Hero, Cosmic, Skill, Brawler, Asgardian, Avenging Asgard, Iron-Willed, Vigilant
|Arena||★ ★ ★ ★ ★|
|Alliance War Offense||★ ★ ★ ★ ★|
|Alliance War Defense||★ ★ ★ ★ ★|
|Blitz/Real-Time Arena||★ ★ ★ ★ ★|
|Raid||★ ★ ★ ★ ★|
|Dark Dimension||★ ★ ★ ★ ★|
|Cosmic Crucible||★ ★ ★ ★ ★|
Valkyrie is a Brawler who has only 1 important debuff that cannot be placed at the start of combat. Therefore, there is really no need to give her anything but Striker ISO-8 Class.
Depending on the ISO-8 composition of other Hero Asgardians, Raider Class can also be useful for Valkyrie on some occasions. However, the best combo is to give Thor Raider class and exploit the Weakness debuff with Vakyrie’s Striker class.
The last option, which I wouldn’t suggest unless in Raids, is to emphasize Valkyrie’s self-restoration with the Healer class. That would increase Hero Asgardian sustenance overall, and probably prolong fights.
However, the main strength of Hero Asgardians is not their durability but for their offensive potential, therefore Striker class should be a priority as long as there is someone in the team to place Vulnerability.
P – Passive ability
S – Special ability
U – Ultimate ability
B – Basic ability
Passive – When this character or a Hero Asgardian ally dies, apply Safeguard and put in the following positive effects for two turns: Immunity, Offense Up, and Defense Up to self and all HERO ASGARDIAN allies. Important ability to upgrade. With this ability on max level, Hero Asgardians become dangerous opponents – especially if you put them in the War Defense.
Special – Add a nice amount of damage and – most important – Stun the target. If you upgrade this, you will have powerful CC on her Special.
Ultimate – Same as Special, but now adding Ability Block to the primary target.
Valkyries are Nordic mythical beings that escort fallen Vikings to Valhalla. In Marvel, initially, there were nine of them and they escort Asgardians to Valhalla. Eventually, the Valkyries increased in numbers, and they became an army who were on
the first lines against all enemies of Asgard. Their leader and strongest of them is known by the name (you wouldn’t believe it) Valkyrie.
In comics, Valkyrie is using sword and shield with her superhuman strength and with help of Demigod powers. In MSF, Valkyrie is not a Demigod – she is a God who punishes everyone thinking is protected from Death.
Her basic ability executes two moderate attacks one after another against a single target. The combined power of those two attacks is equivalent to the current Iron Man’s ultimate.
More importantly, if the unfortunate target has Deathproof, the damage will be significantly increased, they will receive Blind, the Deathproof will be transferred to the most injured Hero Asgardian and Valkyrie will gain +1 Charged. In short, don’t place Deathproof on yourself against Valkyrie.
Her specialty is a significantly improved version of Kinpin’s ultimate. She places Offense Up, Defense Up and 2 Counters for two turns to all Hero Asgardians and punishes the primary Target with severe damage and Stun. If the target has Deathproof it will hurt more.
Valkyrie’s ultimate depends on the number of Charged she has. If she is not charged, she will cause moderate damage with a chance of placing Ability Block (that will depend on ISO-8). However, by the time she can use the ultimate (second turn) Mighty Thor will fill her up with Charges and she’ll chain this attack to at least four more enemies (2 Charged per another attacked target). Obviously, targets with Deathproof will receive additional punishment.
Valkyrie has passive healing each turn depending on the number of live Hero Asgardians. In the best circumstances, one-fourth of her HP will be healed each turn. When someone from her team dies (including her) she becomes extremely angry granting Safeguard, Immunity, Defense Up, Offense Up, and one ability energy to all survivors who will be healed for half of Valkyries HP.
Outside of AW’s defense, she has only a 50% chance to trigger this action but in AW’s Defense, she will do it always. This is not all, since in AW Defense all enemies start with Offense Down and all Cosmic enemies are prevented from any assists whatsoever.
The cherry on the pie is Valkyrie’s massive increase of Crit Chance to all Asgardians.
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