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Liberty

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Introduction

Liberty is expected to excel in Alliance War due to its additional bonuses specifically for that game mode, making it one of the top teams for War. Like many new teams, it consists of two reworked characters and three new ones. The team includes two Skill characters, two Tech characters, and one Bio character.

They boast strong mitigation, excellent healing, and remarkable control, making them a formidable force in battle.

Team Members

liberty

(left to right)

Utility

  • Alliance War

This team has specific bonuses for Alliance War and can be deployed both offensively and defensively, as their advantages are primarily related to War. I believe they will serve as an excellent defensive bastion while also being one of the most effective offensive teams capable of defeating many strong War opponents.

In other game modes, they remain useful, particularly in Crucible, where they bring an interesting dynamic.

Team Placement & Turn Order

Captain Sam is a protector, and we will position him in one corner. Next to him, we will place War Machine, as he is a reworked character with a minimum of 7 Red Stars—if not Diamonds—for many players. His stats are stronger than those of the other characters, at least until we collect enough Character Shards for them. On the opposite side of the battlefield, we will place Peggy, Joaquin, and Patriot; their positioning is less crucial.

Turn Order:

  1. Falcon (Joaquin) – 130 Speed
  2. Peggy Carter – 125 Speed
  3. Patriot – 121 Speed
  4. Captain America (Sam) – 120 Speed
  5. War Machine – 115 Speed

Iso-8 Classes

  • Peggy Carter – Raider/Skirmisher
  • Patriot – Raider
  • Falcon (Joaquin) – Striker
  • War Machine – Raider
  • Captain America (Sam) – Fortifier/Healer

It is best for Sam to be a Fortifier, as this will boost his mitigation even further, enhancing his role as a protector. He can also serve as a Healer since he plays relatively often, which will bolster the team’s overall sustain. War Machine will be designated as a Raider because he can hit multiple enemies with his attacks. Similarly, Patriot is most effective as a Raider because he targets multiple foes and gains an extra Critical Chance against enemies with Taunt. The Liberty team will continuously apply Taunt to all opponents in various ways.

Peggy Carter is also an excellent choice as a Raider, although she can be a Skirmisher at lower Stars to ensure that she successfully applies debuffs to opponents. Lastly, Joaquin is ideally suited as a Striker, as his Iso-8 attack grants Speed Up to the entire Liberty team.

Team T4’s

Essential

  • Peggy Carter – Passive, Ultimate, and Special
  • Patriot – Passive,
  • Falcon (Joaquin) – Passive, Special, and Ultimate
  • War Machine – Passive
  • Captain America (Sam) – Ultimate and Special

Peggy Carter

In War, if Peggy has 4 or more Liberty allies, enemy characters with Slow cannot fill their Speed Bar or the Speed Bar of their allies. This restriction does not apply to Speed Bars gained through normal means, and it activates when we upgrade her Passive Ability to level 5. This upgrade is essential because it allows the Liberty team to control opponents who have Slow.

Additionally, if we max out her Ultimate Ability, Peggy can apply Trauma (for 2 turns) to all opponents, provided she has 3 or more Liberty allies in War. This effect makes it difficult for opponents to effectively remove debuffs.

Maximizing her Special ability will enable her to remove Immunity from the primary and adjacent targets, deal increased damage, and apply Trauma (for 2 turns) to the primary target during War. This is a vital upgrade that prevents opponents from protecting themselves against debuffs.

Patriot

If we maximize Patriot’s Passive, he will enable a powerful effect: on a successful attack by himself or any Liberty ally, he can flip one negative effect on himself and all Liberty allies. This allows them to efficiently remove negative buffs, even without abilities specifically designed for that purpose.

Falcon (Joaquin)

When the Passive is maxed out, during War, Joaquin (Falcon) can apply Taunt (2 turns) to all enemies upon spawning, gaining an impressive +500% Extra Focus for that action. Additionally, this ability prevents opponents from filling their Speed Bar, as well as that of their allies, until Falcon (Joaquin) takes his turn in War. Because he is extremely fast, he is typically one of the first characters to act, making it impossible for anyone slower than him to play before he does through any Speed Bar mechanics.

