symbiote right 24032025
/ /

Quasar

VIDEO ADVERTISEMENT

Tier List

Hero, Cosmic, Mystic, Brawler, Galactic Council, Legendary

Arena★ ★ ★ ★ ★
Alliance War Offense★ ★ ★ ★ ★
Alliance War Defense★ ★ ★ ★ ★
Cosmic Crucible Offense★ ★ ★ ★ ★
Cosmic Crucible Defense★ ★ ★ ★ ★
Raid★ ★ ★ ★ ★
Dark Dimension★ ★ ★ ★ ★
Battleworld★ ★ ★ ★ ★

Iso-8

It’s best to equip Quasar with the Striker Iso-8 Class because he can deal significant damage with follow-up attacks and also steal a percentage of health. By enhancing his single-target damage, we can turn him into a powerful force capable of inflicting heavy damage on primary targets. Additionally, Striker Iso-8 Class will greatly improve his already incredible sustainability in battles.

Quasar can also function as a Raider because his Special and Ultimate Abilities allow him to attack multiple enemies. Additionally, he can passively damage opponents, making the Raider class beneficial for enhancing his overall damage output. However, we still believe that the Striker class is the better option for him.

However, for now, in the Galactic Council team—at least until Annihilus is released—it’s best to give Quasar the Raider Iso-8 class. This is because Quasar plays first (has the highest Speed), so there won’t be any Vulnerable effects for her to exploit as a Striker. As a Raider, though, she can generate Vulnerable effects on multiple targets if she scores a Critical Hit. So Quasar will create opportunities for Strikers on the Galactic Council team—especially Blastaaar—to exploit those Vulnerables.

T4 Priority

P – Passive ability

U – Ultimate ability

S – Special ability

B – Basic ability

Passive – Increases passive Piercing damage to 300% against any enemy with Exposed who gains a positive effect (previously 200%), while also reducing that enemy’s Speed Bar by 15%. This upgrade is excellent as it not only inflicts more passive damage on opponents with Exposed but also increases the period until their next turn.

Awakened Passive – During War Offense, on any turn, clears the Barrier from all enemies (previously 50% reduction of Barrier on all enemies). Additionally, during War Offense, Quasar grants +25% Drain to all allies and decreases damage reduction for Legendary and Mythic enemies by 35%. This Awakened upgrade is particularly valuable as it significantly lowers the opponent’s mitigation and enhances the sustain of Quasar’s team.

Ultimate – Deals increased Piercing damage and extends Trauma duration for 2 turns (previously 1 turn).

Awakened Ultimate – In War Offense, clears all Battlefield Effects on the allied side and applies the Battlefield Effect “Quantum Constructs” to the allied side. This Effect cannot be cleared or replaced by another Battlefield Effect and lasts until 18 characters have completed their turns. This is the most crucial upgrade for Quasar, making him the strongest character in War. For more details, refer to the “About Character” section regarding the Quantum Constructs Battlefield Effect.

Special – Inflicts significantly more Piercing damage and clears all Battlefield Effects on the enemy side during War Offense. This upgrade allows Quasar to neutralize characters like Nova or Mephisto, who rely on their Battlefield Effects. It is a vital upgrade.

Basic – Provides a pure damage increase. This upgrade is important primarily because it unlocks the Awakened Basic ability.

Awakened Basic – In War Offense, Quasar flips Disrupted on himself, enabling him to gain Offense Up regardless of whether he is Disrupted. Additionally, in War Offense, he always steals 10% of Health from the primary target, regardless of whether the target is Cosmic or not.

Infographics

quasar +u

About Character

Wendell Vaughn was a promising S.H.I.E.L.D. agent who defied expectations by proving himself worthy of wielding the Quantum Bands—ancient artifacts of immense cosmic power. Transformed into Quasar, the Protector of the Universe, he gained the ability to manipulate quantum energy, create powerful constructs, fly at light speed, and survive the vacuum of space. With a strong sense of duty and a connection to the very fabric of the cosmos, Quasar stands as one of the galaxy’s greatest defenders against unimaginable threats.

As an Alliance War nuke, Quasar is capable of obliterating enemies and their effects during battle. He is a Brawler who engages in close combat, boasting high Health, Resistance, and Damage stats. Quasar does not belong to a formal team, as Commander Fury designated him as a War Offense freelancer. You can slot Quasar into top-tier War Offense squads with the sole mission of shutting down oppressive War Defenses and challenging Mythic characters.

