Juggernaut (Zombie)

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Tier List

Villain, Global, Bio, Protector, Undying

Arena★ ★ ★
Alliance War Offense★ ★ ★
Alliance War Defense★ ★ ★ ★
Blitz/Real-Time Arena★ ★ ★
Raid★ ★ ★
Dark Dimension★ ★ ★
Cosmic Crucible★ ★ ★
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Iso-8

On War Offense, if the target has Bleed, (Zombie) Juggernaut’s Basic Attack will damage the target for 10% of the target’s Max Health. With the Striker class, if the follow-up attack has the same effect, the damage will increase to 20% of the target’s Max Health. This can be very helpful even if your Juggernaut (Zombie) is low-level. But there’s no confirmation yet if his follow-up has the same effects and once we get more details this page will be updated.

T4 Priority

S – Special ability

P – Passive ability

U – Ultimate ability

B – Basic ability

Special – will flip Taunt and Immunity on all enemies before attacking, add more Damage, and prolong all Negative Effects (instead of 3). Flipping Taunt and Immunity is the most important part of this upgrade because with this attack he can create an opening for Hela or Iron Man (Zombie), not to mention that on War Offense this attack also applies Trauma.

Passive – increases the Resistance of the Undying allies and on War Offense, when Juggernaut (Zombie) has more than 50% Max Health, he will lower the Resistance of all enemies by 75%. Considering that Undying heavily relies on applying Negative Effects and Bleed specifically, this will help them achieve that with ease.

Ultimate and Basic somewhat increase the damage. If you have spare Ability Materials Ultimate is worth considering, since it also increases the Drain of the attack, which will help Juggernaut’s sustain.

Infographics

juggernaut (zombie) popravljeno
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Theory Craft

Still empowered by the Crimson Gem of Cyttorak while infected with the zombie virus, Cain Marko became an unstoppable, undead Juggernaut capable of dealing massive damage to his enemies.

Juggernaut (Zombie) is the Protector for the Undying team that can remove Taunt and Immunity early on in the match and leave the enemies completely exposed to Zombie Iron Man and Hela’s attacks. Juggernaut also spawns in with Taunt, gains another Taunt after his first turn, and can Revive himself when Charged Up.

Basic – Decayed Blow

Basic Ability applies 2 Bleed to the primary target, then attacks it for Damage and chains to 1 random target, spreading all Bleed from the primary target in the process.

This attack is Unavoidable. Counterattack breaks this chain.

On War Offense:

  • If the target has Bleed, attack the primary target for an additional 10% of the target’s Max Health
  • This attack cannot be blocked

ISO – 8/Counter Attack/Assists

[unconfirmed yet] Will apply 2 Bleed to the primary target, then attack it for Damage. This attack is Unavoidable.

On War Offense:

  • If the target has Bleed, attack the primary target for an additional 10% of the target’s Max Health
  • This attack cannot be blocked

Special – Unstoppable Object

Energy Cost: 4/4

Special Ability will flip the Taunt and Immunity on all enemies, and it will attack them for Damage and apply Slow for 2 turns. This attack will prolong all Negative effects on each target. Then, Juggernaut (Zombie) will gain +3 Deflect and +1 Taunt.

On War Offense, it will also:

  • Apply Trauma to all enemies
  • This attack gains +1,000% Extra Focus
  • This attack is Unavoidable and cannot be blocked.

Incredibly potent ability especially on War Offense, where thanks to Zombie Iron Man’s Passive Ability Juggernaut will Spawn with Speed Up, meaning that often he will be the first to take a Turn. And once all enemies have Trauma and Slow applied to them, the Undying team will have no issues winning the battle.

Ultimate – Hell Drift

Energy Cost: 3/5

Ultimate will clear all negative effects from this character and Heal 5% per effect cleared. After that, it will heal for an additional 10% Max Health.

Then, it will spread all Bleed from the primary to adjacent targets and attack them for a lot of Damage, with bonus damage per Bleed. This attack also has Drain and cannot be blocked.

On War Offense, it will also prolong all Bleed on each target and is Unavoidable.

Passive – Undead Momentum

On Spawn, gain Taunt. Stun cannot be applied to this character. Gain +1005 Resistance, Undying allies gain +100% Resistance. Gain +30% Damage per each Charged.

When attacked, if Juggernaut (Zombie) has Charged, fill Speed Bar 30% + 5% per Undying ally.

When this character drops below 50% Health, clear Taunt and Heal Block from self, gain +2 Deathproof, and apply Taunt to a random Undead Asgardian ally.

When any Undying ally is summoned or Revived, gain +1 Charged up to a maximum of 5. On Death, if this character has 5 Charged – Revive with 50% Max Health +10% per each non-summoned Undying ally then lose Charged.

On War Offense;

  • On Spawn, gain 2 Charged
  • Gain +10% Drain per Charged
  • If this character’s Health is greater or equal to 50%, lower enemy Resistance by 75%.
  • If this character’s Health is greater or equal to 50%, enemies cannot gain Speed Up.


Conclusion

Juggernaut (Zombie) will be an incredible addition to an already very strong Undying team. He will open up the battle by flipping Immunity and Taunt on all characters and he gets increased Focus for this attack in War, which means that it will flip most of the time. Not only that, he also will apply Trauma with the same attack. This is a very strong opening, that Hela and Zombie Iron Man can exploit to defeat most War Defense teams.

Juggernaut can also successfully Protect his allies, when he falls below 50% Health he will apply Taunt to an Undead ally and then promptly heal himself back up with all the Drain that he has on his attacks. And if he gets to 5 Charges(in War it will be easy enough) he can Revive himself.

The Undying team already was one of the top War Offensive teams and the addition of Juggernaut will only solidify their standing.

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