Quasar
Tier List
Hero, Cosmic, Mystic, Brawler, Galactic Council, Legendary
| Arena | ★ ★ ★ ★ ★ |
| Alliance War Offense | ★ ★ ★ ★ ★ |
| Alliance War Defense | ★ ★ ★ ★ ★ |
| Cosmic Crucible Offense | ★ ★ ★ ★ ★ |
| Cosmic Crucible Defense | ★ ★ ★ ★ ★ |
| Raid | ★ ★ ★ ★ ★ |
| Dark Dimension | ★ ★ ★ ★ ★ |
| Battleworld | ★ ★ ★ ★ ★ |
Iso-8
It’s best to equip Quasar with the Striker Iso-8 Class because he can deal significant damage with follow-up attacks and also steal a percentage of health. By enhancing his single-target damage, we can turn him into a powerful force capable of inflicting heavy damage on primary targets. Additionally, Striker Iso-8 Class will greatly improve his already incredible sustainability in battles.
Quasar can also function as a Raider because his Special and Ultimate Abilities allow him to attack multiple enemies. Additionally, he can passively damage opponents, making the Raider class beneficial for enhancing his overall damage output. However, we still believe that the Striker class is the better option for him.
However, for now, in the Galactic Council team—at least until Annihilus is released—it’s best to give Quasar the Raider Iso-8 class. This is because Quasar plays first (has the highest Speed), so there won’t be any Vulnerable effects for her to exploit as a Striker. As a Raider, though, she can generate Vulnerable effects on multiple targets if she scores a Critical Hit. So Quasar will create opportunities for Strikers on the Galactic Council team—especially Blastaaar—to exploit those Vulnerables.
T4 Priority
P – Passive ability
U – Ultimate ability
S – Special ability
B – Basic ability
Passive – Increases passive Piercing damage to 300% against any enemy with Exposed who gains a positive effect (previously 200%), while also reducing that enemy’s Speed Bar by 15%. This upgrade is excellent as it not only inflicts more passive damage on opponents with Exposed but also increases the period until their next turn.
Awakened Passive – During War Offense, on any turn, clears the Barrier from all enemies (previously 50% reduction of Barrier on all enemies). Additionally, during War Offense, Quasar grants +25% Drain to all allies and decreases damage reduction for Legendary and Mythic enemies by 35%. This Awakened upgrade is particularly valuable as it significantly lowers the opponent’s mitigation and enhances the sustain of Quasar’s team.
Ultimate – Deals increased Piercing damage and extends Trauma duration for 2 turns (previously 1 turn).
Awakened Ultimate – In War Offense, clears all Battlefield Effects on the allied side and applies the Battlefield Effect “Quantum Constructs” to the allied side. This Effect cannot be cleared or replaced by another Battlefield Effect and lasts until 18 characters have completed their turns. This is the most crucial upgrade for Quasar, making him the strongest character in War. For more details, refer to the “About Character” section regarding the Quantum Constructs Battlefield Effect.
Special – Inflicts significantly more Piercing damage and clears all Battlefield Effects on the enemy side during War Offense. This upgrade allows Quasar to neutralize characters like Nova or Mephisto, who rely on their Battlefield Effects. It is a vital upgrade.
Basic – Provides a pure damage increase. This upgrade is important primarily because it unlocks the Awakened Basic ability.
Awakened Basic – In War Offense, Quasar flips Disrupted on himself, enabling him to gain Offense Up regardless of whether he is Disrupted. Additionally, in War Offense, he always steals 10% of Health from the primary target, regardless of whether the target is Cosmic or not.
Infographics

About Character
Wendell Vaughn was a promising S.H.I.E.L.D. agent who defied expectations by proving himself worthy of wielding the Quantum Bands—ancient artifacts of immense cosmic power. Transformed into Quasar, the Protector of the Universe, he gained the ability to manipulate quantum energy, create powerful constructs, fly at light speed, and survive the vacuum of space. With a strong sense of duty and a connection to the very fabric of the cosmos, Quasar stands as one of the galaxy’s greatest defenders against unimaginable threats.
As an Alliance War nuke, Quasar is capable of obliterating enemies and their effects during battle. He is a Brawler who engages in close combat, boasting high Health, Resistance, and Damage stats. Quasar does not belong to a formal team, as Commander Fury designated him as a War Offense freelancer. You can slot Quasar into top-tier War Offense squads with the sole mission of shutting down oppressive War Defenses and challenging Mythic characters.
Quasar’s kit includes a variety of negative effects to apply to enemies, and he can reduce Trauma to eliminate pesky negative effects targeting himself. His great sustain comes from Drain and Health-stealing abilities, allowing him to remain in the fight longer. His Ultimate Ability hits like an exploding star, delivering devastating Piercing Damage that ignores Defense Up and cannot be Blocked or Counterattacked.
When facing Mephisto, Quasar is equipped to counter him with his Passive ability, which denies Exhausted, along with his Special Ability that clears enemy-side Battlefield Effects.
Quasar also introduces a new dimension to Battlefield Effects, enhancing his power while shutting down the divine capabilities of Odin. His Awakened Ultimate Ability activates a Battlefield Effect called Quantum Constructs. Once activated, this Battlefield Effect cannot be cleared or replaced by any other character or action until a set number of ally and enemy turns have been completed. The icon for Quasar’s Battlefield Effect displays the number of turns remaining, and once that number is reached, the effect clears automatically.