Quasar’s kit includes a variety of negative effects to apply to enemies, and he can reduce Trauma to eliminate pesky negative effects targeting himself. His great sustain comes from Drain and Health-stealing abilities, allowing him to remain in the fight longer. His Ultimate Ability hits like an exploding star, delivering devastating Piercing Damage that ignores Defense Up and cannot be Blocked or Counterattacked.

When facing Mephisto, Quasar is equipped to counter him with his Passive ability, which denies Exhausted, along with his Special Ability that clears enemy-side Battlefield Effects.

Quasar also introduces a new dimension to Battlefield Effects, enhancing his power while shutting down the divine capabilities of Odin. His Awakened Ultimate Ability activates a Battlefield Effect called Quantum Constructs. Once activated, this Battlefield Effect cannot be cleared or replaced by any other character or action until a set number of ally and enemy turns have been completed. The icon for Quasar’s Battlefield Effect displays the number of turns remaining, and once that number is reached, the effect clears automatically.

Quantum Constructs is activated through Quasar’s Awakened Ultimate Ability on the allied side and lasts until a total of 18 characters (both allies and enemies) have completed their turns. It reduces the enemy’s Assist Chance by 100%, decreases Active Healing by 30%, prevents enemies from gaining Charged or Safeguard, and on the enemy’s turn, it reduces the duration of one random positive effect by 2 turns.

Quasar’s Basic attack grants him +1 Offense Up, up to a maximum of 3, and allows him to attack the primary target while applying Slow. If the target is Cosmic, he steals 10% of their Health.

The Awakened Basic enhances this by adding War Offense improvements. Before executing any actions, Quasar will flip Disrupted on himself. In War Offense, he will always steal 10% Health from the primary target, regardless of whether they are Cosmic or not. This makes it a powerful attack, dealing significant damage and enhancing Quasar’s sustain by stealing health.

The Iso-8/Counter Attack/Assist functions similarly to the Basic Attack. If the Basic is at the Awakened level, these attacks also benefit from the same War Offense bonuses.

Quasar’s Special Ability costs 4 Ability Energy and is available from the first turn. It deals substantial Piercing damage to the primary and adjacent targets, inflicting 15% of his Max Health as additional damage. The primary target receives Defense Down (2 turns), Slow (2 turns), Offense Down (2 turns), and Exposed. Adjacent targets get Defense Down (2 turns), and in War Offense, they also receive Slow (2 turns), Offense Down (2 turns), and Exposed. This ability removes all Battlefield Effects from the enemy side and calls upon the ally with the highest damage to attack the primary target. It’s particularly effective against enemies like Mephisto, allowing for immediate removal of their Battlefield Effects and dealing significant damage with debuffs.

The Ultimate costs 7 Ability Energy and can be used on the first turn. Quasar clears all Charged effects on enemies, flips his negative effects, and heals for 15% of his Max Health. It then delivers massive Piercing damage to primary and adjacent targets, ignoring Defense Up, and cannot be blocked or countered. In War Offense, if Quasar has Trauma, he reduces all negative effect durations by 2 on himself and heals for an additional 15% of Max Health (30% total). He also applies Ability Block (2 turns) and Trauma (2 turns) to primary and adjacent targets, with a +1,500% Extra Focus in War Offense.

The Awakened Ultimate allows Quasar in War Offense to clear all Battlefield Effects from allies and apply Quantum Constructs to them.

Quantum Constructs:

  • Reduces the duration of 1 random positive effect by 2 on enemies during their turn.
  • Decreases enemy Assist Chance by 100% and Active Healing by 30%.
  • Prevents enemies from gaining Charged or Safeguard.
  • This effect cannot be cleared or replaced and lasts until 18 characters have completed their turns.

This ability is vital for Quasar in War Offense as it counters Odin’s Battlefield Effect by preventing its application and reducing assist opportunities for a set period. This provides ample time to eliminate threats like Odin and Red Hulk, who also apply Battlefield Effects. Additionally, it removes a random positive effect from opponents, which can be crucial in battles.

Quasar’s Passive grants him Defense Up for 2 turns and applies Immunity for 2 turns to himself and all allies upon spawning. On his turn, he heals himself for 25% of his Max Health. The first time any character takes a turn, if any enemy is Legendary or Mythic, Quasar gains +1 Immunity, up to a maximum of 3. When an enemy with Exposed gains a positive effect, Quasar attacks that enemy with 300% Piercing damage, steals 5% Health, and reduces the enemy’s Speed Bar by 15%. Additionally, he passively gains +25% Drain. With his Special ability, Quasar can apply Exposed (affecting multiple enemies in War Offense), which he can then exploit using his Passive. Reducing the opponent’s Speed Bar can be crucial, and the passive damage he deals should not be underestimated—it is exceptional.

