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Shadow King

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Tier List

Villain, Cosmic, Mutant, Controller, Astral, Legendary

Arena★ ★ ★ ★ ★
Alliance War Offense★ ★ ★ ★ ★
Alliance War Defense★ ★ ★ ★ ★
Blitz/Real-Time Arena★ ★ ★ ★ ★
Raid★ ★ ★ ★ ★
Dark Dimension★ ★ ★ ★ ★
Cosmic Crucible★ ★ ★ ★ ★

Iso-8

Shadow King is best as Raider Iso-8 class. He attacks multiple enemies with his abilities, so as a Raider he and his Astral team have the most benefits.

T4 Priority

P – Passive ability

S – Special ability

U – Ultimate ability

B – Basic ability

The Shadow King’s Passive will now produce an additional third of the damage he deals through his Possessed ability, increasing the Piercing damage from 200% to 300%. In Battleworld, opponents cannot spawn with Immunity. The Awakened Passive also prevents opponents from spawning with Immunity in War.

The Maxed Special will apply Defense Down for 2 turns (an increase from 1 turn). More importantly, it will apply Trauma for 2 turns to the primary target. In Battleworld, after using the Special, the Shadow King will spread all negative effects (except Stun and Trauma) from the primary target to adjacent targets. With the Awakened level of the Special, the Shadow King can spread all negative effects (except Stun and Trauma) from the primary target to adjacent targets in War as well.

The Ultimate ability deals increased damage to all opponents and copies and clears all positive effects (except Taunt) from all enemies, transferring them to the Shadow King. In Battleworld, the duration of all negative effects on enemies will be prolonged by 1 turn. The Awakened Ultimate extends the duration of all negative effects by 1 turn for all enemies in War.

The Basic attack will allow the Shadow King to mind control the enemy with the highest damage, making them attack the primary target. Additionally, the Basic attack will apply Blind to the primary target in Battleworld. The Awakened Basic will also apply Blind in War.

Infographics

shadow king +

Theory Craft

Shadow King is a Legendary character and a key member of the Astral team, known for his unique mechanic: Possessed. He starts the battle with the Possessed status, which allows him to attack the most injured enemy at the end of his turn or when any non-Summoned ally uses their Ultimate. This attack deals Piercing damage, applies Drain, and steals a portion of the target’s Max Health to heal himself. In addition, he fills his Speed Bar and clears a negative effect. While in the Possessed state, Shadow King cannot gain Trauma or Stun.

If Shadow King is eliminated during battle, the Possessed status transfers to a random Astral ally, granting them the same abilities. Should Shadow King be revived, he regains the Possessed status.

Basic – Umbral Strike

Attack primary target for 270% damage + apply 2 Bleed for 1 turn.
In Battleworld and War, apply Blind to the primary target.

Mind control the enemy with the highest Damage to attack the primary target.

When forced to attack an ally, this character deals less damage to those allies.

With Basic Shadow King, he can apply Bleed and control the opponent with the highest Damage, thus doing more than solid damage to the primary target.

Iso – 8/Counter Attack/Assists:

Attack primary target for 203% damage + 17% Piercing + Apply 2 Bleed for 2 turns.

If the target is an ally, attack for 25% damage instead.

Special – Shadow Ball

Energy Cost: 5/5

Apply 2 Evade and Offense Up for 2 turns to self and all Astral allies.

Flip all positive effects into negative effects on primary and adjacent targets.
Attack primary target for 300% damage + apply Trauma for 2 turns, Ability Block for 1 turn, Defense Down for 2 turns.

In Battleworld and War, spread all negative effects, except Stun and Trauma, from the primary target to all adjacent targets.

Attack adjacent targets for 300% damage.

This attack gains +500% Extra Focus and is Unavoidable.

This strategy significantly enhances the effectiveness of Shadow King’s Astral team by not only flipping the positive effects on your opponents but also applying crucial debuffs. The level of control is outstanding, especially in Battleworld and War, where Shadow King can apply Ability Block to several enemies at once.

Ultimate – Astral Annihilation

Energy Cost: 4/6

Reduce the duration of all negative effects on this character and each ally by 2. (Any negative effect that has a duration of 0 expires instantly, including Trauma).
Heal self and all allies for 20% of this character’s Max Health.

Copy and clear all positive effects, except Taunt, from all enemies to self.

Attack all enemies for 550% damage.

In Battleworld and War, Prolong the duration all negative effects by 1 for all enemies.

This attack cannot be blocked or dodged.

The Shadow King’s Ultimate ability offers a unique advantage by allowing your entire team to eliminate Trauma. He is currently the only character in the game with this capability. Additionally, Shadow King can steal all buffs from enemies. This means that not only does he remove negative effects from his team, but he also gains useful buffs for himself.

Passive – First Nightmare

On Spawn gain Possessed + clear Possessed from all allies.

When this character or when any Astral ally has Possessed, at the End of that character’s Turn or when any non-Summoned Ally uses their Ultimate Ability:

  • Attack the most injured enemy for 300% Piercing + 50% Drain + Steal % of that enemy’s Max Health and redistribute to the Possessed character.
  • Fill the Possessed character’s Speed Bar by 15% + clear 1 negative effect on the Possessed character.
  • Characters that have Possessed cannot gain Trauma or Stun.
  • When a character that has Possessed dies, apply Possessed to a random Astral ally that does not have Possessed.

In Battleworld and War, enemies cannot Spawn with Immunity.

Shadow King has a unique ability to deal significant damage to opponents passively, which occurs at the end of his turn or whenever any of his allies uses their Ultimate ability. Additionally, his Possessed ability grants him immunity to Trauma and Stun, ensuring that he can always participate in the fight. His durability is impressive, as his attacks also have a Drain effect, allowing him to heal while dealing damage.

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