With a maxed Special, Falcon (Joaquin) deals increased damage and, in War, applies Safeguard (2 turns) to the entire team. Since he acts first and uses his Special to open the battle, this move effectively protects the buffs of all Liberty team members.

Furthermore, if we upgrade his Ultimate to the maximum level, Joaquin will generate 2 Ability Energy for himself and all Liberty allies during War. This enables all team members to use their Special again by the third turn.

War Machine

War Machine will passively apply Taunt to any opponent that drops below 25% health. Additionally, he will apply Taunt to any opponent that drops below 50% health without maxing Passive, making this Passive Ability quite robust. Since the Liberty team relies heavily on Taunt buffs on their opponents, this upgrade will allow them to maximize the number of Taunts applied.

Captain America (Sam)

The Ultimate now deals more damage, and for each enemy remaining, it fills the Speed Bar by 10% for Sam and all Liberty and Skill allies (up from 5%). This extra charge of Speed Bar for the entire team can be crucial in many situations.

When maxed out, the Special Ability allows Captain America (Sam) to gain Taunt for 2 turns (up from 1 turn) and grants him 3 Deflects (up from 2 Deflects). It will also generate Ability Energy for 2 to 3 random non-summoned Liberty or Skill allies (up from 1 to 2). This important upgrade enhances the team’s defensive capabilities and enables characters to use their Abilities more quickly.

Recommended

  • Peggy Carter – Basic
  • Patriot – Ultimate and Special
  • War Machine – Special and Ultimate
  • Captain America (Sam) – Passive and Basic

Peggy Carter

Maxed-out Basic Ability does more damage and allows the character to copy and remove three random positive effects (excluding Taunt) from the primary target. With this upgrade, Peggy will have the ability to steal buffs from her opponents with her Basic.

Patriot

Patriot’s Ultimate Ability grants him a +100% Critical Hit Chance against targets with Taunt in War. Since Liberty frequently applies Taunt to opponents, there will be many situations where all enemies have Taunt. This upgrade is crucial for maximizing damage output.

Similarly, if the Special is maximized, it also provides a +100% Critical Hit Chance against targets with Taunt in War. This is an important upgrade for increasing overall damage.

War Machine

At max level, War Machine’s Special allows him to flip Defense Up, Deflect, and Regeneration on his primary and adjacent targets, provided he has four or more Liberty allies. This not only enables him to deal excellent damage but also turns the aforementioned buffs into debuffs, potentially increasing damage even further since Defense Up converts to Defense Down.

War Machine’s maxed Ultimate clears the Barrier from all enemies before any attacks. This significant upgrade reduces the opponents’ damage mitigation and automatically increases the damage dealt to them.

Captain America (Sam)

Upgrading Captain America (Sam)’s Passive grants him a +20% Block Amount, an increase from the previous +10%. Considering his enhanced Block Chance, this improvement boosts the damage he can mitigate, which is a valuable advantage.

Additionally, Captain America (Sam)’s Basic attack now reliably clears a positive effect from the primary target, with an increased chance of success compared to the past. This is a solid upgrade that enhances the likelihood of removing a positive effect from the opponent. Furthermore, he deals more damage with both his primary and bonus attacks.

Red Stars and Diamonds

Getting 7 Red Stars on the new characters (Peggy Carter, Falcon (Joaquin), and Patriot) shouldn’t be complicated, as long as you open Elite Red Star Orbs when they are featured there. Captain America (Sam), and War Machine are older characters so plenty of players might have them at high Red Stars already.

You could also get Red Stars for them from the Incursion Campaign:

  • 6 Red Stars for War Machine – Incursion 2-6
  • 6 Red Stars for Captain America (Sam) – Incursion 7-6

When the Peggy Carter, Falcon (Joaquin), and Patriot become farmable and free-to-play players are able to collect 7 Yellow/Red Stars for them, we also recommend using Diamonds for them (2 Diamonds at least).

For the two reworked characters, we also recommend a minimum of 2 Diamonds. Prioritize Captain America (Sam) over War Machine.