In War Offense:

  • On any turn, reduce the Barrier on each enemy with Barrier by 50%.
  • At the end of any turn, if Quasar does not have Safeguard, he gains +1 Safeguard.
  • Quasar and all allies cannot gain Exhausted.
  • The damage of Quasar and all allies can only be reduced by Offense Down.
  • Enemies cannot gain Immunity.
  • The Speed of all characters can only be altered by Positive and Negative effects.

If Quasar’s Passive is Awakened, War Offense bonuses are enhanced:

In War Offense:

  • On any turn, clear the Barrier on all enemies.
  • At the end of any turn, if Quasar does not have Safeguard, he gains +1 Safeguard.
  • Quasar and all allies cannot gain Exhausted.
  • All allies gain +25% Drain.
  • Lower Damage Reduction for Legendary and Mythic enemies by 35%.
  • The damage of Quasar and all allies can only be reduced by Offense Down.
  • Enemies cannot gain Immunity.
  • The Speed of all characters can only be altered by Positive and Negative effects.

With these enhancements in War Offense, Quasar can clear the Barrier on all enemies (as opposed to reducing it by 50% per enemy). All allies gain +25% Drain, and Quasar passively reduces damage reduction for Legendary and Mythic enemies by 35%, which is significant when facing such characters. For instance, Odin has a +25% Damage Reduction when not Charged and +50% when Charged. Quasar will effectively reduce that.

Given his capabilities, it’s evident that Quasar will be the strongest individual character in War Offense within the game. He will also excel in other game modes. His speed is crucial to his success, but he has many other impressive abilities to offer.

You can find detailed information about Quasar on the Galactic Council team page HERE.

Search new character

Type the name of the character in the search box. The character’s name will appear below the search box. Click on the title.

