, depending on how many they are, how they are arranged, and who he hit primarily.
Ultimate – Mighty Stormbreaker
Energy Cost: 5/7
This is a classic devastating blow to all enemies with enormous damage (do not forget it is Piercing), with the fact that along with all that damage, the enemies will get Offense and Defense Down (2 turns).
In War with all this, Thor will remove all Barriers from all opponents.
I don’t need to repeat how strong this ability is – that can cripple the opposing team. From the attached, you can see that Thor can use it in his second turn.
Passive – Odinson’s Revenge
Every turn, Thor will passively heal for 5% of Max Health + 5% of Max Health per non-minion Asgaridan, Avenger, or Knowhere ally. So with the Knowhere team (or any other teams mentioned earlier), each round will passively heal 25% of his Health. It’s as if the Knowhere team’s sustain isn’t good enough, so it needs this additional healing. In addition to having excellent attacking potential, this team will have efficient sustain, reduction, and mitigation. Which is easily seen when you look at the Abilities of any member.
Whenever the enemy’s turn to play, Thor has a 50% chance to attack the enemy’s Protector with the highest Speed, ignoring Taunt. With Piercing damage (of course). In War – he will clear all Charged to that target.
Thor gains 25% Damage from his Passive, and while Deflect or Minor Deflect is on him, he will lower the Block Chace of all enemies by 50%. This is an obvious example of how the defensive buff in the Knowhere team also has an offensive role.
In War Thor (Infinity War) will have additional bonuses from his Passive. Whenever a summoned enemy dies, he gains 1 Ability Energy. Whenever an Asgardian, Avenger, or Knowhere ally is attacked, Thor charges his Speed Bar by 5%. This will make him even more influential against enemy teams who use summons – Underworld, Undying. And also, at least in War, increase his not very good Speed, and make him play more often.
And finally, a little clean addition to the stats:
He will get +100% Focus, which makes it easier for him to inflict important debuffs on his opponents in the War (we don’t want the enemy to resist Ability Block from Special or Offense and Defense Down from Ultimate). Another 25% damage to himself and 50% to the Knowhere team. So everyone in the War will do 50% more damage.
Thor (Infinity War) is a powerhouse in War, and outside of it, he can be quite useful, especially when we see the number of teams he fits in with. He could be a valuable addition to a few squads if needed. Of course, he will provide the most in “his” Knowhere team, and expect a lot from him – especially in War game mode.
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