Farming Locations

  • Peggy Carter – Versus Orb, Character Store (Age of Xavier)
  • Patriot – Versus Orb, Character Store (Age of Xavier)
  • Falcon (Joaquin) – Versus Orb, Character Store (Age of Xavier)
  • War Machine – Villains 3-3, Versus Orb, Character Store (Age of Xavier)
  • Captain America (Sam) – Heroes 3-3, Doom 2-6, Versus Orb, Character Store (Age of Xavier)

On Spawn Buffs and Crucial Passive Effects In Battle

Team On Spawn Buffs:
In all game modes – 2 Deathproof, Deflect

Captain America (Sam) On Spawn Buffs: 2 Deflect

Liberty:

  • On a successful hit by Peggy Carter, apply Taunt to each attacked target in War
  • At the end of any Liberty ally Turn, if Pegy Charter does not have 2 or more Exhausted, she attacks the most injured enemy for 100% Piercing and applies Slow and Heal Block to that enemy. In War, attack that enemy for 250% Piercing instead.
  • +5,000% Focus until Patriot completes a turn
  • The Damage can only be reduced by Offense Down in War
  • Apply Defense Up for 1 turn, Speed Up for 1 turn, and Immunity for 2, the first time an enemy takes a Turn
  • Fill Speed Bar by 5% on the enemy with Taunt Turn, if Falcon (Joaquin) has 4 or more Liberty allies
  • Apply 2 Deflect, 2 Deathproof, and Defense Up for 2 turns when Captain America (Sam) drops below 50% Health

Enemies:

  • Characters with Taunt take an additional 30% Damage
  • Characters with Slow cannot gain Speed Up in War
  • Characters with Slow cannot fill the Speed Bar for themselves or allies, in War, if Peggy Carter has 3 Liberty allies
  • Apply +1 Taunt on turn
  • Lower Dodge Chance by 100% for enemies with Taunt
  • Lower Max Barrier of all enemies by 20% in War if Patriot has 4 Liberty Allies
  • Characters with Taunt cannot gain Stealth
  • On Spawn, apply Taunt for 2 turns to all enemies in War
  • Cannot fill the Speed Bar for themselves, allies, or enemies until Falcon (Joaquin) takes a Turn in War
  • Enemies with Taunt cannot gain Immunity in War
  • When drops below 50% or 25% Health, War Machine applies Taunt to that character; this cannot be dodged or blocked

Team Mechanics

Liberty is a dominant team in the Alliance War game mode, excelling as both an offensive and defensive option. They possess several outstanding characteristics that we will explore.

Peggy Carter

Peggy Carter serves as a Controller for the Liberty team and boasts high Focus and Damage. She can inflict negative effects such as Slow, Stun, and Ability Block on her enemies. In War, she prevents foes from gaining Speed Up while applying Taunt to every target she attacks. Additionally, her passive damage significantly enhances her effectiveness, allowing her to deal damage to opponents at the end of any Liberty ally’s turn.

Her Basic attack targets a primary enemy, applies Slow, and both copies and clears three positive effects (excluding Taunt) from that target. This attack effectively removes buffs from opponents while slowing them down and buffing Peggy. Iso-8/Counter Attack/Assist attack is doing the same.

Peggy’s Special costs 4 Ability Energy and can be used on the first turn. With this ability, she clears Immunity from the primary and adjacent targets, attacks them, and applies Slow for 2 turns. She then Stuns the primary target; in War, this attack also inflicts Trauma on the primary target for 2 turns. The attack is Unavoidable, and if Peggy has three or more Liberty allies, it cannot be blocked. This makes it an excellent control ability that slows multiple opponents while stunning one.

Her Ultimate costs 6 Ability Energy and can be used on the second turn. Peggy clears Barrier from all enemies, attacks them, and applies Slow for 2 turns and +1 Vulnerable to each of them. She also applies Ability Block to the primary target. In War, if Peggy has three or more Liberty allies, she applies Trauma for 2 turns to all enemies. This highly damaging ability not only slows down all opponents but also allows for control over one of them.

Peggy’s Passive enables her to attack the most injured enemy at the end of any Liberty ally’s turn, applying Slow and Heal Block to that target, provided she has fewer than two Exhausted. In War, this passive attack delivers even more damage. Additionally, her Passive increases the damage dealt to enemies with Taunt by 10%.