Quantum Constructs is activated through Quasar’s Awakened Ultimate Ability on the allied side and lasts until a total of 18 characters (both allies and enemies) have completed their turns. It reduces the enemy’s Assist Chance by 100%, decreases Active Healing by 30%, prevents enemies from gaining Charged or Safeguard, and on the enemy’s turn, it reduces the duration of one random positive effect by 2 turns.
Quasar’s Basic attack grants him +1 Offense Up, up to a maximum of 3, and allows him to attack the primary target while applying Slow. If the target is Cosmic, he steals 10% of their Health.
The Awakened Basic enhances this by adding War Offense improvements. Before executing any actions, Quasar will flip Disrupted on himself. In War Offense, he will always steal 10% Health from the primary target, regardless of whether they are Cosmic or not. This makes it a powerful attack, dealing significant damage and enhancing Quasar’s sustain by stealing health.
The Iso-8/Counter Attack/Assist functions similarly to the Basic Attack. If the Basic is at the Awakened level, these attacks also benefit from the same War Offense bonuses.
Quasar’s Special Ability costs 4 Ability Energy and is available from the first turn. It deals substantial Piercing damage to the primary and adjacent targets, inflicting 15% of his Max Health as additional damage. The primary target receives Defense Down (2 turns), Slow (2 turns), Offense Down (2 turns), and Exposed. Adjacent targets get Defense Down (2 turns), and in War Offense, they also receive Slow (2 turns), Offense Down (2 turns), and Exposed. This ability removes all Battlefield Effects from the enemy side and calls upon the ally with the highest damage to attack the primary target. It’s particularly effective against enemies like Mephisto, allowing for immediate removal of their Battlefield Effects and dealing significant damage with debuffs.
The Ultimate costs 7 Ability Energy and can be used on the first turn. Quasar clears all Charged effects on enemies, flips his negative effects, and heals for 15% of his Max Health. It then delivers massive Piercing damage to primary and adjacent targets, ignoring Defense Up, and cannot be blocked or countered. In War Offense, if Quasar has Trauma, he reduces all negative effect durations by 2 on himself and heals for an additional 15% of Max Health (30% total). He also applies Ability Block (2 turns) and Trauma (2 turns) to primary and adjacent targets, with a +1,500% Extra Focus in War Offense.
The Awakened Ultimate allows Quasar in War Offense to clear all Battlefield Effects from allies and apply Quantum Constructs to them.
Quantum Constructs:
- Reduces the duration of 1 random positive effect by 2 on enemies during their turn.
- Decreases enemy Assist Chance by 100% and Active Healing by 30%.
- Prevents enemies from gaining Charged or Safeguard.
- This effect cannot be cleared or replaced and lasts until 18 characters have completed their turns.
This ability is vital for Quasar in War Offense as it counters Odin’s Battlefield Effect by preventing its application and reducing assist opportunities for a set period. This provides ample time to eliminate threats like Odin and Red Hulk, who also apply Battlefield Effects. Additionally, it removes a random positive effect from opponents, which can be crucial in battles.
Quasar’s Passive grants him Defense Up for 2 turns and applies Immunity for 2 turns to himself and all allies upon spawning. On his turn, he heals himself for 25% of his Max Health. The first time any character takes a turn, if any enemy is Legendary or Mythic, Quasar gains +1 Immunity, up to a maximum of 3. When an enemy with Exposed gains a positive effect, Quasar attacks that enemy with 300% Piercing damage, steals 5% Health, and reduces the enemy’s Speed Bar by 15%. Additionally, he passively gains +25% Drain. With his Special ability, Quasar can apply Exposed (affecting multiple enemies in War Offense), which he can then exploit using his Passive. Reducing the opponent’s Speed Bar can be crucial, and the passive damage he deals should not be underestimated—it is exceptional.
In War Offense:
- On any turn, reduce the Barrier on each enemy with Barrier by 50%.
- At the end of any turn, if Quasar does not have Safeguard, he gains +1 Safeguard.
- Quasar and all allies cannot gain Exhausted.
- The damage of Quasar and all allies can only be reduced by Offense Down.
- Enemies cannot gain Immunity.
- The Speed of all characters can only be altered by Positive and Negative effects.
If Quasar’s Passive is Awakened, War Offense bonuses are enhanced:
In War Offense:
- On any turn, clear the Barrier on all enemies.
- At the end of any turn, if Quasar does not have Safeguard, he gains +1 Safeguard.
- Quasar and all allies cannot gain Exhausted.
- All allies gain +25% Drain.
- Lower Damage Reduction for Legendary and Mythic enemies by 35%.
- The damage of Quasar and all allies can only be reduced by Offense Down.
- Enemies cannot gain Immunity.
- The Speed of all characters can only be altered by Positive and Negative effects.
With these enhancements in War Offense, Quasar can clear the Barrier on all enemies (as opposed to reducing it by 50% per enemy). All allies gain +25% Drain, and Quasar passively reduces damage reduction for Legendary and Mythic enemies by 35%, which is significant when facing such characters. For instance, Odin has a +25% Damage Reduction when not Charged and +50% when Charged. Quasar will effectively reduce that.
Given his capabilities, it’s evident that Quasar will be the strongest individual character in War Offense within the game. He will also excel in other game modes. His speed is crucial to his success, but he has many other impressive abilities to offer.
You can find detailed information about Quasar on the Galactic Council team page HERE.
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