Annihilus
Maestro
Silver Surfer (Breaker)
Blade (Mighty)
Spider-Woman (Julia)
Rachel Cole-Alves
Quicksilver (Symbiote)
Toxin
Riot
Storm (Mighty)
Morph
Angel
Malekith
Executioner
High Evolutionary
Blue Marvel
Sentry
Eclipse
Night Thrasher
Speedball
Magneto (Phoenix Force)
Nova (Sam Alexander)
Moon Girl
Thunderstrike
Jeff the Land Shark
Ursa Major
Darkstar
Warlock
Wolfsbane
Cannonball
Kestrel (Zombie)
Sword Master
Lady Bullseye
Steel Serpent
Professor Xavier
Daimon Hellstrom
Hellcat
Living Mummy
Blastaar
Hobgoblin
Superior Spider-Man
Scorpion
Phantom Rider
Sebastian Shaw
Azazel
Rachel Summers
Franklin Richards
Mister Fantastic (MCU)
Invisible Woman (MCU)
Quasar
Knull
The Hood
Satana
Hellverine
Victoria Hand
Songbird
Hyperion
Odin
Daredevil (Modern)
Silver Sable
Hit-Monkey
Mephisto
Omega Red (Phoenix Force)
Lilandra
Howard the Duck
Havok
Peggy Carter
Patriot
Falcon (Joaquin)
Jean Grey
Hercules
Shadow King
Kahhori
Ms. Marvel (Classic)
Medusa
Ancient One
Emma Frost (X-Men)
Scarlet Witch (Zombie)
Blade
Oath
Man-Thing
Sentinel
Nimrod
Omega Sentinel
Thanos (Endgame)
Gorr
Gladiator
Ares
Old Man Logan
Captain Britain
Hank Pym
Black Panther (Shuri)
Guardian
Northstar
Sasquatch
Pandapool
Peter B. Parker
Daken
Peni Parker
Spider-Man (Pavitr)
Black Knight
The Leader
Iron Patriot
Cosmic Ghost Rider
Starbrand
Red Goblin
Void Knight
Gwenom
Nightcrawler
Sunspot
Forge
Green Goblin (Classic)
Kraven The Hunter
Lizard
Spider-Slayer
Iron Man (Infinity War)
Darkhawk
Ironheart (MK ||)
Juggernaut (Zombie)
Black Cat
Mockingbird
Tigra
Ronin
Ghost Rider (Robbie)
Ms. Marvel (Hard Light)
Photon
Vahl
Beta Ray Bill
Sylvie
Loki (Teen)
Spider-Man (Big Time)
Super Skrull
Nova
Cosmo
Thor (Infinity War)
Star-Lord (Annihilation)
Korg
Gwenpool
Firestar
Quicksilver
Captain America (WW II)
Bucky Barnes
Union Jack
Iron Fist (WW II)
Apocalypse
Moonstone
Kang the Conqueror
Absorbing Man
Titania
U. S. Agent
Agent Venom
Captain Carter
Nemesis
Archangel
Dark Beast
Black Panther (1MM)
Nakia
Iron Man [Zombie]
Mister Negative
Spider-Weaver
Spider-Man (2099)
Spider-Man [Noir]
Red Hulk
Abomination
Brawn
Hulkbuster
Deathlok
Viv Vision
Rogue
Sunfire
Mighty Thor
Valkyrie
Wong
Star-Lord [T’Challa]
Spider-Punk
Sersi
Scarlet Spider
Morgan Le Fay
Morbius
Magik
Madelyne Pryor
Kate Bishop
Ikaris
Ghost-Spider
Echo
Dormammu
Doctor Voodoo
Doctor Strange [Heartless]
Agatha Harkness
Spider-Woman
Nico Minoru
Gambit
Fantomex
Dazzler
Omega Red
Lady Deathstrike
Silver Samurai
Deathpool
Cloak
Dagger
Shang Chi
Sharon Carter
Maria Hill
Captain America [Sam Wilson]
Adam Warlock
Moondragon
Phyla-Vell
Doctor Doom
Kestrel
Jubilee
Colleen Wing
Misty Knight
Bishop
Ghost
Stature
Yellowjacket
Anti-Venom
Scream
Shatterstar
She-Hulk
Doctor Octopus
Swarm
Electro
Baron Zemo
Beast
Squirrel Girl
Emma Frost
X-23
Yelena Belova
Negasonic
Domino
Ebony Maw
Cull Obsidian
Taskmaster
Corvus Glaive
Proxima Midnight
Red Skull
Jessica Jones
Mister Sinister
Mystique
Juggernaut
Agent Coulson
America Chavez
Ant-Man
Black Bolt
Black Panther
Black Widow
Blob
Bullseye
Cable
Captain America
Captain Marvel
Carnage
Colossus
Crossbones
Crystal
Cyclops
Daredevil
Phoenix
Deadpool
Doctor Strange
Drax
Elektra
Elsa Bloodstone
Falcon
Gamora
Ghost Rider
Graviton
Green Goblin
Groot
Hawkeye
Heimdall
Hela
Hulk
Human Torch
Iceman
Invisible Woman
Iron Fist
Iron Man
Ironheart
Karnak
Killmonger
Kingpin
Kitty Pryde
Korath the Pursuer
Loki
Longshot
Luke Cage
Magneto
Mantis
M’Baku
Minn-Erva
Mister Fantastic
Mordo
Moon Knight
Ms.Marvel
Multiple Man
Mysterio
Namor
Nebula
Nick Fury
Night Nurse
Nobu
Okoye
Polaris
Psylocke
Punisher
Pyro
Quake
Red Guardian
Rescue
Rhino
Rocket Raccoon
Ronan the Accuser
Sabretooth
Scarlet Witch
Scientist Supreme
Shocker
Shuri
Silver Surfer
Sif
Spider-Man
Spider-Man (Miles)
Spider-Man [Symbiote]
Star-Lord
Storm
Stryfe
Thanos
The Thing
Thor
Toad
Ultimus
Ultron
Venom
Vision
Vulture
War Machine
Wasp
White Tiger
Winter Soldier
Wolverine
Yondu
Yo-Yo
Hydra Armored Guard
Hand Sorceress
Hand Sentry
Hand Blademaster
Hand Assassin
Hand Archer
A.I.M. Security
A.I.M. Researcher
A.I.M. Monstrosity
A.I.M. Infector
A.I.M. Assaulter
S.H.I.E.L.D. Trooper
S.H.I.E.L.D. Security
S.H.I.E.L.D. Operative
S.H.I.E.L.D. Medic
S.H.I.E.L.D. Assault
Ravager Stitcher
Ravager Bruiser
Ravager Boomer
Mercenary Soldier
Mercenary Sniper
Mercenary Riot Guard
Mercenary Lieutenant
Kree Reaper
Kree Royal Guard
Kree Oracle
Kree Noble
Kree Cyborg
Hydra Sniper
Hydra Rifle Troper
Hydra Scientist
Hydra Grenadier