In War, Peggy’s Passive has enhanced properties that prevent slowed opponents from gaining Speed Up. Given that she inflicts Slow status with multiple abilities, it becomes crucial for her team. If Peggy has three or more Liberty allies, opponents affected by Slow cannot fill their Speed Bar, whether for themselves or allies (this does not apply to Speed Bars gained through normal means). Every successful hit from Peggy also applies Taunt to each attacked target. The Liberty team enjoys various advantages against opponents with Taunt, making this a powerful feature. While these benefits are exclusive to War, this is the game mode where Liberty truly excels.

Patriot

Patriot is a Brawler known for his high damage output and focus, ensuring that his attacks deal substantial damage to enemies. He enhances his Liberty team’s Taunt mechanism by applying Taunt during the enemy’s turn. When an enemy has Taunt, their Dodge chance is reduced by 100%, and they incur an additional 10% damage when attacked.

Patriot’s Basic attack is straightforward: he atacks the primary target and applies 2 Bleed effects. He can also use Iso-8/Counter/Assist attacks with the same effect.

His Special costs 4 Ability Energy and can be used on the first turn. With this ability, Patriot attacks all opponents with Piercing damage, inflicting an additional 25% damage for each positive and negative effect affecting him. He also applies Defense Down to all enemies. Thus, the more buffs and debuffs Patriot has when using his Special, the greater the damage he inflicts. Additionally, after attacking opponents, Patriot heals himself and all Liberty allies for 10% of his Max Health. In War, this attack gains +100% Critical Chance against enemies with Taunt.

Patriot’s Ultimate Ability costs 5 Ability Energy and can be used on the second turn. He begins by clearing Barrier from all enemies and removing Deathproof from the primary and adjacent targets. Then, he applies Offense Up to himself and all Liberty allies before attacking the primary and adjacent targets, applying 2 Bleed effects to each. In War, if he gets a kill, Patriot gains 75% Speed Bar. This attack also has a +100% Critical Chance against enemies with Taunt and cannot be blocked. This highlights the various advantages the Liberty team has against opponents with Taunt, as Patriot will always score a Critical Hit on such enemies with both his Special and Ultimate abilities.

Through his Passive Ability, Patriot allows himself or any Liberty ally to convert one negative effect into a positive effect for himself and all Liberty allies after each successful attack. Therefore, whenever a member of the Liberty team attacks, thanks to Patriot’s Passive, they can flip one negative effect (if any) into a positive one for the entire team. During the enemy’s turn, Patriot passively applies +1 Taunt (up to a maximum of +3) to that enemy. Until Patriot completes his first turn, he and all Liberty allies gain +5,000% Focus, ensuring that he and characters who act before him (like Falcon (Joaquin) and Peggy Carter) apply debuffs effectively. All opponents with Taunt will have their Dodge chance lowered by 100% and will take an additional +10% damage.

In War, the damage dealt by Patriot and his Liberty allies is only reduced by Offense Down. Therefore, any opponent that passively reduces damage to enemies will be unable to apply that passive effect to the Liberty team. Additionally, if Patriot has 4 or more Liberty allies in War, he decreases the maximum Barrier of all enemies by 20% and prevents enemies with Taunt from gaining Stealth.

Falcon (Joaquin)

Falcon (Joaquin) serves as a Support character who bolsters the Liberty team with his heels and buffs. Similar to Peggy and Patriot, he passively applies Taunt to all enemies, providing additional bonuses to his team against opponents who have Taunt. Every time an opponent with Taunt takes a turn, Joaquin also passively fills the Speed Bar of his Liberty allies.

With his Basic Ability, Joaquin attacks the primary target and grants Speed Up to the entire Liberty team. This is particularly beneficial because he can trigger the same effect through Iso-8, Counter, or Assist mechanics, making the Striker Iso-8 class an excellent choice for him.

His Special costs 4 Ability Energy and can be used in the first turn. Joaquin first flips all negative effects into positive ones for himself and all Liberty allies, then attacks the primary and adjacent targets, healing himself and all Liberty allies for 15% of his Max Health. This attack is Unavoidable, and during War, Joaquin reduces the Speed Bar of the primary target by 50% while applying Safeguard (2 turns) to himself and all Liberty allies. This Ability is especially useful in War, as Joaquin is a fast character who can prevent some quick enemies from taking their turns by reducing their Speed Bar.

