Villain, Global, Mutant, Controller, Weapon X, Legendary
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Even though Omega Red’s Focus is significantly increased in AW, I suggest equipping Skirmisher class just to be sure that his debuffs are landing outside of War.
If you wanna use OR primarily in WAR, then you can maximize his damage output by giving him Striker Class, as most people do.
In my experience, Skirmisher proved to be an ideal option, especially in Raids, DD, and Cosmic Crucible, and I lost nothing for War. It is up to you to decide.
U – Ultimate ability
P – Passive ability
B – Basic ability
S – Special ability
Ultimate – Significantly Increased Damage; Flips all positive effects. Omega Red’s ultimate is his main weapon. It is crucial that he can flip all negative effects with it. WAR practice proved that nothing less is satisfactory.
Passive – Increased Max HP; in War all Weapon X +30% HP; on Spawn if there are 3+ Weapon X allies lower enemy damage by 15%. This passive is mandatory! It dramatically increases OR’s HP and HP of all Weapon X in War. It also lowers the damage of all enemies by 15% (against full Weapon X) which is a unique ability available only to Omega Red.
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