Peni Parker | Marvel Rivals
Biography
Coming from Earth-14512 is a Spider-Man variant bitten by an irradiated spider that controls the CPU for this mecha suit called the SP//dr. It was passed on to her by her father and Peni and the suit share a psychic link.
Peni was protecting Tokyo and her Web of Life and Destiny before the Timestream Entanglement event happened. Now, she is here to help protect all realities and her own by fighting as a vanguard on the battlefield.
Overview
Role – Vanguard
Difficulty – ★✩✩✩✩
Tier – B
Team Up – Venom
Abilities
Normal Attack (Left Click): Cyber-Web Cluster – Launch forward a Cyber-Web Cluster. Spam it, never stop, you don’t have to even reload. It can be very annoying when someone is shooting you all the time even if it’s not that much damage. You will need a tracking aim most of the time.
| CASTING | Rapid-fire, delayed projectile that is accompanied by a spell field |
| PROJECTILE SPEED | 120m/s |
| RANGE | 1.5m spherical radius |
| FIRE RATE | 3.33 rounds per second |
| DAMAGE | Projectile Damage: 15; Spell Field Damage: 15 |
Spider-Sweeper (Q) – Enhance the SP//dr suit, Knocking Back enemies in its path and deploying Arachno-Mines, Spider-Drones, and Cyber-Webs repeatedly. Useful for pushing the enemy team back, giving your allies a chance to snatch better positioning and punish enemies! When the fight is happening at the point where Peni wants to be anyway all the time it’s amazing ult to confuse and make enemies panic. It will create a lava floor and characters that need to be on the ground will have no chance.
| SWEEP RANGE | 5m |
| ATTACK INTERVAL | 1s |
| SPIDER-DRONE GENERATION INTERVAL | 0.7s |
| ARACHNO-MINE ATTACK INTERVAL | 0.7s |
| MAXIMUM ARACHNO-MINE QUANTITY | 7 |
| RANGE | 4m spherical radius |
| DURATION | 12s |
| DAMAGE | Sweep Attack Damage: 60 |
| SPECIAL EFFECT | Gain 450 Bonus Health and a 70% Movement Boost |
Bionic Spider-Nest (LShift) – Generate a Spider-Nest at a targeted area, periodically spawning Spider-Drones and creating Cyber Webs. Using this ability behind corners will make it harder for enemies to push for points. This ability makes Peni Parker Top Tier at defending objective. If you position it in the right spot so that it’s hard for them to reach, and yet it still is shooting Spider Drones and Cyber-Webs at chokes and point, the enemy team will have to work very hard to get past you.
| MAXIMUM DISTANCE | 10m |
| SPIDER-NEST HEALTH | 350 |
| RANGE | 12m spherical radius |
| DAMAGE | Each Spider-Drone inflicts 40 damage |
| COOLDOWN | 15s |
| SPECIAL EFFECT | Two Spider-Drones are generated every 3s |
Arachno-Mine (E) – Deploy Arachno-Mines that can be concealed within the confines of a Cyber-Web. So try to shoot the Cyber Web first then mine inside it, it’s impossible to detect it that way. Also very good to protect your backline against flankers.
| RANGE | 3m spherical radius |
| DAMAGE | 100 |
| COOLDOWN | 4 charges, with each charge taking 4s to recharge |
Cyber-Bond (F) – Shoot a web strand that links to the targeted area or Cyber-Web. If stretched too far, it will trigger a pullback. It only has good movement ability for Peni. Remember that you can break the web if you need to. Also, it’s another ability that lets you create more Cyber-Webs.
| PULL-BACK DISTANCE | 10m |
| MAXIMUM CYBER-BOND DISTANCE | 19m, with the possibility to exceed this distance if descending |
| PROJECTILE SPEED | 100m/s |
| MINIMUM DASH DISTANCE | 10m |
| MAXIMUM DASH DISTANCE | 30m |
| COOLDOWN | 3s |
Wall Crawl (Space) – Hold Space to crawl vertical surfaces. Using this ability properly lets you sneak up on unaware enemies. Imagine you are hitscan or flying duelist and you finally get to your spot on high ground, and there waits you the largest spider in the universe. Also good for putting Cyber Webs and Spider Drones in spots where the enemy will not expect them. Wall Crawling Speed is 7.2m/s.
Cyber-Web Snare (Right Click) – Cast futuristic webbing that immobilizes enemies upon impact and creates a Cyber-Web upon hitting the scene. One of the most important abilities you can use as it can cancel enemy ultimate! Also amazing for stopping pushes, and helping your strategist against enemy duelists. It has a short cooldown so don’t forget to use it a lot.
| PROJECTILE SPEED | 60 m/s |
| RANGE | 3m spherical radius |
| DAMAGE | 5 |
| COOLDOWN | 3s |
| SPECIAL EFFECT | Enemies hit are ensnared for 0.7s. While trapped in the Cyber-Web, Peni Parker receives 25 healing per second. Any excess healing is converted into Bonus Health, up to a maximum of 150 Health, and grants a 25% Movement Boost |
- Armor Expulsion (C) – Team-Up Ability – Venom shares a part of his symbiotes with Spider-Man and Peni Parker, activating their symbiote abilities. Spider-Man and Peni Parker can convert symbiotes into explosive spikes that inflict harm on nearby enemies and relentlessly drive them back.
Strengths
Great tank for controlling points thanks to her webs and mines that make it almost impossible for enemies to push you out. Arachno-Mines can one-shot greedy duelists if they don’t pay attention. Has self-sustain as walking over her spider webs heals her!
Weaknesses
Unlike most other tanks, Peni Parker can’t really protect her teammates from incoming damage. Escort maps make it hard to set up webs and she is really weak on attack no matter which game mode.
Team-Ups
While Peni’s Team-Up with Venom is fairly decent, giving her an additional knockback, and a bit more damage, it still isn’t the greatest duo out there given the fact that their playstyle doesn’t work well with one another!
Synergy
Duelists that can work well with a “tower defense” playstyle, such as Namor can work wonders with Peni Parker as enemies will have a hard time taking back the point.
Counters
Iron Man, Storm, Punisher.
Flying characters are a nightmare for Peni Parker because they destroy her tower of Webs and Drones in a matter of seconds.
Against Tony and Sotrm I can only recommend trying to shoot them as much as you can to deny them space and angles that they can shoot you turrets from.
The Punisher looks like he is no problem because he needs to walk on the ground right? Well in theory is like that but in actual game, Punisher is good against any tank, especially against tanks that have no shield or way to escape like our Peni is.
I can only recommend staying in safe angles and using cover, use webs to deny him space, and pray.
Tips and Tricks
Whenever you can, make sure to place your Spider-Nest behind the enemy’s line of sight, making it hard to prevent constant web and drone generation.
Remember that your webs connect, so spiders can reach anything a long as you create path for them.
Work on landing the Cyber-Web Snare properly as it can prevent powerful ultimates, which can easily turn the tides of a fight in your favor!
Create Cyber Webs as much as you can because you heal while going over, and you have a lot of abilities that can create them.
Dont forget to hide Spider Drones inside your Webs.
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