The Ultimate costs 6 Ability Energy and can be used starting on the second turn. Joaquin heals himself and all Liberty allies for 25% of his Max Health. In War, he generates 2 Ability Energy for himself and all Liberty allies. Afterward, he attacks the primary and adjacent targets, applying +1 Vulnerable and reducing the Speed Bar by 25% for each target. This ability allows the entire team to heal while also controlling the enemy’s movements.

Through his Passive Ability, Joaquin grants Defense Up (1 turn), Speed Up (1 turn), and Immunity (2 turns) to himself and all Liberty allies the first time an enemy takes a turn. If an enemy with Taunt is active and Joaquin has 4 or more Liberty allies, he fills the Speed Bar by 5% for himself and all Liberty allies. Additionally, he passively increases the damage taken by enemies with Taunt by 10%. In total, this results in a 30% increase in damage dealt to enemies with Taunt (10% from Peggy, 10% from Patriot, and 10% from Joaquin).

In War, upon spawning, Joaquin applies Taunt (2 turns) to all enemies, gaining +500% force for this action. He also receives several additional benefits. Firstly, he gains +25% Speed until he takes a turn. Secondly, he prevents enemies with Taunt from manipulating their Speed Bar or Speed Bar of their allies or enemies until Joaquin takes his turn (this restriction does not apply to Speed Bar gained through normal means). Finally, during the War, Joaquin prevents enemies with Taunt from gaining Immunity. Since the Liberty team consistently applies Taunt to all opponents, these features are vital for success.

War Machine

War Machine is a Blaster capable of inflicting significant damage. In addition to his offensive capabilities, he can passively apply Taunt to opponents, remove their Barrier, and flip Deflect and Regeneration. As one of the two older reworked characters, War Machine benefits from increased stats and strong Red Stars/Diamonds, making him a valuable asset for many players.

With his Basic, War Machine attack the primary and adjacent targets, applying Offense Down to the primary target. This effect reduces the primary target’s offensive potential.

His Special, which costs 4 Ability Energy, can be used in the first turn. War Machine attacks the primary and adjacent targets with Piercing damage, repeating this attack three more times for a total of four hits. If he has four or more Liberty allies, he will flip Defense Up, Deflect, and Regeneration on the primary and adjacent targets.

The Ultimate costs 6 Ability Energy and can be used on the second turn. Before attacking, War Machine clears the Barrier on all enemies and then delivers an unblockable attack that hits all opponents, dealing massive damage.

When an enemy’s health drops below 50% or 25%, War Machine uses his Passive Ability to apply Taunt to that opponent. This effect cannot be dodged or blocked, providing another way for Liberty characters to apply Taunt and enhance their performance. Upon entering the battle, he applies 2 Deathproof to himself and all Liberty allies, as well as 2 Deathproof to Iron Man allies, although the latter is less relevant for the Liberty team.

Captain America (Sam)

Captain America (Sam) is a Protector whose primary role is to protect and enhance the rest of the team. He can also provide Ability Energy and fill the Speed Bar for the entire team. Sam is an exceptionally strong protector due to his high Deflect, which significantly increases his Resistance, making it extremely difficult—and often impossible—for opponents to apply debuffs to him.

With his Basic, Captain America (Sam) attacks the primary target, removes one positive effect, and performs a Bonus Attack. After this, he gains +1 Deflect (up to a maximum of 5). This solid Basic attack further boosts Cap’s damage mitigation.

When using his Special, which costs 3 Ability Energy and can be activated on the first turn, Captain America (Sam) gains Taunt (for 2 turns), +3 Deflect, and +3 Counter. He also applies Defense Up to himself and all allies, and Speed Up to himself and all Liberty, Avenger, and Skill allies. Additionally, he generates 1 Ability Energy for 2 random non-summoned allies and 1 Ability Energy for 2-3 random non-summoned Liberty or Skill allies. Finally, he gains an assist from a random non-summoned Skill ally, which will be Peggy Carter since she is the only other Skill character on the team.

His Ultimate, costing 5 Ability Energy, can also be used on the first turn. Cap (Sam) deals significant damage to all opponents and fills the Speed Bar by 10% for himself and all Liberty and Skill allies for each enemy remaining. For any other allies, he fills their Speed Bar by 5% for each enemy still in play. This means that if the Liberty team faces numerous summons or minions, their Speed Bar can increase by as much as 100% if those enemies survive after Captain’s attack.

Sam’s Passive Ability allows him to gain 2 Deflect on spawn and apply +1 Deflect to himself and all Liberty and Skill allies. Therefore, upon entering the battle, Captain America (Sam) will have 3 Deflect, while the rest of his team will have 1 Deflect each. At the end of any turn, if Sam has Taunt and does not possess Deflect, he will remove Taunt from himself and gain 2 Regeneration. If his health drops below 50% and he does not have 2 or more Exhausted effects, he will clear Taunt from himself and apply 2 Deflect, 2 Deathproof, and Defense Up (for 2 turns) to himself and all Liberty allies. This protective mechanic ensures that, as the team’s protector, Sam can mitigate incoming damage even when his health is low, thereby additionally protecting himself and the entire Liberty team.

As long as he has Deflect, Captain America (Sam) will enjoy +300% Resistance, making it very challenging for opponents to inflict debuffs upon him. He also passively gains a +25% Block Chance and a +20% Block Amount. In Raids, non-Secret Avenger Skill allies benefit from a +20% Max Health boost due to Sam’s Passive ability, although this is not critical for the team overall.

Liberty Team’s Taunt Mechanics:

The Liberty characters have several abilities to apply Taunt to enemies:

  1. Joaquin Passive: In War, upon spawning, all enemies receive Taunt for 2 turns.
  2. Patriot Passive: Each enemy gains +1 Taunt at the start of their turn.
  3. Peggy Carter’s Passive: When Peggy Carter successfully hits an enemy, that enemy will gain Taunt.
  4. War Machine Passive: Any enemy that drops below 50% or 25% health will gain Taunt.

Effects Against Opponents with Taunt:

When facing opponents with Taunt, the Liberty team benefits in the following ways:

  • Enemies with Taunt take 30% additional damage.
  • All Liberty characters fill their Speed Bar by 5% when an enemy with Taunt takes their turn.
  • Enemies with Taunt have a 100% reduced Dodge Chance.
  • In War, enemies with Taunt cannot gain Immunity or Stealth.

Overall, the key aspect of the Liberty team’s strategy is their ability to apply Taunt to opponents and leverage that with various bonuses and negative effects against those affected by Taunt. This outlines how the Liberty team can inflict Taunt on enemies and the resulting effects of that strategy.

Captain America (Sam) provides +20% Health to Peggy Carter in Raids.

Combat Tips & Tricks

The Liberty team is designed to excel in War, achieving outstanding results in that game mode while also being effective in others. Their “Taunt mechanics” ensure that opponents cannot evade their attacks, as they can easily apply Taunt to all enemies. This provides several advantages against opponents with Taunt, as discussed earlier in the Team Mechanics section.

In the opening round, all characters except Captain Sam use their Special ability first. Sam can choose to play either his Special or Ultimate ability since both are available on the first turn. Joaquin Falcon plays first, passively preventing enemies from filling their Speed Bar through any means other than normal actions. Due to his excellent Speed, which receives a +25% bonus until he takes a turn, he typically opens the fight, allowing no opponent to act before him. His Special ability can heal the entire Liberty team and flip any negatives on them if needed. More importantly, in War, he applies Safeguard to the Liberty team and reduces the Speed Bar of one enemy by 50%, effectively preventing that opponent from taking their turn. When using Joaquin, target the opponent who will act immediately after Falcon with your Special move.

Next, Peggy Carter plays, capable of stunning an enemy and applying Slow to several opponents. The Slow debuff is crucial in War, as it prevents affected enemies from filling their Speed Bar or that of their allies. After Peggy, Patriot attacks all enemies and heals the Liberty team, dealing significant damage that almost always results in critical hits. Following Patriot, Captain America plays, using his Ultimate to substantially fill the Speed Bar of the entire team, allowing them to act sooner. Finally, War Machine plays last, delivering massive damage to opponents.

In the second round, use the Ultimate abilities of all characters while Sam uses his Special to finish the fight. Overall, this is a compelling team that leverages one of the game’s buffs to weaken their enemies and assert dominance on the battlefield.

If you have any questions about Liberty or need any help with MSF feel free to reach out to us via our Discord:

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